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[–] 25 points 1 month ago (5 children)

Secretly the most exciting thing about the frame

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  • [–] 23 points 1 month ago (2 children)

    I didn't understand this so I looked it up. The game literally can run on the headset's mobile chipset, no computer needed. Possible through foveated rendering. Absolutely insane. And there are 131 verified titles at launch.

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  • [–] 4 points 1 month ago

    Yup! Although using the Frame's own CPU to render all this seemed to reduce by quite a large chunk the battery life. Did I read somewhere around 45min for high intensive games at 144Hz? There's a battery saving 72Hz or so, but that might make you more motion-sick, specially in more active games.

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  • [–] 11 points 1 month ago (1 child)

    I agree. It's been my prediction that Valve will use this to publish mobile games. They already have the Steam app. There's also an app that already uses this that lets you play your Steam library on mobile (GameNative). I think Valve would be stupid to not push a patch to the Steam app that allows you to play your games on mobile.

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