You fell in love with a game and it's characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish...

Which game(s) was that for you?

top 95 comments

sorted by: hot top controversial new old
[–] 37 points 1 year ago* (3 children)

Fallout 76?

I played it with coop mates (via game pass IIRC), all EGS fans since Oblivion, well after 76 was released and patched up, and it was just… boring. And grindy. Yet kept trying to upsell us stuff. I kinda get how some like the game with those BGS environments, but that was still a shock to me.

Starfield did nothing either. I watched YT story videos/tried the intro out of a friend's Steam library instead of buying and felt like I was looking at a AI slop Skyrim mod, both technically and in terms of writing. Again, I’m a hardcore fan going way back, warts, glitches and all.

It’s remarkable the studio has fallen so far, without basically changing anything, yet still has such a loyal following. How is that even possible?

  • source
  • hideshow 3 child comments
  • [–] 12 points 1 year ago (2 children)

    Think you could take it back a step there.

    • Fallout 1 - exceptional world-building, fantastic game, great character writing, superbly replayable RPG. Your build is instrumental to what you can do; decisions affect the world. Held together by jank and bugs, alas, but generally superb.
    • Fallout 2 - fixes most of the jank and bugs and has a much bigger and deeper world, but not quite as well-integrated a story. Worthy sequel, though.
    • Fallout 3 - "Oblivion with guns", but has a pretty decent story, lots of interesting side quests. Seems like Bethesda misunderstood the point of the setting a bit, but very promising. Has some RPG replayability - different builds and different choices change what's available in the world.
    • Fallout New Vegas - best game in the whole series. Good plot, great sidequests, great characters, reactive world. Actually makes it seem like the Creation engine can be used for 'proper' RPGs - everything by Bethesda tended to be a mile wide and an inch deep up till then. Obsidian actually understand the setting, which is not surprising since they had a lot of original Black Isle devs in their team. Held together by jank and bugs, which I'm going to pretend was a callback to Fallout 1.
    • Fallout 4 - just what the fuck. Plot that you can barely believe is as stupid as it is. One-note, irritating characters. Dreadful writing. Gives up being an RPG in favour of crafting and base-building. "Talking" interface which was the butt of jokes at the time and an insult to the history of the series. Barely any decision is of consequence, you could save near the "final decision" point, see all the endings, and miss nothing of consequence. All of Bethesda's worst habits, given free rein.

    Not going to be spending money with Bethesda again unless the reviews turn up exceptional. After F4, I was expecting nothing from 76, and was not surprised. Was expecting nothing from Starfield, and was not surprised. Am expecting Elder Scrolls 5 to be a bag of shite as well - am whatever the complete opposite of 'hyped' is for it.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 8 points 1 year ago* (1 child)

    I think the rose tinted glasses effect is strong. Fallout 4 wasn’t that bad and had some neat characters and sidequests. I played heavily modded NV too, and while great, has plenty of missed beats and slow quests.

    Also, making a (mostly) top down, tight text game is very different than producing a voice acted, sprawling 3D world. It’s like trying to compare the writing quality of a novel vs a 2 part blockbuster movie.

    Not that I disagree with the decline, but I think that’s putting it too strong and ignoring huge differences.


    For me the technical and artistic of aspects are factors too. Starfield would’ve been unreal if it came out in 2012… but look at its contemporaries. CP2077? KCD2? Even ME Andromeda utterly trounces it in artistic creativity, animation quality, graphics, scripting, performance, HDR quality, combat, even some voice acting; I could go on and on. And it’s basically the same premise.

    Yet Starfield feels like modded Skyrim, looks only superficially better, and runs at like a tenth the speed.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 5 points 1 year ago

    One thing that really threw me off FO4 was the voiced main character. They had to simplify the dialogue options significantly, and I just don't need my character to have a voice, my imagination can sort that out just fine. That way I can make up my own mind about how my character sounds in my head, have more detailed dialogue options (like FO:NV), and not have a locked in boring voice with boring dialogue options. Lots of cool additions in FO4, but it just seemed so shallow, I stopped playing quite early.

  • source
  • parent
  • [–] 30 points 1 year ago* (1 child)
  • [–] 65 points 1 year ago (3 children)

    World of Warcraft ruined Warcraft.

    Capitalism ruins franchises.

  • source
  • hideshow 3 child comments
  • [–] 13 points 1 year ago*

    MMOs and live service ruin lore. They'll twist the existing story into knots so that players can fight or recruit every popular character from the series, even if it makes no sense. Even if they're dead. Gotta keep those players engaged, even if it comes at the expense of the integrity of the world and writing that drew them in in the first place!

  • source
  • parent
  • [–] 18 points 1 year ago (18 children)

    I wouldn't go as far as ruined but Halo 4/5/Infinite all suck.

  • source
  • hideshow 18 child comments
  • [–] 12 points 1 year ago (6 children)

    Everything after 3 is poorly written fan fiction to me. It still is one of my favorite franchises of all time, but it’s never going to be the same again. Halo Wars 2 was all right though.

  • source
  • parent
  • hideshow 6 child comments
  • [–] 6 points 1 year ago (3 children)

    Half of Halo 4 was the best story they ever put in a Halo game. The other half was embarrassingly formulaic sci-fi.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 11 points 1 year ago* (2 children)

    It’s okay but Halo 5 makes the whole story worthless and fighting the promethean enemies in 4 is horrible. All of them are bullet sponges and there isn’t enough ammo to kill them.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 1 year ago

    I don't think 5 ruined 4. By the end of 5 it's established that this Cortana is not the same Cortana. For all intents and purposes, the old Cortana is gone.

    Infinite however, gave her a sympathetic send-off which undid that.

  • source
  • parent
  • [–] 8 points 1 year ago* (1 child)
  • [–] 4 points 1 year ago

    CE, Reach, and ODST are my top 3 games in the franchise. I think i have a special appreciation for the self-contained stories.

    Actually, I had REALLY hoped Infinite would use ODST as a template for their open world. Because IMO, Infinite implemented it terribly in just about every way they could.

  • source
  • parent
  • [–] 6 points 1 year ago (10 children)

    4 and 5 didn't ruin anything for me. There's stuff I genuinely like about them that got me excited for the next game. Plenty I didn't like about them too.

    Then there's Infinite... it feels like the DLC or post-game content to a game we never got. And the multiplayer was unplayable last I saw. It made me no longer excited for the next game.

    I still do Halo game nights a couple times a year though.

  • source
  • parent
  • hideshow 10 child comments
  • [–] 5 points 1 year ago* (9 children)

    4/5 made so much accumulated story baggage though.

    Infinite would have been better if 4/5 and whatever requisite novels didn’t exist.

  • source
  • parent
  • hideshow 9 child comments
  • [–] 5 points 1 year ago (5 children)

    Watched a recent video on magic and writing and it applies for scifi too. Every time you add to the lore you now have to remember and support it forever. 4 just added so much that they clearly didn't think through like that. Bungie dishes out lore in small bits from 1-3, and it was so exciting when you got just the small tiny bit of backstory. 4 and 5 then just dumped in on your plate in healing portions.

  • source
  • parent
  • hideshow 5 child comments
  • [–] 4 points 1 year ago (4 children)

    Yes exactly! Same with the characters.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 4 points 1 year ago (3 children)

    Librarian, Didact, people they didn't even take the time to introduce well and we were supposed to just jump on board with it. Buck was literally the only saving grace for Halo 5 in my opinion - and they introduced him in ODST

  • source
  • parent
  • hideshow 3 child comments
  • [–] 4 points 1 year ago (2 children)

    ODST was lovely. Halo needs “side stories” like that.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 3 points 1 year ago (1 child)

    343 could have done something really interesting if they had started with that idea vs just trying to go right for a mainline Chief story

  • source
  • parent
  • hideshow 1 child comment
  • [–] 3 points 1 year ago*

    To be fair, they probably had a mandate to go for a mainline chief story. That could’ve worked.

    I guess the fundamental issue was they read the novels and such but didn’t “understand” the Halo trilogy's feel (going for operatic sci fi drama instead of the quieter feel), and quickly wrote themselves into a corner.

  • source
  • parent
  • [–] 3 points 1 year ago (1 child)

    How much baggage do you have to address? Evil Cortana, Guardians, and Prometheans. The rest can be managed around.

    If Infinite didn't have to wrap up the previous games, it wouldn't have that stink on it. But then it would have had even less substance. And the shitty open world wouldn't have been any better.

    It would have been better if they just used Cortana and the Guardians to wrap up the Promethean saga. But then they'd still have to write a decent story, which apparently they are incapable of.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 6 points 1 year ago

    It’s more that they wrote themselves into a corner with Cortana's state/loss, all the forerunner lore being out in the open now, the weird Guardians stuff…

    Infinite could have been a much more subtle expansion on the forerunners, keeping them enigmatic like the trilogy, and kept Cortana. That’s much more straightforward and “Halo”

    The open world stuff wasn’t awful. I loved the marine encounters. But yeah, it felt half baked.

  • source
  • parent
  • [–] 18 points 1 year ago

    Apex Legends ruined the possibility of getting a Titanfall3

  • source
  • [–] 14 points 1 year ago (4 children)

    Puyo Puyo Tetris. I put out a lengthy video essay about how this game is directly responsible for everything wrong with the series today, and a followup.

    TL;DR: Outsold every main series game, and by an order of magnitude. Succeeded in spite of Puyo Puyo rather than because of it, did a terrible job making new players actually want to play Puyo Puyo and just led them to bounce off it and play the other game instead. But even in spite of how much I initially disliked it as a game, I thought its success could lead to bigger and better things for the series, perhaps we could finally get a main series game localized next. Never happened, instead Sega rehashed this crossover four times. Main series is dead, never coming back.

  • source
  • hideshow 4 child comments
  • [–] 1 point 1 year ago (3 children)

    I have never seen such strong opinion about Puyo puyo WTH?

  • source
  • parent
  • hideshow 3 child comments
  • [–] 1 point 1 year ago (2 children)

    I'm passionate about my favorite game. I'm sure you have games you're passionate about, right?

  • source
  • parent
  • hideshow 2 child comments
  • [–] 14 points 1 year ago

    Prototype 2. I loved the main character of the first one and the idea that even a monster was not as evil as human corporations. The jump to him being a main villain in 2 was too abrupt, there needed to be more story reasons to justify the change, or they shouldn’t have made him a villain at all.

  • source
  • [+] 13 points 1 year ago* (1 child)
  • load more comments (-1 replies)
    [–] 12 points 1 year ago
    [–] 12 points 1 year ago

    Torchlight 3 and Infinite. I was a fan of Torchlight before there was Torchlight. I played Fate to death in college. I played Mythos during the beta. I probably put more hours into Torchlight and Torchlight 2 than I did into Diablo and Diablo 2 (and I put a lot of time into Diablo).

    I actually had hope for Torchlight Frontiers. I thought it seemed like it could be what Mythos was trying to be - finally an online Torchlight game.

    But then they forgot about all of that and essentially released "Torchlight 2 Mobile" but on PC.

  • source
  • [+] 12 points 1 year ago (3 children)
  • [–] 8 points 1 year ago

    The saddest thing about Sticker Star is that I actually think the game had very interesting ideas with its resource management-based combat, but falls apart because the player is actively disincentivized to spend those resources. There is no reward for combat, so the optimal play is to run from every encounter. And bosses have nothing going on either, just use the correct item and ypu win. So you never actually engage with the mechanics at all!

    And the fix would've been so simple: EXP. Y'know, the thing RPGs normally give you as a reward for combat?

  • source
  • parent
  • [–] 5 points 1 year ago (1 child)

    Absolutely correct. Modern Paper Mario is more about the spectacle of the story, rather than the way it's mechanically explored. They peaked with TTYD, had a weird one with Super, and the rest have been "use this gimmick in VERY SPECIFIC WAYS to explore OUR story how WE want you to."

    This isn't to say modern Paper Mario games are bad, just that it's blatantly obvious they threw out mechanical complexity and deeper narrative tones in favor of "watch this big thing explode, ooh pretty colors :DDD!!!" Sticker Star is definitely the worst of them though.

    I really hope we get another Paper Mario game that FEELS like a true Paper Mario RPG. TTYD Remastered is incredible, and I think that by making it, Nintendo acknowledged that fans just... really don't care for modern Paper Mario as it is.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 11 points 1 year ago (3 children)

    I could not get into Dawn of War 2 and 3 despite pouring thousands of hours into DoW1 and it's expansions. Why do makers of classic RTS games (looking at you EA) have to f*** with the formula?

  • source
  • hideshow 3 child comments
  • [–] 7 points 1 year ago

    Was the same for me too. I remember getting DoW2 and being so disappointed. Then 3 came along… I’ve given up them making a decent game again.

    Even that DoW remaster isn’t looking good. I’m holding out until I see the reviews but if they’re only going with AI upscaled textures for £30 then no thanks.

  • source
  • parent
  • [–] 11 points 1 year ago (3 children)

    I loved Battlefield.

    For me it started to go downhill with BF1, although it was still a good game, it already started trying to be a movie and not the „put C4 onto jeep, plop into jeep, drive jeep to enemy, plop out if jeep, boom“ kinda jamboree that I loved. Now it was all about getting spammed with immersive animations that just broke the flow for me. At least hardcore servers were still very enjoyable for me.

    Then BFV came around and with it more animation spam on top of absolute terrible visual clarity where you had to stand still for a couple seconds and scan a room to really be sure no one‘s lying on their back in a corner (obviously you‘re long dead by then). Oftentimes I got shot by a camper and even in the killcam I couldn‘t even see the guy. As if that‘s not enough, they introduced clown skins that made you wonder if that person‘s on your side or not. Now it’s not x uniform soldiers against x uniform soldiers anymore, there‘s superheroes and supervillains running around. I hardly even played this one.

    Then BF2042 came and it‘s just Apex Legends hamfisted into a BF frame as far as I‘m concerned. I didn‘t even get this until they trashed it for 2 bucks and played for like 2 hours since.

    BF3 was peak, BF4 was good, BF1 was alright, then a whole lotta disappointment. I‘ll never forget the 24/7 Back to Karkand Rush server in BF3, community servers rock. Good times, sad greed made it go to shit.

  • source
  • hideshow 3 child comments
  • [–] 3 points 1 year ago (2 children)

    BF3 was certainly really good but maybe I can show my age by saying 1942 and Vietnam were at the very least the start of the plateau, if not the real peak.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 17 points 1 year ago* (8 children)

    Halo 4, kinda suck tbh. This is coming from someone who play the MMC so i basically marathon it and is able to compare it back to back, and it peaked at Reach. The gun play is wonky and no dual wield, Covenant somehow become the bad guy again after the event in 3, and none of the one that help human defeat Gravemind came back as an ally.

    But it doesn't ruin the franchise for me though, to me canonically there's only 5 Halo game. The rest is fan fic.

  • source
  • hideshow 8 child comments
  • [–] 4 points 1 year ago (2 children)

    4 felt like such a cash grab to me. No deep lore or story telling like with 1 through reach. Exposition was just spoon fed to us rather than a great mystery. Still, I plugged through, hoping maybe it'd turn around.

    Then 5 came out and I gave up all hope on the franchise. Spent more time playing as Locke than we did Chief, story was more compelling than 4 but the storytelling and pacing were clunky, and it was completely disconnected from 4.

    Infinite just got worse. "We lost, chief" (but we have no frame of reference, we have no idea what that means , we don't know how the rest of the world has been affected, and then we're put against some no name character when we really just want to know what the hell is happening off world)

  • source
  • parent
  • hideshow 2 child comments
  • [–] 5 points 1 year ago (1 child)

    The only good thing about Infinite was its return to the classic art style. After whatever the art team was doing in 4 and 5, I am glad at least the art team finally got a clue.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 3 points 1 year ago (4 children)

    It's explained in the game that the Covenant faction you fight is a splinter faction. There's more details in the books, I didn't have problems when I played it.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 6 points 1 year ago (2 children)

    Right, the books that also seem to constantly have continuity errors with the games. :P

    Reading the books has actually taught me to not take Halo’s plot so seriously and instead just try to enjoy whichever piece of the story I’m currently engrossed in.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 4 points 1 year ago* (last edited 1 year ago)

    I never really worried to much about continuity errors. The worse is Halsey being in two different places during the events of Fall of Reach book and the game Reach. The Forerunner books actually smoothed that stuff out by explaining when huge amounts of materials pass though Slipspace or go far too fast through Slipspace(remember that crystal?), temporal errors build up and you get a timeline split. Unlike most scifi timeline splits though, in Halo, the lines can reconverge and Reconcile without most people realizing it happen. Halo 5 made a little nod to that with Halsey's "Casual Reconciliation" line. Somewhere in the Halo universe, some bookkeep is pulling their hair out trying to figure out how Halsey departed Reach twice.

  • source
  • parent
  • [–] 8 points 1 year ago (1 child)

    Not necessarily beloved, but I hated the tone and genre shift between Jak and Daxter and Jak 2. I hated the driving sections so much, that that's where I put the game down. Looking back, I guess they wanted to make a different game, but had to make a sequel?

  • source
  • hideshow 1 child comment
  • [–] 15 points 1 year ago (3 children)

    StarCraft and Brood War were amazing, but the writing quality took a nosedive in the sequel. StarCraft 2 felt like poorly written fanfiction that didn't understand the existing characters or their motivations at all.

  • source
  • hideshow 3 child comments
  • [–] 9 points 1 year ago (2 children)

    Completely agree. The whole tone and setting changed. SC:BW went for gritty realism. Obviously, there's a suspension of disbelief when you've got psionic aliens, but it felt like three scrappy factions barely surviving in the endless dark of space.

    SC2 went full Warcraft. Ancient gods, portals to other worlds, all the same kitschy fantasy elements that are fine in the campy context of WC but really clashed with the established character of the SC universe. I get that they wanted to raise the stakes in the sequel, but I really disagreed with how they went about it.

    And Kerrigan should have stayed evil. That's my "Han shot first" of the franchise.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 3 points 1 year ago* (1 child)

    And Kerrigan should have stayed evil. That's my "Han shot first" of the franchise.

    Agreed 100%, how Kerrigan was handled was the worst of StarCraft 2's many sins against prior characterization. They spent an entire expansion setting her up as an irredeemable monster and the new big bad of the setting alongside Mengsk and whatever Duran was up to, only to undo it all because NuBlizzard wanted their waifu.

    And there is no way Jim Raynor as of the end of Brood War would ever ally with Kerrigan again after her betrayal, yet he goes from having sworn to get revenge for Fenix's death to helping Kerrigan "redeem" herself with little more than a mention of past grievances.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 7 points 1 year ago (6 children)

    Sacred 3. It was a soulless cash grab that had nothing to do with the previous game, which is one of my absolute favourite ARPG's.

  • source
  • hideshow 6 child comments
  • [–] 4 points 1 year ago (5 children)

    Interestingly, I would say Sacred 2 as a huge fan of Sacred 1.

  • source
  • parent
  • hideshow 5 child comments
  • [–] 5 points 1 year ago (4 children)

    Totally fair. I would say each game in the Elder Scrolls series let me down more than the last, even though I still enjoyed each one, so I can how being a fan of the first would be such a letdown for the second.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 2 points 1 year ago (3 children)

    Interesting. What's your favorite Elder Scrolls? Daggerfall was my first but Morrowind is my favorite.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 2 points 1 year ago (2 children)

    Honestly, its gotta be Oblivion. Its really close between it and Morrowind, but I strongly disliked the way you have to get information in Morrowind for the story. I dont mind the reading at all, it's the fact that you have to ask every n'wah about every detail to get any info that, while realistic, I ultimately just found to be too tedious.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 3 points 1 year ago (1 child)

    With you saying "each game let me down more than the last" I didn't expect you to say your favorite was the second most recent game.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 3 points 1 year ago

    Haha, yeah. I dont think its the best, that opinion lay with Daggerfall. But rose tinted glasses dont care about that, just what you remember feeling when you played it through the first time.

  • source
  • parent
  • [–] 13 points 1 year ago* (4 children)

    Final Fantasy Remake Part 1

    They changed the story and introduced Whispers to the game, something about Fate trying to drive the story the way its supposed to be. Then they made Sephiroth the final boss of what is now known to be a trilogy (bcz money)...

    My absolute favorite game got ruined bcz they decided they needed to "shake the game up". And now part 2 "Rebirth" is some multiverse bullshit.

    I hate everything about this corporate BS they turned the remake into. But, I have to live with it bcz its not my game.

    Best I could do is buy rebirth used from game stop so Square Enix didnt get any of my money.

    Instead, I play the original from time to time, and I have to try to block out the remake changes they have made.

    The franchise was so successful, that Square Enix made idiotic spinoffs and added characters to iconic scenes who weren't there. They've just completely ruined the original game with how much they've milked the franchise. Its tragic to me, and not many people care that much.

    I really wanted a remake that made the changes that were necessary to play to a modern audience, clear up the confusing story points more fleshed out so they were direct, and maybe changed up a boss or two. Basically I wanted the same thing they did with Resident Evil 4 remake, but instead we got a garbage trilogy.

  • source
  • hideshow 4 child comments
  • [–] 3 points 1 year ago (1 child)

    imagine having never played the original (me, unfortunately, at the time). Then, what are the whispers all about?

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 1 year ago

    I mean, its not a terrible game. I just really wish they would have stuck to the original story. If you havent played the original, thats probably a good thing when playing the remake bcz then you don't have a comparison.

  • source
  • parent
  • [–] 12 points 1 year ago (4 children)

    Two of my favourite games of all time are Diablo 2 and Guild Wars.

    Both of these games I was insanely hyped for the following games in the series and got them both on their respective releases days. Both were utterly disappointing crap when compared to their previous games and both probably contributed heavily to how I will now no longer get hyped for any game let alone buy one in their first year or two of release.

  • source
  • hideshow 4 child comments
  • [–] 7 points 1 year ago (1 child)

    I was soooooo excited for Diablo 3. I even loved it when it came out, as horrible difficult and grindy as it was. I would have kept loving it if they just expanded on that.. but nope, they took out trading and economy, the things that made item drops feel exciting for me. Without any sense of value, loot was just… boring.

    I didn’t touch Diablo 4 and it sounds like I made the correct decision.

    The remaster of Diablo 2 was excellent.

  • source
  • parent
  • hideshow 1 child comment
  • I didn't, I remember falling asleep playing it not long after release which didn't bode well, I wanted to like it but couldn't. I "enjoyed" it for a while many years later as a co-op experience on a console (I forget which one) whilst getting stoned but it was more scratching an itch for that genre and playing with friends locally that really won it over in that instance rather than the game itself.

    Likewise with 4, I didn't even give it the time of day tbh, I still haven't really seen much about it.

    I'd have liked to play the remaster but I refuse to give those assholes any money and the main draw for me was multiplayer as a kid. I played the SP briefly on a pirate version but it was always about the MP for me.

  • source
  • parent
  • [–] 4 points 1 year ago (1 child)

    I don't think that's a fair assessment of Guild Wars 2. It was not a true sequel to Guild Wars 1 but it's a decent game in its own right. I can see that if you're playing a great city builder game and they announced a sequel, you would be thrown if that sequel was a 4x instead. But in this analogy, it's a damn good 4x and maybe even the best amongst its contemporaries. Plus the original game is still there in all of its charm and originality, they've kept the servers running this long and seem to plan on keeping on doing so until no one is playing.

  • source
  • parent
  • hideshow 1 child comment
  • But the question wasn't give a fair assessment of a sequel to a game you like.

    I realise that it isn't objectively a bad game or anything like that and a lot of people still play it until this day and I for sure appreciate them keeping the servers up for the old game so I can still go back to play it should I choose. But the question was what sequel to a game I loved ruined it for me and anyone who played both can see they are blatantly not the same game at all.

    GW2 was a complete departure from how the first game worked to a more generic MMO style, I'm sure it is a great game in its own right but for me personally, when compared to the amazing first game, it just doesnt hold a candle.

  • source
  • parent
  • [–] 6 points 1 year ago (4 children)

    This is going to show my age but Master of Orion 3.

  • source
  • hideshow 4 child comments
  • [–] 3 points 1 year ago (2 children)

    Why? I loved moo3. Not as good as moo2. But still good.

    Either way, Master of Magic was the GOAT!

  • source
  • parent
  • hideshow 2 child comments
  • [–] 6 points 1 year ago* (last edited 1 year ago) (1 child)

    The Legend of Heroes: Trails from Zero.

    In a lot of respects it’s a good game, its fans even love it as a part of this big ongoing series. But it repeated a few tropes and trends that really started to get to me; wherein so many villains are introduced in a Dragonball style of escalating power rather than character definition.

    The first two games introduced one supremely powerful hero, but invented mature and elaborate reasons as to why he couldn’t save the world alone - why evil or influential forces need cooperation of everyone to defeat, not a single showy swordsman. Then, later games try to impress you by showing villains that could easily beat this hero; without character definition to make such claims worth it.

    They also really sold into the anime gender tropes - where every woman makes shy/teasing comments about the male lead, most girls are lesbian only for the sake of sexual harassment rather than true connection, etc.

  • source
  • hideshow 1 child comment
  • [–] 4 points 1 year ago*

    Oh man, the moment I clicked on this thread, Trails came into mind. Now, I myself haven't played it, but my mother is close to finishing Kevin's game, and we were peeking at the the next few games and the most recent one to be released. And man, I don't even know if I wanna play this series anymore.

    The anime tropes we saw and read about from people's reviews are killing us, and me and my mom fucking love anime. Hell, she's a shonen-anime lover through and through. But the way the older characters like Agate get yassified into looking like generic anime guy #1 with red hair and Zin into slightly less generic anime guy #2 kills me, these dudes should not look like college kids 😭

    The shitty romance that they're hinting between Agate and Tita is 🤢. I really wish they had kept them as a sibling dynamic, and I thought Tita's mom was freaking out because she thought he was a pervert, not that he actually liked her...

    Also found out about the adopted siblings from TS:CS that seem to like each other, which is creepier than Estelle x Joshua because this pair was raised together since they were literal toddlers unlike the original two... God Japan's not-by-blood adopt a son to marry thing kills me. The adopt a son to marry is fine if the girl wasn't raised with him or like, they're 20 years old. But this, "we literally were raised like siblings" thing kills me sometimes.

    But yeah the egregious fan service, flanderization, and overall lack of seriousness that we saw from some of the newer games made me be like "maybe I won't pick this game up," which is a shame. I'm really disappointed to hear about the anime gender tropes stuff...

  • source
  • parent
  • [–] 6 points 1 year ago

    Borderlands 2 and Borderlands: The Pre-Sequel are two of my favorite games which I'm almost always down to replay.

    Borderlands 3 has solid enough gameplay, but absolutely shit all over the storyline and characters.

  • source
  • [–] 10 points 1 year ago (1 child)

    Mass Effect Andromeda. I feel like I'm the only person on the internet who liked the ending of ME3 but holy shit Andromeda was fucking awful.

  • source
  • hideshow 1 child comment
  • [–] 5 points 1 year ago

    Mass effect had this weird metamorphosis across the series where the character writing and gameplay improved noticeably between each game in the series while the story and mechanics took big steps back. Andromeda had some of the best movement/power sets in the series, not to mention your own build-a-gun workshop, while absolutely failing at everything else it tried to do. "My face is tired" indeed random not-the-citadel lady.

  • source
  • parent
  • load more comments
    view more: next ›