He's been talking about it on Mastodon for quite a while now. It's a shame.
/edit: It wasn't the game he talked about on Masto; that game finished/released! My dumb. I thought it was continued development.
He's been talking about it on Mastodon for quite a while now. It's a shame.
/edit: It wasn't the game he talked about on Masto; that game finished/released! My dumb. I thought it was continued development.
I like Ron Gilbert.
I wonder if he tried to get in touch with smaller indie publishers (something like yacht club games) or he focused on more established companies.
"They have formulas that they apply to games to try to figure out how much money they could make, and in the end you end up giving a whole lot of games that look exactly the same as last year's games, because that makes some money," Gilbert explained.
...
He continued: “That's why I really enjoy the indie game market because it’s kind of free of a lot of that stuff that big publishers bring to it, and there’s a lot more creativity, strangeness, and bizarreness."
There's still a lot of creativity in big games but it'd be shame to see more movement towards nostalgia-driven/pastiche type games.
Using a screenshot of Stardew while quoting a developer saying it takes money and staff to finish a project is diabolical
That’s not Stardew Valley
The 8/16but style is overused I feel. Don't get me wrong I liked the look of it, but every indie game out there uses it.
The SVG style is still relatively new and it's much easier to animate.
If you're going to stick with pixel art aesthetic then you want to do something to differentiate your game from all of the others, such as having more animation frames and going for the Prince of Persia look.
"It's either a passion project you spent ten years on, or you need a bunch of money to be able to hire people and resources"
From the article.
I also thought it was Stardiew but after 3 seconds looking it's evident it's not.
Stardew Valley totally would have taken staff and money if you can't live in your parent's house forever. edit: I didn't want it to sound mean towards Barone, it's great what his family did for him, but this game was made possible with a very strong support net -- a luxury not many have.
"It's either a passion project you spent ten years on, or you just need a bunch of money to be able to hire people and resources."
Canceled, or stopped developing?
Gilbert's untitled RPG was announced in 2024, and had been in development for several months. It was slated for release later that year or in early 2025.
It looks like the game was published back in October.
Steam page: Death by Scrolling
Death by Scrolling is a different game than the untitled RPG.
Source: https://mastodon.gamedev.place/@grumpygamer/115657740122347206
The Game Industry Biz article reads like it's confusing my old RPG game with my newly released game. It talks about a year old game being canceled and they makes no mention of my new game.
Ok, so I'm not the only one who was confused by that.
Thanks for the light.
@Jeffool Ron Gilbert can't do what thousands of independent devs do every day. Fuck him.
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