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[–] 36 points 1 year ago

Corporations aren't your friend.

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  • [–] 128 points 1 year ago (20 children)

    Official client and support for my platform of choice is a big plus only Steam bothers to have.

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  • [–] 12 points 1 year ago

    I have recently realized that I could claim tons of games from amazon with prime subscription that are claimed in GOG. And it seems GOG has some games available for Linux. There usually are couple of download links for different OSes

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  • [–] 0 points 1 year ago (2 children)
  • [–] 29 points 1 year ago (1 child)

    And there's heroic, but both aren't the same thing as native platform support. Steam has game listings for games that are made for Linux and Mac. You install the official steam client and click "play". No other platform has that.

    There are more or less convenient ways to run the games from gog, epic, Amazon, ... on Linux. But none of them have official support or even carry any native games at all.

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  • [–] 6 points 1 year ago

    I don't even know how it worked, but the official GoG listing for Factorio doesn't have the linux binary on it, but when I logged into GoG via Heroic Launcher, I had the option to install that rather the Win binary though Wine/Proton.

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  • [+] -15 points 1 year ago* (14 children)

    Shit buggy client you can't customize and with integrated ram-eating webbrowser you are forced to launch to play the game. Vs. native hubs that integrate GoG, itch & co seamlessly, setup and runners and all.

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  • [–] 16 points 1 year ago (6 children)

    Eh, Heroic isn't free of fault either; e.g. when it offered to auto-install REDmod along with CP2077 I couldn't launch the game because the REDmod it installed was completely broken. I'd say that Steam is slightly less buggy than Heroic overall, both of them being pretty damn solid. Haven't used Lutris much because, well, Steam and Heroic work well enough.

    Would a leaner Steam be nice? Yeah, but reliable, lean cross-platform GUI toolkits aren't easy to come by.

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  • [–] 10 points 1 year ago

    Lutris was pretty janky IME. Bottles has similar issues with Lutris and some very bizarre UI decisions (like IIRC you can't delete bottle snapshots from the UI, so unless you manually go and delete them in the filesystem, creating snapshots just takes up an ever increasing amount of space). Honestly Heroic is kind of janky too and throws errors about login status half the time, but it generally works at least when it comes to launching the games. The problem is Steam almost always just works, and if it doesn't work it's pretty much always the game's fault and thus I would have problems with any launcher.

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  • [–] 6 points 1 year ago

    Can't play Stellaris through Heroic because of the launcher being broken.

    Bypassing the launcher requires some convoluted setup, and it also removes the ease of modding.

    Manually installing Stellaris through Lutris works, but Lutris isn't well maintained, and even though it's connected to GOG, doesn't update Stellaris. Says it can't find updates despite there clearly being one.

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  • [–] 2 points 1 year ago* (last edited 1 year ago) (2 children)

    I thought more of Lutris and GameHub, forgot about Heroic. There's also Legendary and Cartridge but i don't know them.

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  • [–] 12 points 1 year ago (5 children)

    RAM eating we browser? What, you playing games on 256 MB?

    Also, you can 100% customise Steam. There are various user created skins out there you can just plop onto Steam.

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  • [–] -1 points 1 year ago* (last edited 1 year ago) (4 children)

    With some tool that uses a hack. Just plopping doesn't work anymore.

    RAM eating we browser? What, you playing games on 256 MB?

    What, you only play games on a powerful rig? Waay more Casual games in the store than Flagships. And if your notebook has 4 GB and Steam uses 1 GB and you want to lookup a tutorial online it gets close.

    Let's not normalize wasting resources just because some AAA studios are used to it.

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  • [–] 6 points 1 year ago (3 children)

    I'm not normalising wasted resources, but 8 GB of RAM was a basic minimum standard to do anything on a computer 10 years ago... Perhaps even more.

    Unless you're running a very, and I mean a VERY, cut-down operation system for none-intensive tasks, there is no way 4 GB of RAM is useful for anything.

    Are you still on a dual core CPU too?

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  • [–] 27 points 1 year ago (1 child)

    What sort of costumes do they do?

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  • [–] 115 points 1 year ago (26 children)

    Steam doesn't enforce the use of its DRM (which is super easy to bypass anyway but that's a side note).

    Steam lets you publish your game on their platform and hand out as many keys as you like to resell on other platforms (at no cost) while still doing all the heavy lifting of hosting and distributing.

    Steam doesn't decide what kinds of titles get published on their platform any more than GoG does, so the bit about remasters, etc. is a bit weird. Besides you the user should get to decide what you want to buy and play.

    I love GoG, but I love Steam as well. They're not mutually exclusive and you can have both.

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  • [–] 21 points 1 year ago (8 children)

    Yeah, its like a lot of people don't know you can just... move files out of Steam's directory, and 95% of the time, game still runs, just, not through Steam.

    What even is a Steam rip, anyway?

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  • [–] 7 points 1 year ago* (last edited 1 year ago) (7 children)

    The problem is that with Steam you only know if that works after you bought the game and only know if that works across machines if you upfront have two machines to test it in.

    I mean, if you know upfront that it matters to you (which you might not until, say, your machine breaks and you happen to have no access to the Internet or Steam in your new machine yet, at with point you'll be thinking "I wish I checked") you can go through all the hassle of always thoroughly testing it within the refund period of that game, but at that point piracy is less of a hassle.

    Meanwhile some of my GOG offline installers are so old that they have been used on 3 different machines (well, one was the same machine under Windows and under Linux) already.

    Don't get me wrong - I use both Steam and GOG, my point is that saying that "Steam has DRM free games" is even worse than a half-truth and about as bollocks as saying that a shop selling TVs is selling "Quake game machines" - sure, people with the right skills can get Quake to run in some Smart TVs, but that's not how the store is selling them as, that's definitelly not supported by them and they won't refund you a Smart TV purchase as "not suitable for purpose" if that device fails to runs Quake.

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  • [+] 5 points 1 year ago (1 child)
  • [–] 2 points 1 year ago* (last edited 1 year ago)

    This is something I wasn't aware of, so thanks for the info.

    There are also some other ways to work around Steam DRM, such as the Goldberg Emulator (basically a steam_api DLL which for steam client games emulates the Steam servers).

    It's just all so unreliable and an unecessary hassle when it does work, because of something which only benefits Steam and causes a product to be inferior for the customer.

    If Steam made available offline installers with no DRM, clearly stated on the store page even if alongside stuff with DRM and/or no offline installers, I would be buying way more from them than I do.

    Even with the whole "so far, so good" soft thouch approach under Gabe's leadership that does not leverage market power over developers to force use of Steam's DRM and lets us as customers have all sorts of ways to work around Steam DRM when games do have it, we're all just having to pray that the guy keeps eating his veggies, avoids saturated fats and walks at least half an hour a day so as to reduce the risk of dying from a heart attack, and always looks both ways when crossing the road so as not to be run over, because when the guy goes the "benevolent regime" might very well be replaced by a malevolent one (as has happened in lots of good companies) and people's game collections in Steam will be hostages to it because of the way things are set-up (since the first thing a "malevolent regime" would do is push updates closing all the loopholes).

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  • [–] 5 points 1 year ago* (4 children)

    Ok I had to read that twice to understand the angle I think you're coming from, but uh, basically yeah, agree.

    If you want a game, that works if the net goes down... yeah, sometimes just 100% relying on vanilla Steam, that'll fuck you.

    But, Steam does have ways to set up local backup, freeze potentially breaking updates, work in offline mode...

    But but, yeah, in many cases, for many people, it makes sense to just either make and keep your own isolated backup of some kind, or yeah, just grab a rip from somewhere and keep it in emergency storage.

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  • [–] 6 points 1 year ago (3 children)

    My own experience of problems with the "Steam way" is wanting to install and run a new game whilst offline (for example, when I moved houses and was waiting to get landline Internet running, whilst mobile Interned was too slow or expensive to download anything but the tinyiest of games, all the while my external HD with a collection of GOG offline installers gave me plenty of options) and installing games in machines with older versions of Windows because the Steam Application doesn't support those old OS versions anymore (plus, in all honesty, you definitelly don't want to to connect such machines to the Internet for security reasons).

    Further, as I said in a different post, I can run my GOG games through Lutris by default sandboxed with networking disabled, but I can't do that in Steam.

    More in general, as a Techie since the 90s I've long been very aware (and averse) to the dangers of having software or data which is supposedly yours yet is de facto under direct control of an external 3rd party for whom you're nothing (i.e. not a mate you lent a CD to, but a big company with a massive Legal budget controlling your access to it using phone-home validation), so out of principle I heavilly favor sellers who do not try and retain control of what I bought from them. Same reason I didn't like "phone home" or "dependent on external servers" hardware or DRM-wrapped books or music, well before the recent wave of enshittification and increase in problems like digital books taken away from people because of some licensing dispute (or even their accounts just being terminated) or hardware bricked because the servers were switched off.

    Whilst it might seem like an old-fashioned sense of ownership, that posture has saved me from pretty much all the effects of the enshittification wave.

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  • [–] 1 point 1 year ago* (2 children)

    Got nothing really to add to that or challenge.

    Yep, I am personally just a bit more comfortable with the convience of Steam, at the moment... but oh yes, when Gabe announces he's retiring, I'm backing up everything.

    I dunno, I mod (as in, make mods, as well as configure combos of other ones, hell I even mod mods lol) a lot, and I've just... got my own method, at this point, would be hard to fully describe lol.

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  • [–] 3 points 1 year ago* (1 child)

    It is a very appealing proposal and that's why I myself have bought games from Steam when I can't find them in GOG. Further, I'm not strict about always downloading GOG offline installers for all my games, even though if I don't I run the risk of losing those games if for example the GOG store closes.

    And, as you point out, "so far, so good".

    I've just been burned by earlier forms of enshittification and service relationships misportrayed as purchases of forever access.

    Also, almost 4 decades of using or in Tech have made me very aware of elements which can affect long term usability of software and hardware.

    So nowadays I'll only ever spend money on things which follow that scheme if I'm willing to lose it, even if for now they seem fine, and favour things that I'll have a chance to still make work 10 or 20 years down the line (funilly enough, this week I've been playing Jagged Alliance 2, which is a 26 years old game with gameplay that's still as fun as back then).

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  • [–] 2 points 1 year ago

    Hah! JA2 huh?

    Fuck its been a while.

    Yeah, way way back, I had a choice between either ... playing JA2 with a group...

    Or joining the mod team for Project Reality, which is now Squad.

    I was just a beta tester / ideas guy, but uh, I'm proud of my choice, led me further into making my own mods, learning programming, etc.

    That being said, no irrational hate toward JA2, solid game, doesn't get the recognition it should, I just... had my own ideas and wanted to be a part of making something, even before I was outta high school.

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  • [–] -4 points 1 year ago* (14 children)

    Steam is as much de facto a seller of DRM-free games as a electric appliances store is a seller of quake games machines: some people with the right skills might get quake to work in some of the smart fridges or smart TVs they sell, but they're definitelly not made for it, definitelly not sold as supporting that feature and definitelly no support whatsoever is provided for that feature.

    When you're making a purchasing decision on their store, Steam doesn't tell you upfront if the game has or not their DRM hence you cannot make an informed decision on that factor: Steam most definitelly do not want potential customers to select games on the basis or absence of DRM.

    Also the install process of a game in a new machine with Steam is always via their store which can arbitrarily refuse you access to the games you supposedly bought (only according to Steam, you only "licensed" them) whilst with GOG once you downloaded the offline installer it's de facto yours (even in legal environments where such sales are not treated the same as sales of games in physical media - which are treated as owned). The copying over of a Steam game is a hack, which even without the Steam phone-home DRM might not work, for example, if the game won't run properly when certain registry keys created during install are not present.

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  • [–] 7 points 1 year ago (7 children)

    Who's claiming Steam is a "de facto" seller of DRM-Free games?

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  • [–] -1 points 1 year ago (6 children)

    What was the purpose of you writting as the very first sentence of your post:

    Steam doesn’t enforce the use of its DRM (which is super easy to bypass anyway but that’s a side note).

    If not to tell us that Steam also sells DRM-free games?

    If Steam also sells DRM-free games (even if alongside games with DRM) then de facto Steam is a seller of DRM-free games.

    Being a "seller of" doesn't mean just selling that and nothing else.

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  • [–] 8 points 1 year ago (5 children)

    The purpose was to tell you exactly what I stated - that Steam does not enforce the use of DRM and nothing more.

    You're the one that wants to extrapolate that statement to mean much more than it does.

    The point you missed is that the use of DRM is on the publisher/developer and not Steam itself.

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  • [–] -4 points 1 year ago (4 children)

    You pointed out that Steam sells games without DRM.

    I pointed out that for the customer that's just a side effect of Steam selling games, since the absence of DRM is not pitched as a feature or even listed by the Steam store.

    It seems to me that my point just adds to your point to make a more complete picture that better informs readers.

    Are not both our points true?

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  • [–] 6 points 1 year ago (2 children)

    Your point is confused and all over the place, partly because you're trying to attribute your own point to something I said.

    The issue is you're completely missing the point that I'm making, which is that Steam isn't pushing DRM, it merely doesn't prevent publishers from using it or implementing their own.

    This goes back to OP's post where they're trying to suggest that Steam is bad because of DRM, when really Steam merely allows it rather than pushes for it.

    You then tried to make a point about being beholden to Steam's platform to download your games because it's less convenient than backing them up yourself or downloading the DRM-free installer from GoG but all that is moot because the discussion was DRM vs not DRM. Saying that GoG giving you an offline installer that does the heavy lifting is a plus point in GoG's favour from a consumer ease of use standpoint but if the only thing that's stopping you from copying and pasting the folder of the game is not necessarily knowing what the dependencies are, well that's just convenience rather than stripping away your rights.

    And speaking of rights, you have the right to choose whatever platform you like based on the features that platform has.

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  • [–] -2 points 1 year ago* (last edited 1 year ago) (1 child)

    Steam is pushing DRM, to publishers and makers, just the soft sales push rather than forcing them to use it.

    It's not even heavy DRM - it's designed as a single DLL and there are literally freely available implementations out there of the API as DLLs which allow running most Steam games offline and Steam has done nothing to try and have them pulled down - so at the moment it's not at all done in a nasty forceful way.

    The end result is still that most Steam games do have Steam DRM, most gamers out there don't know how to work around it, and if tomorrow Steam wants to force update all games to have nasty DRM, they can.

    (And, as we've seen from how they caved to payment processors on the whole Adult Games front, Steam can be even be pushed to do things they don't intend to do)

    It's kinda like it's possible to configure Windows 11 to not run with all the eavesdropping shit, but people have to be aware of it, care about in and go out of their way to make it happen (though, unlike Steam, MS will actually periodically switch back ON that stuff which people switched OFF).

    It's not a nasty "authoritarian" forcing of DRM but it's still the relentless soft sales push that in practice results in almost everybody by default buying and running games with DRM, whilst with GOG the default is no DRM so most people run DRM free games (one would have to really go out of their way to run a GOG game with DRM).

    If there is one thing almost 4 decades as a gamer have taught me is that often DRM is fine until it isn't, and you don't really know which ones will be a problem until they are a problem and by then it's too late and a game you love is now unplayable. If this is bad on a game, it's many times worse when it applies to a collection of hundreds of games - if Steam turns evil or goes bankrupt it will be many times worse than just one game not running on an OS version later than the max supported when the game was shipped (or something like that).

    In risk management terms, with games purchased from Steam de facto there are risks which are not in games with an offline installer and which don't have DRM (needs not be bough in GOG, and GOG too has some of those risks if you don't proactivelly download the offline installers), and a couple of decades in gaming (and Tech in general) have taught me that sometimes you get bitten by such risks.

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  • [–] 8 points 1 year ago (5 children)

    Did you just compare copying and pasting files to running Quake on a smart fridge?

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  • [+] -7 points 1 year ago (4 children)

    From all that I wrote, somebody having that take is the equivalent for metaphors of being a Grammar Nazi.

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  • [–] 6 points 1 year ago (3 children)

    Well no, your metaphor is based on the premise that copy and paste is difficult. You can compare it to something ridiculous, but it doesn't change that copying and pasting something is something actual children master.

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  • [–] -2 points 1 year ago* (last edited 1 year ago) (2 children)

    My methaphor is explained in the pharagraph immediatelly following that first one:

    When you’re making a purchasing decision on their store, Steam doesn’t tell you upfront if the game has or not their DRM hence you cannot make an informed decision on that factor: Steam most definitelly do not want potential customers to select games on the basis or absence of DRM.

    I hoped this made it obvious that I was making an analogy about the way both things are sold, by, you know, me talking only about the way things are sold in the following paragraph and not at all about other things.

    It's you who chose to treat the thing as a comparison between the details of characteristics I mentioned in passing and did not at all mention further in my explanation.

    Your claim that my premise is about the technical difficulty in making one or the other support making them do something they are not officially supported to do is a Strawman.

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  • [–] 1 point 1 year ago (1 child)

    Me answering the first paragraph you wrote of rambling screed is a 'strawman'? Who taught you to write?

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  • [–] 0 points 1 year ago* (last edited 1 year ago)

    Strawman recipe

    Step 1 - Put up the strawman by stating that the other person was trying to do something they explicitly said they were not trying to do when they actually explained exactly what they were trying to do:

    your metaphor is based on the premise that copy and paste is difficult.

    (No. My methaphor is based on how in multiple domains "selling things which can be altered to do something else by those who know how to do such alterations is not the same as selling things for that specific purpose", as I already explained before and you pointedly ignored. PS: anybody in doubt can just read my other posts here as they're all consistently about how things are sold, not how things are hacked)

    --

    Step 2 - Totally trash the very strawman you put up:

    You can compare it to something ridiculous, but it doesn’t change that copying and pasting something is something actual children master.

    (Absolutely right! I was doing totally wrong that which you claimed I was trying to do. In fact, so totally and completely wrong was the way I was trying to do what you claimed I was trying to do, that intelligent individuals might even suspect I was not in fact trying to do that which you claim, but something else for which what I wrote wasn't such a mismatched comparison).

    --

    PS: Loved in this latest post the throwing of vague aspersions about my education level as a counter whilst not in fact addressing my argument. Really shows the strength of your argument and depth of reasoning.

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  • [–] 42 points 1 year ago (4 children)

    It's ironic that a platform hell bent on providing DMR-free games and preserving them doesn't seem interested in supporting the one OS in-line with their views.

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  • [–] 40 points 1 year ago* (5 children)

    Meh, Proton alone makes me like Steam a bit more than GOG. Itch.io is also nice, but for some shitty reasons, they have some problems with my debit card. While it is nice to support small devs, I hate to support Peter Thiel the absolute piece of human garbage with my payment.

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  • [–] 3 points 1 year ago* (last edited 1 year ago)

    I use both Steam with Proton (for Steam store games) and Lutris with Wine (for the rest, mainly GOG) and the rate of one-click-setup success in both is about the same (maybe slightly better for Steam), with Lutris with Wine being more easy to tweak for solving the problems for those games that won't just directly run, plus Lutris lets me do way much more configuration customizing, so for example all my games under Lutris run sandboxed with networking disabled by default.

    Granted, I am a Techie so I can more easilly figure out how to tweak all those configuration options and how to track launch problems in the logs.

    Maybe Steam with Proton has a slight advantage for non-Techies (or Techies who just don't have the patience to even try to tweak things when a game won't run and just give up on it and move on), but it's not really that amazing - I get the impression it's more of a problem of misinformation (people hear about Steam and Proton and how it's all great, so try it and stick with it, but they don't hear enough about Lutris and the Heroic Launcher so end up not even trying either of them): it looks a lot to me like an instance of the usual "open source vs commercial software" marketing problem.

    Mind you, without Lutris (or, as others mentioned, the Heroic Launcher which is similar) with all the nice install scripts properly configuring Wine for the specific game being installed, trying to game on Linux by directly configuring Wine (+DXVK) would be as an experience bad as gaming on Linux was a decade ago.

    PS: That said, using the GOG client on Linux is a hassle and best avoided. both Lutris and Heroic integrate with GOG, listing the games in your account and seamlessly downloading the installers when you chose to install a game.

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  • [–] 1 point 1 year ago* (last edited 1 year ago)

    Imagine what happens if Steam Valve just stops developing Proton.

    Oh, haha, well, then uh, in not too much time, linux gaming for all future games beyond that point goes back to being roughly where WINE was a decade ago, future games that work on linux goes back to being a really weird, esoteric, niche thing.

    People really don't understand that Proton basically is the most important project in the history of linux, of free software, in terms of getting an actually sizeable chunk of people to use linux regularly, to abandon corporate OSs.

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  • [–] 17 points 1 year ago

    Costumer oriented

    Opposite problem:

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  • [–] 46 points 1 year ago (6 children)

    Wouldn't Steam, with TF2, be the most costumer oriented?

    On being customer oriented on the other hand, Steam could use some improvement.

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  • [–] 19 points 1 year ago (4 children)

    Akcthually you can publish drm free games on steam, it's just that you cannot download an installer. But for some games you can just copy the folder and it's going to work even without steam. Also GOG enforces drm free games

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  • [–] 6 points 1 year ago (3 children)

    But this does nothing to address my need for towering pillars of hats, masks, and outfits!

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  • [–] 3 points 1 year ago (2 children)

    Maybe someone should create a loot generator game...

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    [–] 14 points 1 year ago

    Reject consumerism, embrace FOSS.

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  • [–] 13 points 1 year ago

    I feel like GOG would be more popular if their client were better. Maybe more usable with a controller too?

    And something that would help competition in the game launcher space in particular would be if OSes had great built-in controller support (and controller OS navigation) so we wouldn't have to rely on Steam for it.

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  • [–] 11 points 1 year ago

    Or piracy>:)

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  • [–] 39 points 1 year ago* (6 children)

    Call me when GOG Galaxy supports Gnu/Linux.

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  • [–] 9 points 1 year ago (2 children)

    What's the blue middle one? Don't recognize the icon.

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  • [–] 8 points 1 year ago (6 children)

    Old? I got Silksong from them on release day.

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  • [–] 9 points 1 year ago (5 children)

    Their acronym is "Good Old Games", so I suspect it's a play on that.

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  • [–] 15 points 1 year ago (3 children)

    They were Good Old Games for about 4 years until 2012, when they started selling modern games and rebranded to just GOG, dropping the whole "old games" moniker.

    (Yeah, I'm also old. I was there when they rebranded, but I thought it was recently, around 2020!)

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  • [–] 2 points 1 year ago (2 children)

    Well GOG is just the acronym for Good Old Games no ?

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  • [–] 5 points 1 year ago (1 child)

    Yes, but no. That's the whole point of the rebranding. You will not find the words "Good Old Games" anywhere in their official materials when referring to themselves. They are now "just" GOG.

    They still use "good old game" as a tag for some of the games they sell. But they will never utter those words when referring to themselves in any capacity.

    Is it silly? Maybe. But it's a valid marketing strategy. How effective is it? I don't know. Maybe ask BP.

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  • [–] 7 points 1 year ago (3 children)

    An under-discussed topic is what will happen to Steam after Gaben crosses the rainbow bridge. It's practically begging to be enshittified.

    With games I own, I never have to worry about this.

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  • [–] 6 points 1 year ago (1 child)

    Who exactly are their core costumers?

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  • [–] 18 points 1 year ago (1 child)

    Gog doesn't have lower prices for poorer regions. Paying 20-50% more for noDRM is no-no for me.

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  • [–] 10 points 1 year ago

    I love the idea of GoG, but it’s also the only client that forces me to pay in local currency with local taxes when I travel too. Have to use a VPN and change my time zone in settings to get it to let me pay in USD. Steam does it based on billing address and card.

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