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[–] 46 points 1 month ago (1 child)

If you don't have to do anything, it's not a video game, it's a movie.

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  • [–] 121 points 1 month ago (10 children)

    "Motorcycle section" puts me off this game more than anything else I've heard.

    To my ear, "motorcycle section" screams single-level set-piece on rails with minimal gameplay designed to show off explosions. Just like that level where you man a minigun out the door of a helicopter. You know the one, from every game released in the 2010s.

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  • [–] 41 points 1 month ago (4 children)

    Hey, I like those sections :(

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  • [–] 40 points 1 month ago (2 children)

    All we had to do was follow the damn Train, CJ!

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  • [–] 7 points 1 month ago (1 child)

    If I recall correctly, the problem with that mission was that if you got TOO close to the train, the shooter couldn't hit anything, so the problem was the players did the mission TOO well. heh.

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  • [–] 4 points 1 month ago

    One of the easiest ways to do it is not following the train at all, but riding a bit ahead where there’s a building next to the track you can get on top of, wait for the train to catch up, jump on it, and then just shoot the three guys normally.

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  • [+] -10 points 1 month ago (2 children)

    You can thank half life 2s vehicle traversal levels for that.

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  • [–] 19 points 1 month ago* (last edited 1 month ago) (1 child)

    HL2's airboat and vehicle sections weren't on-rails like this. You could get out and explore at any point with all the mechanics available to you. They even made it into a gigantic wave defense set piece for the final battle at the end of Episode 2.

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  • [–] 18 points 1 month ago (5 children)

    I dunno who's in that game, but it's not logan.

    look, the dude doesn't even have armpit hair. a hirsute, near feral character like logan, who's got hair spewing from his face and arms and everywhere, somehow, doesn't have armpit hair. like that's the part he'd shave.

    I dunno who that game is supposed to be representing but I hope at the last scene you fight a boss and it turns out haha not logan the whole time, it was mistique.

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  • [–] 1 point 1 month ago

    And her part of my dream last night was thinking "if Logan was a real person from Canada would his background be Greek, Italian or Iranian?"

    I landed on Greek. He seems like he could demolish an gyro.

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  • [+] -6 points 1 month ago (3 children)
  • [–] 31 points 1 month ago (14 children)

    I find it kind of funny that Spider-Man is held up as some sort of golden standard to adhere to in all of this. Spider-Man is also very average game imo. The gameplay is not very compelling, and it's no surprise that Insomniac's approach would overstay its welcome after a couple of games. Doubly so when you move from Spider-Man, a character with a more diverse moveset and inherent better traversal abilities, to Wolverine.

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  • [–] 34 points 1 month ago (5 children)

    They literally just got web slinging right and the childhood dream of a game where you fly through building and stop random crimes as Spiderman worked as it did in your imagination.

    that was a big feat but yeah, those games were over hyped when they were basically just really fun to move around in

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  • [–] 4 points 1 month ago (2 children)

    Spider-Man 2 already did this decades ago, and there was actually a learning curve to that game's traversal, making it way more satisfying when you got good at it.

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  • [–] 4 points 1 month ago (1 child)

    It was 14 years between those games. It's a good mechanic that deserved to be dusted off. There were a bunch of other Spiderman games between them that didn't do it. The Insomniac Spiderman had better everything else too, people really forget what that old Spider-Man 2 game was like outside of the swinging mechanics.

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  • [–] 2 points 1 month ago (1 child)

    Spider-Man (PS4) was just a worse Arkham with web slinging. And it sounds like Wolverine is just a worse Spider-Man without web slinging.

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  • [–] 1 point 1 month ago

    I am going to throw my thoughts in. Spiderman is as good as Arkham City, and I think it depends on which super hero you prefer.

    From a game standpoint, they are very close to each other, I think batman has slightly better stealth, but Spiderman has better traversal. Combat is good enough in both to give you enough room to be expressive if you want, and the open world fluff is mostly not insulting (maybe not those riddler trophies though).

    Both are good 8/10 games.

    But everything thing I have seen about Wolverine is at best fine, and then you just have the Devs insulting the players and their intelligence.

    I am surprised wolverine is getting scores as high as it is, but from a glance and an outside point of view, I am offering a 4 or 5/10.

    And one last note, Arkham Asylum is better than City, the more intricate level design is better than an open world.

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  • [–] 0 points 1 month ago

    Because you really feel like spiderman... said one review from like one of the first to do the web travel mechanics in a pretty fun way... and when every spider man game basically copy pasted the same mechanics into a barely changed method, rather than criticizing it for being a copy paste of their last game with updated graphics, reviewers decided they could instead copy paste their reviews with slightly updated phrasing.

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  • [–] 7 points 1 month ago (1 child)

    From my experience quicktime events mainly work in kids games. Its a really gimmicky mechanic but if you dont want to make a complex battle too hard for example or have a cutscene it works if youre audience isnt used to playing videogames.

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  • [–] 12 points 1 month ago (5 children)

    The game doesn't seem to be getting very many good reviews.

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  • [–] 51 points 1 month ago* (last edited 1 month ago) (4 children)

    "Offensively mid", the result of corporate rot of MBAs who don't play or understand games tgladmaxxing every game into samey mediocrity.

    It's a widespread cultural phenomenon. We've promoted finance people into postions of power instead of product people and the results are as obvious as they were predictable.

    A game for everyone is a game for noone.

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  • [–] 15 points 1 month ago

    I miss the days when people like Reggie Fils-Aime, Satoru Iwata (RIP), Gunpei Yokoi, and hell, even early Phil Spencer were in charge of the gaming conpanies they led. It only makes sense that a certified gamer or game developer should be put in charge of a GAMING company.

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  • [–] 5 points 1 month ago (2 children)

    Capitalism. The people making decisions aren't the people doing the work. The people keeping the profits (and thus the power) aren't the people doing the work.

    I'm confident that a lot of the stuff that's unpopular in games was put there because some ghoul thought it would be profitable, and the actual workers didn't want to do it.

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  • [–] 8 points 1 month ago* (last edited 1 month ago)

    I find "capitalism" an incomplete solution to this problem. Hollywood and the gaming industry used to understand how hits worked: most stuff would just about break even, some things would flop, and some small fraction of things would hit it absolutely out of the park. Understanding that, they put people in charge who understand media and understood how people reacted to media.

    But then something changed.

    People started being put in charge who understood business and finance, but not the media they ran, they didn't understand how people related to the media, and they didn't understand the diversified ecosystem necessary for making an occassional hit. Instead, they think everything has to be a big hit, everything has to be a guaranteed return on investment. How do you guarantee a hit? Pack it with everything everyone loves, get rid of anything some people don't like, and spend a TON of money on it.

    The media landscape, be it games, movies, or TV, is absolutely littered with very expensive products that take no risks and, because they take no risks, have nothing unique to offer; meanwhile, mid-budgets products have disappeared, leaving only indie keeping the arts alive in competition with shovelware and reality shows.

    I am invoking something other than capitalism, some undiscovered financial-anthropological principle, because this entire corporate media edifice is coming crashing down, something that as antithetical to captialism--they are losing money, they KEEP losing money, yet they KEEP DOING THE SAME THING.

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  • [–] 5 points 1 month ago (2 children)

    That sounds like what Force Unleashed did years ago which made it unplayable for me.

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  • [–] 9 points 1 month ago (9 children)

    Just had a video from a random YT gamer pop up in my feed where he tried out the motorcycle chase on second highest difficulty.

    He exited the pause menu, put the controller down and he didn't have to touch it until after the cut scene where Wolverine jumps off the bike onto the truck.

    Bro died but he was far enough that he had passed a checkpoint so it just picked back up halfway through the chase.

    I have it wishlisted but I won't buy it until it's $10

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  • [–] 15 points 1 month ago (7 children)

    Counter offer, take it off your wishlist and go buy $10 worth of silly things at a dollar store. It will literally be a better experience overall and you can enjoy it knowing they didn't enen get a pittance from you.

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  • [–] 27 points 1 month ago (3 children)

    Counter counter offer, use that $10 towards a really cool indie game. You'll support a small and upcoming game developer while having an awesome experience that isn't marred by triple-A slop.

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  • [–] 1 point 1 month ago

    This is why gamers deserve what they get. Why the fuck are you rewarding that with $10. You desperate to burn money? Give it to a homeless person! Holy fuck I hope you get nothing but aggressively mid games forever as you deserve.

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  • [–] 9 points 1 month ago (1 child)

    Watched the clip and… is this some arcade game from 2003?

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  • [–] 7 points 1 month ago (8 children)

    I stopped playing Death Stranding because it was nothing but one long cut scene at the start and I still had no idea what the game was about after it stopped. I have rage quite a number of 'on rails' games. I can find other things to do rather then watch a poorly made interactive movie.

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  • [–] 15 points 1 month ago (3 children)

    Hideo Kojima games may be interactive movies and not to your taste but "poorly made" they aren't.

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  • [–] 5 points 1 month ago (2 children)

    Is it a game if you're not gaming ?

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  • [–] -3 points 1 month ago (2 children)

    People are so upset about sequences that aren't even 5% of a game that they haven't even played. The general discourse around this game, even in these comments, proves how fucking dumb most of the internet is; just parroting bullshit based on short clips and writing it off entirely, and somehow feeling smug about it.

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  • 6 comments in c/technology@beehaw.org view that post
    [–] 21 points 1 month ago (1 child)
    [–] 7 points 1 month ago (3 children)

    I mean, I've always thought these scenes were very stupid. Pushing a button that's on the screen isn't really very satisfying anyway.

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  • [–] 7 points 1 month ago (1 child)

    AAA slop in a nutshell..

    HUD clutter, floating arrows telling you where to go, things painted yellow so you know how to do puzzles, all advertising is scripted lies, chicks on the game play it for you...

    it's all garbo

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