A new beta release for the Steam client includes scoped-achievements.

Achievements can now be split into game mode specific, DLC specific and seasonal specific achievements.

In theory, this will now allow players to achieve achievement completion, even though they're not interested in the multiplayer aspect of a game.

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[–] 28 points 3 weeks ago* (last edited 3 weeks ago) (8 children)

This is good especially for things like Paradox games which was essentially p2w requiring all the DLC be able to get 100% completion. That's still the case, but it would be better to know when you're at 100% with all the expansions you currently have, or events you participated in.

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  • [–] 2 points 3 weeks ago (3 children)

    How are achievements the "win" in your p2w extreme?

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  • [–] 2 points 3 weeks ago (2 children)

    In Cities Skylines for example, in the game itself you decide when you've won enough, there's not a specific point when the game tells you you've won and you can stop playing now, so many players consider getting all achievements as completing the game. But some of the achievements are only possible to complete with certain DLC. An achievement "Make a Hot-Air Balloon Line" can only be done if you have the DLC letting you create Hot-Air Balloon lines, and so if you can't do 30% of the achievements because of DLC you don't have, the maximum completion you can attain without paying is 70%. In the prior format at times it might not be clear which achievements required DLC, including hidden ones. New scoped format is an improvement.

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  • [–] 1 point 3 weeks ago (1 child)

    I'm not saying it's not better, just confused how its "p2w" when achievements are completely optional and don't effect gameplay or anything.

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  • [–] 2 points 3 weeks ago*

    Not Rentlar, but what I got out of it is having the achievements locked behind paid DLC being shown despite not owning the DLC makes them feel more p2w than not for completionists by virtue of devs saying you haven't 100% the game without all paid DLC.

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  • [–] 32 points 3 weeks ago (1 child)

    Interesting way to get people interested in Left 4 Dead 2 again.

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  • [–] 15 points 3 weeks ago* (2 children)

    I never pay attention to them. I find it interesting that people do.

    Well for those that like them, I can really see why you would like this system better.

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  • [–] 13 points 3 weeks ago (3 children)

    That's really cool! It does require developers to go through and set it all up though. I wonder if the DLC ones can be done automatically?

    (Not at my PC so can't check stuff)

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  • [–] [S] 12 points 3 weeks ago (1 child)

    As of now, the only game in my library that supports it is Euro Truck Simulator 2. The Witcher 3 (even with the new remastered update) doesn't have this feature and also doesn't categorize it into DLC-specific achievements for example.

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  • [–] 2 points 3 weeks ago

    I don't know how it could be, because AFAIK this data point is exactly what's missing. The only heuristic would be "was achievement XYZ added before or after DLC ABC released?", but that's gonna be inaccurate in tons of cases.

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  • [–] 11 points 3 weeks ago

    itt: People who don't care about achievements telling people who care about achievements to just not care about achievements

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  • [–] 37 points 3 weeks ago (1 child)

    Yes, multiple progress bars to fill up! With extra rewards for filling them up! And seasonals! Jesus, this will be incredibly addictive to many.

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  • [–] 7 points 3 weeks ago

    I've already seen (almost) this exact model with RetroAchevements subsets and it is indeed an improvement. It's not just about having organized achievements, but mastering a base set and skipping the grind set is a nice touch. (They also do multi sets, glitch sets, challenge sets, etc).

    RA is a bit strict on guidelines though, like all achievements being single player unless in a multiplayer subset, etc, which would be a good model for games with multiplayer modes that go defunct. Too bad I don't see many developers going back and making that adjustment, though.

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  • [–] 7 points 3 weeks ago

    YESSSSSSSSSS!

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  • [–] 5 points 3 weeks ago

    Hey I get 100% on base game Cult of the Lamb again!

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  • [–] 5 points 3 weeks ago

    This is neat. Looking forward to it.

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  • [–] 3 points 3 weeks ago (2 children)

    As long as I can turn it off. I don't get the draw for achievements/trophies.

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  • [–] -4 points 3 weeks ago (14 children)

    Achievements fucken suck. Yes, let me do the predetermined thing the devs said and I will have committed achieve!

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  • [–] 10 points 3 weeks ago (6 children)

    How is that different from completing the game itself?

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  • [–] 1 point 3 weeks ago (5 children)

    Its a checklist the developers made for you. How is that anywhere near completing the game itself? I get this is my unpopular opinion but you dont need achievements to complete a game, or to track a game, or to prove you beat it. You can just play the game. Exceptions to this are things like SoT's commendations that actually give you unlocks. I exclusively only do the ones that lead to some in game reward item or something. Achievement score go up feels like a microcosm of billionaire brain rot.

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  • [–] 6 points 3 weeks ago (4 children)

    In a game with a quest log, you also have a literal checklist. What's the difference between the two?

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  • [–] 1 point 3 weeks ago (2 children)

    Quests give me xp and items? Achievements dont?

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  • [–] 4 points 3 weeks ago (1 child)

    Depends on the game. Skyrim, for example, doesn't always give a reward, especially for the main quest objectives, it only advances the plot. And Team Fortress 2 is one game I know that gives item rewards for achievements.

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  • [–] 8 points 3 weeks ago (1 child)

    I get that most achievements are "Completed tutorial!" and annoying crap like that, but I generally find the more challenging ones enjoyable.

    Or for my joke reply: If you don't like them, then just achieve nothing 🙂

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  • [–] 3 points 3 weeks ago (3 children)

    Kind of but kind of not. I will look at them when I beat a game and it gives me a quick recap of what I might have missed. That usefulness varies wildly from game to game but sometimes I see an interesting challenge I want to try doing.

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  • [–] 2 points 3 weeks ago (2 children)

    I cared when Bungie gave you the Recon armor set for having the vidmaster achievements. That was the last time.

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  • [–] 3 points 3 weeks ago (1 child)

    Actually thats my biggest problem anymore but its more a microtransaction thing. You just dont earn cool stuff for doing challenges anymore. I love the few games that do give you something but it is fuckin RARE.

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  • [–] 0 points 3 weeks ago

    With the down modding, dam and I thought reddit was an echo chamber...

    I totally agree. I encountered them on playstation as trophies and thought there would be a 3D room you could explore all your trophies, maybe 3 or 4 per game total, finish the game and a few hard sub-bosses or quests. The reality was: walk across the room trophy, the save the game trophy, the pause while going to the bathroom trophy... Turned that shit off quick...

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