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[–] 12 points 1 year ago (6 children)

Started playing this with my friends a couple of months ago. We are old so we can only play for 2 hours every week bit it is a blast! Having so much fun and the graphics being a throwback to half life 1 is just top notch! It really show how much gameplay means compared to polygon count and whatever effects etc.

Not sure if I would have played this on my own. A bit too much of the survival stuff that I am not into too much but that is a personal preference. Less stress about that with friends.

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  • [–] 8 points 1 year ago (5 children)

    The game is pretty dope, but the thing that broke my enthusiasm with the game was the realization that mosterspawning teleporter/rift can just spawn in the base. Doesn't seem like a fun mechanic to me, the game is a misery-simulator everywhere else, why did it need to have random monsterspawners in "safe areas" as well. :/

    I guess I need to take a gander in the sandbox settings, apparently there's some slider/toggle to affect monster's damage to furniture/craftingstations/etc.

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  • [–] 4 points 1 year ago (1 child)

    I'm pretty sure the portals spawn at set locations, and there are great spots for bases that monsters can't access at all (except for one creepy guy). There's a great spot in a little upstairs area right by the elevator in the offices.

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  • [–] 3 points 1 year ago (1 child)

    We built in the cafeteria and as you say we also had these spawns in the middle of the base which seemed stupid but when we progressed further they stoped spawning there. Or maybe because we built more there? Not sure. It's a thing of the past now anyway so if you decide to continue it will hopefully pass with progress.

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  • [–] 7 points 1 year ago (1 child)

    I enjoyed playing this after it launched, great game with potential. My only complaint was the Ground Hog Day effect with monster spawns. You'd run into the same critters, in the same locations, over and over again. I figured the game was pretty new at the time, and hoped the devs would eventually randomize spawns to make it less monotonous. If they have, may need to start up a new game.

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  • [–] 5 points 1 year ago

    The last time I played, they had changed this: when you explore new areas, enemies from those areas will start spawning in old locations. I'd still like to see a randomizer option sometime in the future, but I like the new changes.

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  • [–] 9 points 1 year ago*

    Man that site is such an ad dump haven.. an ad disaster when on iOS.

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  • [–] 8 points 1 year ago (3 children)

    I got about 65 hours in the game as of yesterday, it's just so good.

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  • [+] 5 points 1 year ago (1 child)
  • [–] 3 points 1 year ago

    I am tagging this so I can check out this game when I get home.

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  • 3 comments in c/pcgaming@lemmy.ca view that post
    [–] 4 points 1 year ago

    I played this game through early release and it is a piece of art. Heavy heavy Black Mesa vibes, except survival crafting. It took me and my friend months to get through all the content, and there were still pieces we didn't touch. The map is gargantuan, progression is pretty straightforward. There were only a couple times we floundered and mostly that was due to us taking a break for a few days and forgetting where to go on the massive map. From a qol standpoint the only thing the game needs is a working map with better visualizations on where locations and objectives are. It is seriously worth the money, full stop.

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  • [–] -1 points 1 year ago (1 child)

    Game came out literally yesterday it's not a classic in any sense?

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