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[–] [S] 65 points 11 months ago* (last edited 11 months ago) (26 children)

He's been talking about it on Mastodon for quite a while now. It's a shame.

/edit: It wasn't the game he talked about on Masto; that game finished/released! My dumb. I thought it was continued development.

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  • [–] 77 points 11 months ago (24 children)

    It's a shame, but also, there's billions of games and RPGs out already. The game industry is so oversaturated, it's not even funny.

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  • [–] 52 points 11 months ago (12 children)

    I will take this opportunity to recommend Crosscode, one of the best action RPGs of all time according to 90% of people who play it.

    But yeah even amazing games like that fly under people’s radar in the huge deluge of games. I wish it were easier for good games to find their audience

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  • [–] 14 points 11 months ago (9 children)

    I like CrossCode, but I am going to bat for Phoenotopia Awakening, one of the best game almost nobody has heard about. Slightly different perspective but similarly massive game full of secrets, puzzles, fun characters and a consistent world where even the tiniest bit of banter can lead you to discover something on the other side of the map.

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  • [–] 9 points 11 months ago (1 child)

    Not having a quest log made that game hell for me. Massive world with tons of little quests that take you all over the map and no way to track progress or see what the last part of the quest is asking for.

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  • [–] 5 points 11 months ago

    I can kind of see that.

    It was not a huge problem for me, but I play lots of metroidvania, and I am used to memorizing stuff for later. And for stuff that I know will be hard to remember, occasionally, I might take notes or screenshots of hints.

    Though most of the time, there are more than one hint for a single quest. The game does a very good job at updating every related NPC dialogue when something has changed.

    But if you want to find everything, yeah you have to talk to absolutely everyone. TWICE. Almost everyone has two lines of dialogue at any moment.

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  • [–] 3 points 11 months ago (2 children)

    Weird that it's unsupported on steam deck. Doesn't look that demanding technically.

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  • [–] 3 points 11 months ago* (last edited 11 months ago)

    It runs fine on the Deck.

    Source: i have only played it on the Deck.

    Mind you, it has been docked and played on a TV, so the text is fine and the controls are from an Xbox controller, so YMMV.

    Edit: I am talking about CrossCode. I haven't played Phoentopia, yet.

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  • [–] 2 points 11 months ago

    Hey a fellow Phoenotopia Awakening fan!

    I love that game but I made the mistake of putting it down for a year. When I came back I was completely lost and had no idea what I had already done or what to do next. The game does not have quest logs and does not hold your hand this way. It's a game where people might benefit from documenting their progress as they go, especially in case they ever take a break from it.

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  • [–] 4 points 11 months ago (1 child)

    I really liked CrossCode's art and vibe and everything. The puzzles are good, too. But the puzzles are kind of hard in a way that tires me out.

    I guess that's how some people feel about dark souls. "Oh, I'm glad that's over". That's not quite the vibe I'm aiming for.

    Maybe I'll play it with a friend who's good at puzzles so I can just do the fighty parts.

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  • [–] 50 points 11 months ago* (9 children)

    And the discoverability pipe is breaking.

    • No one reads oldschool curators like RockPaperShotgun anymore. They're barely afloat.

    • Generic algorithmic social media like YouTube tends to snowball a few games.

    • Forums are dead. Reddit is dystopian.

    That leaves Steam's algorithm, and a sea of sparsely seen solo reviewers. But there are billions of people oblivious to passion projects they'd love, and playing AAAs or gacha phone apps instead.

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  • [–] 20 points 11 months ago (2 children)

    There are dozens of us reading rock paper shotgun!

    But yeah, the modern web sucks. It's all soulless algorithms and profit/rent seeking.

    Even if someone tried to make forums again, they'd probably fill up with AI slop.

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  • [–] 4 points 11 months ago* (1 child)

    I mean, many forums are still live.

    The problem is engagement. Discord, YouTube, even Lemmy all ping you in your pocket and offer more “instant” dopamine hits than a forum or news site, hence they’ve sucked all the attention.

    It works. I’m guilty of falling into it for sure, even when I keep telling myself I will change my information diet.

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  • [–] 8 points 11 months ago (1 child)

    Streamers are sometimes a good way to find indie games. My wife and I watch DieDevDie and he mostly plays stuff from itch.io.

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  • [–] 3 points 11 months ago

    Not a streamer, but I've bought multiple games because YouTubers like Real Civil Engineer or Dangerously Funny has played and it looked fun. All of these have been indie titles. Off the top of my head here's a few:

    • Planet Crafter
    • Incredicer
    • Coal LLC
    • Drive beyond horizons
    • Schedule 1

    A bunch more but I'm not gonna dig through my library. But yeah, I've spent a small chunk because of YouTubers like that. And they've all been a good time.

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  • [–] 7 points 11 months ago

    John Walker (founder of RPS, back when it wasn't a window to Eurogamer style content) is currently doing Buried Treasure, a small review blog for things that aren't being appreciated by the masses. Well worth checking out!

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  • [–] 28 points 11 months ago
    [–] 7 points 11 months ago (1 child)
  • [–] 6 points 11 months ago*

    I wonder if he tried to get in touch with smaller indie publishers (something like yacht club games) or he focused on more established companies.

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  • [–] 2 points 11 months ago

    "They have formulas that they apply to games to try to figure out how much money they could make, and in the end you end up giving a whole lot of games that look exactly the same as last year's games, because that makes some money," Gilbert explained.
    ...
    He continued: “That's why I really enjoy the indie game market because it’s kind of free of a lot of that stuff that big publishers bring to it, and there’s a lot more creativity, strangeness, and bizarreness."

    There's still a lot of creativity in big games but it'd be shame to see more movement towards nostalgia-driven/pastiche type games.

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  • [–] 12 points 11 months ago (8 children)

    Using a screenshot of Stardew while quoting a developer saying it takes money and staff to finish a project is diabolical

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  • [–] 49 points 11 months ago (3 children)
  • [+] 36 points 11 months ago (2 children)
  • [–] 4 points 11 months ago (1 child)

    The 8/16but style is overused I feel. Don't get me wrong I liked the look of it, but every indie game out there uses it.

    The SVG style is still relatively new and it's much easier to animate.

    If you're going to stick with pixel art aesthetic then you want to do something to differentiate your game from all of the others, such as having more animation frames and going for the Prince of Persia look.

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  • [–] 31 points 11 months ago* (last edited 11 months ago) (1 child)

    Stardew Valley totally would have taken staff and money if you can't live in your parent's house forever. edit: I didn't want it to sound mean towards Barone, it's great what his family did for him, but this game was made possible with a very strong support net -- a luxury not many have.

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  • 7 comments in c/gamedev@lemmy.world view that post
    [–] 2 points 11 months ago

    "It's either a passion project you spent ten years on, or you just need a bunch of money to be able to hire people and resources."

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  • [–] 2 points 11 months ago* (2 children)

    Canceled, or stopped developing?

    Gilbert's untitled RPG was announced in 2024, and had been in development for several months. It was slated for release later that year or in early 2025.

    It looks like the game was published back in October.

    Steam page: Death by Scrolling

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  • [–] 1 point 11 months ago (1 child)

    Death by Scrolling is a different game than the untitled RPG.

    Source: https://mastodon.gamedev.place/@grumpygamer/115657740122347206

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  • [–] 1 point 11 months ago

    The Game Industry Biz article reads like it's confusing my old RPG game with my newly released game. It talks about a year old game being canceled and they makes no mention of my new game.

    Ok, so I'm not the only one who was confused by that.

    Thanks for the light.

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  • [–] -2 points 11 months ago (2 children)

    @Jeffool Ron Gilbert can't do what thousands of independent devs do every day. Fuck him.

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