Well that wasn't unexpected.
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Valve were working on 3 full VR games in 2017. It's a shame we're just getting Alyx as the flagship again.
A lot of people still haven’t played it. I can’t even afford a Steamdeck much less a VR headset.
"Much less"? The 1TB oled steam deck costs almos the same as the Steam Frame vr headset.
At one point in time you could get a refurbished LCD for ~$300 and even that was more than I could spare.
I mean yeah, at one point you could get a lot of stuff for a lot cheaper. Unfortunately we usually live in the present xD
That’s not the point.
Didn't dawn on my that this was an arm device. Makes sense, I just didn't really think about it.
How many current VR games (or Linux games in general) have arm builds?
How many current VR games (or Linux games in general) have arm builds?
There should be a ton of current VR games that have ARM builds because the Meta Quest is also an ARM-powered device. But I believe that it runs some customized Android, not Linux, so that part might be trickier. Still, I also understand that Steam has included a compatibility tool to allow running Android games on it. Between those two things, there should be plenty of games that could be converted to run natively on Frame without too much effort, I would think.
I will never get why there are no VR studios just taking the HL:Alyx engine and make games with that. I think maybe Bonelabs is?
It is by far the best VR FPS game engine available, yet studios reinvent the wheel or use Unity3D 😒
Do you mean the Source 2 engine? I don't believe Valve has released it for third-party developers to use, even though Valve released the first game with it 11 years ago.
I am pretty sure you can license it if you ask Valve.
Yeah, you can license it with their permission. It's not something large studios want to deal with, and it's not something small studios usually have the influence to do. It's also a risk, as the engine isn't as documented as the major ones, and you don't know if it'll work for you.
Also it's a bit outdated by today's standards in general, AFAIK. Does it still go with pre-baked lighting?
I asked and they said "no" and "get out" and "it's 3 am" and "this is HSBC" and "put some pants on" so that's you told.
Gunman Contracts started out as a HL:A mod, it just released.
Boneworks had a homemade engine called Marrow I think, so I assume Bonelab is too? I just looked it up:
The 1Marrow Interaction Engine (or just the Marrow Engine), is a proprietary physics framework developed by Stress Level Zero for the Unity engine. Originating from BONEWORKS' mechanics, it contains all physics, solvers and logic used to create physics-based VR games such as BONELAB.
Gunman Contracts
Oh, that looks promising, thanks for pointing that out.
Secretly the most exciting thing about the frame
I didn't understand this so I looked it up. The game literally can run on the headset's mobile chipset, no computer needed. Possible through foveated rendering. Absolutely insane. And there are 131 verified titles at launch.
Without altering any of the game assets either, all optimisations, driver fixes, and steamvr. Getting that to run on a ~20W budget is absolutely bonkers
Yup! Although using the Frame's own CPU to render all this seemed to reduce by quite a large chunk the battery life. Did I read somewhere around 45min for high intensive games at 144Hz? There's a battery saving 72Hz or so, but that might make you more motion-sick, specially in more active games.
I agree. It's been my prediction that Valve will use this to publish mobile games. They already have the Steam app. There's also an app that already uses this that lets you play your Steam library on mobile (GameNative). I think Valve would be stupid to not push a patch to the Steam app that allows you to play your games on mobile.
I’m not denying that this is a big technical achievement, but for valve to release a new $1000+ headset with no new software feels like such a massive self goal.
Why not put all this effort into something new and exciting? Feels like we’ve been in a VR drought for years, and a big new headset release from valve just coincides with the same game they used to market their last headset like 6 or 7 years ago…
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