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[+] 22 points 1 year ago (1 child)
  • [–] 7 points 1 year ago (3 children)
  • [–] 4 points 1 year ago (3 children)

    If murder isn't an option its not realistic

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  • [–] 9 points 1 year ago (2 children)

    From the blurb:

    Sacrifice them to summon a mortal or kill them and use their corpses to resurrect some zombies!

    That being said:

    1. I'm not totally sure that realism is necessarily the best complaint when it comes to the capabilities of a god in a god game.

    2. It seems like one could issue that complaint about most games. I don't think any, say, tennis games let you murder your opponent, though that's clearly at least a possibility in real life.

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  • [–] 1 point 1 year ago

    What people usually mean when they try to complain about realism in something that is based on fantasy is that it isn't verisimilitudinous. Things should seem self consistent given the rules the fiction has established.

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  • [–] 6 points 1 year ago

    yay, Colonialism Simulator 🥴

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  • [–] 1 point 1 year ago
    [+] -6 points 1 year ago (3 children)

    A sale directly upon early-access release is never a good sign

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  • [–] [S] 21 points 1 year ago (1 child)

    For what it's worth, sales upon early access release (or even 1.0 release) is somewhat common in the indie scene.

    I believe the goal is to try and convert as many wishlists into sales.

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  • [–] 7 points 1 year ago

    Im not 100% sure if this is true but I've been told its due to steams email policy.

    They'll email everyone when a wishlist game goes on sale and they also email everyone when a game has a 15% or more sale. Doing a 15% sale on launch doubles the chance of people seeing the emails.

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  • 5 comments in c/strategy_games@piefed.world view that post
    [–] 7 points 1 year ago

    Oh hell yeah. They won't release Black & White again so we'll just make our own!

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  • [–] [S] 5 points 1 year ago* (last edited 1 year ago) (3 children)

    Too bad about the mixed early reviews, hopefully they will fix many of these issues in early access. Some seem (graphical glitches, pacing, on-boarding) relatively easy to solve. I do hope they will introduce more free-form building placement.

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  • [–] 3 points 1 year ago (2 children)

    If you look at the publisher's other titles there's a lot of mixed reviews and even a few mostly negative.

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  • [–] [S] 1 point 1 year ago* (last edited 1 year ago) (1 child)

    While that's true, I wouldn't consider the publisher's overall "ranking" to be a reflection of the developers' work. The publisher does have some releases (City Bus Manager, Rescue HQ - The Tycoon) which are very positive or mostly positive.

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  • [–] 2 points 1 year ago

    My point was it seems like a quality control failure of the publisher, seems very shovelware-y with the large amount titles, like they'll approve anything that can call itself a simulator game.

    Not saying it can't ever be good, but maybe hold your money not your breath because it sure seems like nobody will hold them accountable unless there's a lawsuit.

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  • 2 comments in c/pcgaming@lemmy.ca view that post
    [–] 6 points 1 year ago* (1 child)

    Some kind of Black & White but modern?

    Edit: yes, mixed with some bits of Universim.

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