The only way that modern AAA games should be bought.
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I used to buy Steam games without a care in the world. Now to spend even 5 bucks I make myself go through a quality control checklist so vast it would impress a space shuttle commander. There's just been too many abandoned games, terrible sequels, fake reviews, unnecessary game launchers and disappointing Steam sales. That's not to say there isn't still an excellent bunch of games on there, but they're all hidden deep in the forest and I have to go sniff em out like a basset hound.
How dare you not sharing your list with us uneducated
Be our messiah
Well ok but I did say it was long. Tbh, my checklist is almost a minigame itself now 🤣
So once I've found a game that looks interesting, I do the following:
Google video search for the game's title and filter to past week, then month, then year and that shows me how many people are actually talking about this game right now and who's doing the talking.
I look at the Steam reviews and initially filter to only show negative ones. I find it's a lot easier to see if the game's been review bombed that way. Also, a lot of negative reviews complain about features I find positive so that's helpful too "This game was way too easy! I finished it in 30 hours and I still had all my hair at the end, harumph!". I also check phrases like "Abandoned by the devs" or "Yet another asset flip" or "Beware! The EULA is a privacy nightmare".
I then switch to positive reviews and read the short ones. The dissertations are just way too much detail at this stage (or any stage really for me).
At some point early on I check the Steam update history. If the last update was years ago I factor that in. I also try to keep on top of relevant news like that time the entire staff of Annapurna Interactive quit, making a sequel to Stray unlikely.
Also, if it hasn't had that many recent updates I'll join the Discord and see how active that is. That's usually so revealing. Often in a positive way like with the G-Rebels devs.
Then I go through my top YT game reviewers like Raptor, Scarlett Seeker, Splattercat Gaming, Orbital Potato and Nookrium and see if they've talked about the game.
I look for the title on Allkeyshop to see if there's a cheaper EU unlockable Steam game key available.
I check for trainers in case I need an escape hatch if it turns out to be too grindy or tedious but still worth playing.
If all the searches have been positive so far I'll wishlist it around this point. If there's a demo I'll play it. If it looks amazing from the start I'll install the demo after looking at a couple of gameplay videos.
I also have a 21:9 monitor so I hop into the Steam discussion group for the game and look for confirmation that it's compatible.
If it's too expensive I'll check SteamDB and look at it's price history. My personal limit is <7 bucks for an old game and <18 for a relatively new one (unless something exceptional suddenly appears like Eriksholm).
I'll check if there any Steam sales coming and if the theme is likely to match the game I'm looking at.
I really do actually do all this by the way. It's the only way I've been able to get more sensible about the games I buy.
Actually that's not a bad list at all. But reading this I am asking myself: isn't that more a list to detain YOURSELF from adding too much on your pile of shame :D
I just pirate what looks interesting to me and then buy the stuff I like, on allkeyshop like you, and discard the rest. Kinda like a demo.
I got one!
Valkyria Chronicles 1 and 4
i got stuck in valkyria chronicles 1 right before you get the valkyries or whatever they're called in game.
I've gotten stuck a couple of times.
What chapter are you on?
uh, alicia is about to become a valkyrie i think? there were a lot of tanks and this was a while ago
If I spend a fiver on a game and it entertains me for two nights I still consider that fine value to entertainment ratio. If I went out somewhere in real life with the boys I'd be spending a minimum of $50 and that's for a single night out. So I buy a lot of indie games in the $5-10 range without much guilt over it. Weird single-dev projects with pixel art and a 5 year span in early access are my favorite kind of art.
Now if you're asking me more than about $20 for your game then yeah the quality control checklist comes out. But my standards are much lower for the $10-tier and I've found some really good games in that tier. Not ones that I'm still playing, maybe, but ones that I had a good time with for a few days to a few weeks and that I remember fondly.
I'm more of the just stick to the indie goats type of guy, those which give you unlimited replay ability, but reading your comment made me fondly remember Yes your Grace!
A little game which i got through in two days and probably never touch again but absolutely loved. It made feel more like a King (of a really small realm) than a crusader kings or civilisation.
I pretty much only buy games that are either very well-known to be good (famous on the level of Skyrim, Stardew Valley, etc.), or that I saw a "let's play" of.
My experience too. Being burned day one release sucks, looking at you Back 4 Blood.
I've started just waiting a bit. If a game is actually good, waiting a few months won't really matter. If the game is dead by then, it was never worth the money in the first place.
Also, I got burned by No Man's Sky back then.
Same. I've got a huge library of rpg games I can play, don't really play games that I need to have day 1, I just watch a few hours of someone play it and I'm good.
No man's sky did make a full 180 recovery though, I bought it after the fix for me, my kid and some friends so we could play together.
I avoided B4B because I remembered why Turtle Rock broke up with Valve after L4D and the disaster that was Evolve.
I don’t even play the majority of games I buy. I give game devs free money.
Retirement planning
It’s rare, but there’s a few indie games where I did not wait for a sale, even knowing I wouldn’t play it for a while, because I wanted to be supportive to devs that made something I wanted.
That was me with Dispatch. Got the Deluxe too
Support your Indies. They are the future of gaming once the AAA industry collapses in on itself.
I've even come across games, like If On A Winter's Night, Four Travelers, that is free, but it's such a great game, that I just had to buy the supporter pack :) (I even waited a bit for it to go off sale :) )
does that have anything to do with the calvino book?
I read the book's wiki page, but it doesn't seem to, besides the title. The game does have a narrative frame of strangers meeting at a masquerade ball on an odd train going through a winter landscape, but most of the game is the self-contained stories of 3 of these travellers, it doesn't directly talk to the player.
Transport Fever 2 🙏, only time I ever spent 50€ on a game.
They're releasing 3, so there might be a second time soon...
Dwarf fortress. I bought the game and researched for a week how to play
-95% and an All-Time Low mark on isthereanydeal.com is like my personal catnip.
Same! A Humble Bundle with 3+ games that mildly interest me was another, but they've been getting lamer and lamer.
Best humble bundle I ever bought was a $15 bundle that included Euro Truck Simulator 2 because I wasn't sure if ETS2 would be fun enough. I've since purchased every map DLC, American Truck Simulator and every map DLC for that too, plus a smattering of the cargo, truck and paint scheme DLCs, and I'm very likely to continue purchasing the DLC that keeps the studio constantly updating these 10+ year old games at a really healthy pace
The first and only humble bundle I've bought was the WB with all the Arkham and Injustice games in it. I already owned like a third of the games, but I wanted the rest because it also had Mad Max. And it was only $12.
Another option is to just price it respectfully. I picked up Silksong on release. I have one day of play time because I'm not into the genre at the moment.
There are plenty of games I would purchase if they were priced low enough from genres I would not normally play just out of popularity and curiosity. I have a lot of them on the Steam backlog that I haven't even touched just because they were on discount. Some devs do it for mansions, other devs do it for love. Both end up shorting themselves, and the ones probably winning out in terms of profit are the ones selling on a time discount curve somewhere along the middle.
Supergiant Games are worth a dozen run-of-the-mill "AAA" games but they're always cheaper. They used to make relatively short games but Hades I & II are playable for hundreds of hours with new things still coming your way and they're still cheaper and better.
That's what they are doing with the pricing: They start up way to high, to catch those who will pay that price. Once they reach the point where sales are stalling at that price point, they lower it, so that more price-sensitive players will buy. That cycle continues until they get a deal from Epic or Amazon to give the game away for free, because that way the publisher still gets more money than from pirates.
i sometimes just buy dlc when i can afford it - though i really want rimworld’s odyssey i just can’t yet afford it. I am loving biotech though!
I considered odyssey, but then I realized it would break all my mods, because they aren’t through steam, and I have multiple weeks spent getting those appx 750 mods working properly. Not worth it when a lot of the mods I like most have been shelved with the major changes. I’d need an entirely new setup.
Maybe someday though!
with my five mods i think im … only scratching the surface. i beat it once on biotech but in proper form; my newborns were annoying so i used them to launch the ship after i sterilized every adult so that wouldnt happen again.
If you play on steam, and want to try a very easy-to-load set of mods that completely reworks the whole game, check out the progression mod pack. (Link is for the 1.5 version since you don’t have odyssey, there’s a 1.6 version as well and I think there’s a link for it on that page)
It’s around 1,000 mods, many of which are compatibility/patch mods, the authors of them worked closely together for compatibility, and they have a community-driven mod sorting tool to reduce errors. You can single-click to add all and follow the directions to have them properly sort for best experience.
I use around half of the mods on that list, very much recommend. You don’t have to have all of them enabled if there’s content you don’t like or whatever.
I do mostly sandboxy base building, rather than accomplishing main objectives, so I frequently have hordes of kids running around my base (highest pawn count ever was 86, I just sort of let people do their own thing and accommodate them). The first bit is kinda annoying, but growth vats for newborns are great if you can’t spare people for feeding and play time :)
Pretty sure the steam version of rimworld is DRM free. Try copying the game files elsewhere and running the executable to see if it just works. That's how it was with the old DRM free builds Tynan would email you, and I think it still works like that now?
It still supports the devs. Sales are a chance to pick up the market segments that will only buy at that price.
The only game I preorder is GW2's yearly expansions. Everything else is c/patientgamers material, waiting a few years and paying just a small fraction of the release price to get all DLC, fixed bugs, and tons of fan resources that were created meanwhile 👌
I feel like they cheat by keeping their regular price high.
Back in the day, a game was $60 new and $20 without sale after a few years.
IMO that’s still better than keeping your prices high and doing crazy sales. This way it gets lots of people to buy it out of impulse hence the popularity of the unplayed library meme.
Its almost like gambling and the gamification of a sale brings out the gamers who feel savvy by buying a cheap game instead of quality releases, not saying thats every game on sale
I remember those days.
Release at $60, lower to $20 after a few years, $5 on sale with "only" 75% off.
Though I've noticed that every major steam sale has 10 selected deep discount games that are at least 90% off. The prices for these select 10 feel like steam sales we used to have 15 years ago.
I'm pretty sure there's actually an EU law that says that you're not allowed to do that. If a product is on discount more or less forever then it's not in fact on discount.
There is a maximum amount of time a product can be on sale before that becomes just what price is now.
History of my preorders or full purchases:
Full price purchase:
L4D+L4D2
Diablo 3 - Probably the only culprit here. But cmon, Blizzard was good at that time.
It Takes Two
Binding of Isaac Rebirth
PUBG
Psychonauts 2
Preorders:
Portal 2
The rest is just acquiring good games for low price. Especially humble bundle (that specific one was extremely juicy IYKYK)
I bought a 2 hour long indie "experience" at 67% off.
No regerts. I am barely making ends meet and feeding a child and wife.
If it's under 5€ I might buy and never play it. If it's over 30€ I will never buy it.
I paid full price for Dispatch. After looking at the 7 year development cycle I felt like these are the groups that need my patronage (Indies)
Paying full price for non indie games doesn't support the devs. It supports the companies who hire and underpay their workers, treat them like shit and would contine to do so if you paid 200% retail.
You're right it would be better if their games weren't easily accessable and advertized and nobody ever bought them or even were able to learn they existed.
Take the boot outta your mouth for a second. Seriously.
I point out that non indie companies underpay and abuse their workers and your immediate go to is "But they marrkettt"
You know you can market without treating your workers like shit, right? That's an actual thing that exists.
RiveR- Solo 🏴☠
Lost all my grumpy coin cause devs were a bunch of meth addicts.
Thankfully steamdb exists
I so want to play Sonic Crossworlds but that shit's expensive
so we're all clear. What is the difference between selling 100 copy's at $5 vs selling 5 copies at $100?
Dev's lock in prices at $100 and only discount down to 5%-10% because industry standards and publishers or some bullshit. They don't care if I eat, I don't care if the eat. Doesn't matter how good the game is. This is how it's always been in capitalism and to participate means neither of us care about the other one. If we maintained what these sales were like during the hayday, I'd go to bat for any of these devs. But I've seen the sales in the past few years. Minimal at best then posts like these saying "support them". Eat shit.
You're not a starving artist any more then we are. You want to create a world of maximized profits then don't ask for sympathy and support when it takes away from my labor too. I will play the game like you and demand cheaper while you demand more money. Go figure games now are not great and maybe profits are up because prices don't drop anymore, but there's likely more starving artist types developing games now then there were during the great days because guess what got everyone into gaming then? Cheap sales and game prices we all could afford and play on our jank systems. Now they fuck us and say "support our full price game or you're a piece of shit"
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