Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...
(From the game's steam page)
Inscryption appears to be a simple computerized card game at first.
"Okay! Time to figure out what's on this thing," says someone who turns out to be you, the protagonist, before presenting you with a game menu. New game isn't an option, so you'll select continue, and you'll be greeted by a pair of glowing, spiral eyes across a rough wooden table otherwise shrouded in darkness. The spiraling eyes speculate that you've probably forgotten how to play, as if you've played before, and the tutorial starts.
You're given 4 basic cards-a squirrel, a stoat, and 2 wolves. You're instructed to play the squirrel, so you do, and you immediately sacrifice it to play the stoat, again as instructed.
Next turn, you play another squirrel, and sacrifice it plus your stoat for the wolf. "Fear not... the beast is sacrificed, but not removed from your deck. Its suffering was real. But you will see it again," explains your mysterious, spiral-eyed opponent.
Wait, its suffering was real?
At the conclusion of the tutorial, the stoat (that is, again, one of your cards) starts to talk to you. It says it understands why you sacrificed it, and asks for your help.
Part card game, part RPG, part lots of things, this game has stories within stories. There's the story of the protagonist, loading up this game to play it on his personal computer, there's the story within the game, and then there's the story of how this game came to be. There were even some real-world lore pickups that could help you put all three of those plots together--by decrypting some in-game Easter eggs, players discovered real floppy disks that enhanced the backstory. You can find all of it explained on youtube now if you want to get deep into the lore.
Personally, I think the story gets a little too complex, and the game's setting and even play style changes throughout in a way that I found to be middling compared to the beginning. But I'm probably in the minority there, and I think everyone should give it a try for themselves. The first part of the game is definitely peak October vibes because you're just tossed into this dark, unsettling cabin with puzzles to solve and a deck you better build wisely, unless you wanna lose a bunch of teeth.
$19.99 on steam.