Another game I always thought of as horror-adjacent but not actually horror, but is ALSO a throwback from my childhood that I first played in the fall so I think of it in the fall:

Another game I always thought of as horror-adjacent but not actually horror, but is ALSO a throwback from my childhood that I first played in the fall so I think of it in the fall:

Stanley parable goes pretty well with the times. A bit of confusion and almost never seeing the sun.
I sort of want to fire up Harvest Moon when the weather gets like this to be honest. It's got the right kind of cozy vibe, but it's obviously not horror. Maybe its spiritual successor is even better suited.
I'm also just partial to games where it can rain in the fall, like The Sims or even GTA.
Hellblade is a good horror-aesthetic but not really scary game
Bloodborne is a great choice! Last fall I had fun with Cult of the Lamb and Dredge. Also gonna recommend Inscyption. I've also seen Night in the Woods recommended in similar threads, but I haven't played it myself.
An old one just came to mind:

It's kind of a point and click adventure, although I played it originally on a NES. The music gets a little repetitive, but it's pretty enjoyable. You can watch a playthrough here, but I don't think it's a very fun game to watch, you really gotta play it: https://www.youtube.com/watch?v=OcZp3nETUXQ
It might be tagged as a horror game, but I think of it as more of an action game with a horror theme: Kingdom of the Dead is a fun little boomer shooter with stylized graphics. It's playable on Steam Deck (I had to change the controls), but I'd recommend playing it on a larger screen.
And The Upturned Is a a cartoony horror-comedy game with a great sense of humor.
Maybe those are both technically part of the horror genre, but I didn't think they were scary and I liked them too much to not mention them.
Against the Storm Roguelike resource manager with atmospheric vibes, seasons featuring a devastating storm. Not really horror but has spooky undertones.
Darktide is probably the most horror-y of the 40k games with the nurglite hordes and monstrosities, and while not quite scary a well placed daemonhost can make for some tense moments.
Costume Quest is technically past due, but being set on Halloween has big spooky fall vibes.
Not a gory horror game but Alan Wake 2 has been making me feel a very certain way lately.
Dwarf Fortress with the Autumn Kingdom mod:
https://www.youtube.com/watch?v=SlUJB63JUqg&list=PLXX7Rp0iXj0nJAtn9BVlkUStCJ934c-nt
(I highly recommend watching Krugg's DF content)
Playing The Thaumaturge RN and it totally gives off spooky vibes but isn't actually frightening
MediEvil has a lot of spooky vibes mixed with its cheesy skeleton slapstick.
I get the sense that the recent Resident Evil games are basically zombie-themed shooters rather than proper horror games, but I haven't played them to confirm.
Depends on what you mean by recent. Some of the entries have definitely been more action horror than scary horror, but RE9 was a really solid blend of both, with lots of stealth required when playing as Grace for the first time, and that's the most recent one.
8 was more action-oriented too, but 7 was actually pretty controversial for introducing a totally new protagonist for the purpose of recapturing the survival horror theme.
I've been playing Hungry Horrors. It is quite charming and based on British monsters/myths.
Bloodborne's pretty horror-oriented, no?
But on the question, almost every metroidvania I've seen, including the games that give name to the genre, have some degree of horror in them.
I wouldn't remove posts if someone wanted to discuss it here but it's not officially of the horror genre, if that's what you mean
That's a good pick!
Ah, didn't know it wasn't officially one. "<.<
Also while overall a more light-hearted, Final Fantasy X-2 has a certain part, iirc in a story dungeon from chapter 3, that plays in a loop in a way that starts causing anxiety.
...and I think that's the name of the track, Anxiety.
Also reminds me of FFXII. It has a few multiple cases of getting the player unprepared to the point of a scare (though no jumpscare thankfully).
The environmental storytelling of the dungeon leading to a certain superboss hints to what would make a great horror sidestory. Weather changing lowers visibility, makes the playing area music more somber, and brings some nasty surprises in the form of enemies. Some monsters' lores and item descriptions also give a concerning feeling. All entrances to the Zertinan Caverns (optional region) are rather ominous. Two mandatory regions in the latter third of the game and an optional dungeon you get access to afterwards all give a mysterious but oppressive atmosphere. So do two regions you can get to relatively early in the game and that you got the best weapon in the game from originally, except there you also have the worry of getting mauled by whatever hides in the Mist, an excessive amount of invisible explosive glyphs (which I think could have story reasons to be), and with no saves at all in the region.
And there's Persona 3 too. "I sense Death!". Thanks intel lady, I needed the added detail for the trauma. 😬
Plus in the floors you're more likely meeting an early game over, they have their own uncanniness. More / Less enemies than the usual, only rare/gold enemies, a lot of chests... The game's not as generous in any of the normal floors.
Also the whole vibe of the game is oppressive, bar the final month. Though likely for what the game symbolizes towards.
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