256 GB model: $1,059 USD

1TB model: $1,299 USD

Preorder list randomized, goes out Sept 17th

Power supply not included, costs $29 (same as Steam Deck power supply)

3rd party addon available for color passthrough, Arcturus Vision Camera, $149

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[–] 147 points 1 month ago (29 children)

Cheaper than expected given the economic hellscape, still more than the Index. Oh well. Glad they are attempting to prevent scalping, sad that it means that there's a random draw to be able to buy them. Still trying to buy one. I figure the 256GB model will be entirely fine, especially with the SD card expansion slot. Pity that you can't upgrade the storage like the Deck, but oh well.

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  • [–] 22 points 1 month ago (14 children)

    Unless you're using it entirely as stand alone I'm not certain of needing the 1TB version truthfully.

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  • [+] -18 points 1 month ago (13 children)

    Nice to see you finally being honest.

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  • [–] 27 points 1 month ago (7 children)
  • [–] 20 points 1 month ago (5 children)

    To be fair theres like 12 of us on Lemmy

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  • [–] 9 points 1 month ago (3 children)
  • [–] 1 point 1 month ago (2 children)

    Why does Satan’s cum have maggots in it? Does bro not clean his dick?

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  • [–] 2 points 1 month ago* (last edited 1 month ago)

    Did you make a new account?

    I blocked one of yours because your comments are always rage-bait drivel and I'm not 13 any more so I don't find the funny:rude ratio good enough to waste my time with you.


    Yep, I'd blocked /u/SatansMaggotyCumFart@piefed.world, but it looks like they're switching to /u/SatansMaggotyCumFart@piefed.social now.

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  • [–] 17 points 1 month ago (1 child)

    Cheaper than expected given the economic hellscape

    I expect this is why the accessories are so expensive. The ergo kit really should not cost that much, but they may have just increased the price of that so they could keep the base price of the Frame itself lower.

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  • [–] 7 points 1 month ago (1 child)

    I figure the 256GB model will be entirely fine, especially with the SD card expansion slot. Pity that you can't upgrade the storage like the Deck, but oh well.

    For the life of me I cannot imagine that anything running locally on the Frame would need enough bandwidth from storage to not be able to run it off of SD anyway. For anything using the emulation layer, it's sure to be slow enough where one won't notice. For anything running ARM native, it's sure to be simple enough that one won't notice.

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  • [–] 5 points 1 month ago (1 child)

    The price I expected for the main unit, but I'm kinda pissy with them wanting an extra $60 for a few straps. That price seems kinda bullshit.

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  • [–] 2 points 1 month ago

    Not just a few straps but they are required to use all of the features of the controllers.

    It also makes it a lot more comfortable on your head. I was considering it until I saw that cash grab nonsense. So, yeah. I'm a little pissy too.

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  • [–] 4 points 1 month ago* (5 children)

    Considering theres not many games and im assuming the bulk of the game devs are going to release a modified apk of their meta quest version, or scale back the PC port so it rubs via fex (less likely IMO)

    Most good games on the quest tapped out at around 8-12 gigs, and im assuming that's what a bulk of people are going to running considering most vr games made games where either made for, or designed for the quest first and foremost.

    That and its the same hardware just running through valves version of waydroid which I can only assume is more performant than running a x86 pc game through fex, and using something like fsr to upscale it? Maybe foviated tracking comes in a lot more clutch than I think it will. But I don't know honestly im just assuming.

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  • [–] 3 points 1 month ago (2 children)

    I don't get why people say "theres not many games" about VR. Have you looked on Steam?

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  • [–] 7 points 1 month ago (1 child)

    I have, its still the same games I played like 2-4 years ago now, the only real big change is a lot of games I already own became vr compatible.

    I'm sure theres a bunch of small indie games, or racing Sim kind of stuff that got added but just pure quantity isn't what i mean. Otherwise I would just point at the meta quest store and say look how many clones of gorilla tag theres tons of stuff to play.

    At one point we had medal of honor making vr games, and there where active lobbies for many games. We had many many growing YouTube channels dedicated around vr that where growing, and now sit stagnent at around 10k views.

    If you are looking for a large back catalog of games then sure steam has a ton and many great titles. But they're often much shorter experiences, ot lesser of a game. Thats much different from when theres actual momentum going and there's hype around new releases of games, and people are actually there to make mods or be in lobbies for said games.

    I'm not saying this because I'm saying vr sucks or theres only 5 vr games. I'm saying this because I am worried its not going to make a bump like how I wanted. In some other universe the steam frame was sold for 700 USD and everyone rushed to buy one, and devs rushed to make friendslop games for vr and it all kept getting bigger.

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  • [–] 1 point 1 month ago

    Game lobbies and multiplayer in general are not a big concern for me, for both VR and flat games. I can see how if you're just looking for multiplayer games in VR the options are limited. I have enough to keep me entertained without that and my Index gets regular use still. My kids have several multiplayer games they like in our VR catalog though.

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  • [–] 70 points 1 month ago (1 child)

    I wish it was cheaper but I would rather have VR without Meta at the wrong time and not great price than VR with Meta and the right time and great price.

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  • [–] 25 points 1 month ago

    Same here, I did love that the gamers nexus video opened with a comparison of the terms and privacy policy of meta and valve just to show how buying a Quest may be cheaper but it costs a lot more than the money you exchange for it.

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  • [–] 44 points 1 month ago (17 children)

    Any word on VR streaming from Linux? I have yet to watch and read most reviews, but I can't seem to find anything about it being exclusive to Windows like the Short Circuit leak claimed

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  • [–] 34 points 1 month ago* (3 children)

    I can almost guarantee you that if valve doesnt get it working, someone will via moonlight, ALVR, and/or WiVRn.

    The amount of work that has gone into the Monado/XRizer/Envision/WayVR stack is phenomenal and gaining momentum.

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  • [–] 7 points 1 month ago (1 child)

    I am sure there will be third-party solutions working, but will they use foveated streaming? That is a huge selling point of the wireless streaming capabilities of the Steam Frame, but that feature seems to be proprietary to their first-party wireless streaming software. Without it, wireless streaming will be just okay.

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  • [–] 24 points 1 month ago (2 children)

    Last year’s announcement trailer for Valve‘s new hardware mentioned that Steam Machine would be a great option for streaming games to Steam Frame. So it‘s pretty safe to assume that Linux support for streaming is coming.

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  • [–] 12 points 1 month ago* (2 children)

    Information seems to be mixed, but it's looking like it at least works in some cases: https://www.reddit.com/r/virtualreality_linux/comments/1welkhs/steam_frame_confirmed_by_linustechtips_to_not/
    I think what's in question is whether the wifi dongle is widely supported. It might require some manual configuration at first.

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  • [–] 8 points 1 month ago

    WiVRn works in Fedora (over flatpak even!) since March this year, and performs better than SteamVR and possibly even Virtual Desktop - on a Quest 2. WayVR provides desktop portal and playspace dragging. Very recent update makes the interface look good and also provides USB Ethernet support for Android headsets (Quest etc.) if you prefer wired

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  • [–] 4 points 1 month ago* (last edited 1 month ago)

    Their quick start guide confirms that it does stream from the Steam Machine.

    Steam Frame includes a wireless adapater to provide the best quality streaming from your Steam Machine or VR-compatible PC.

    Steam Frame: Official Overview and Quick Start Guide (@ 3:40)

    Personally I am slightly concerned about their confidence in its performance with the Steam Machine if it wasn't working by the time reviewers got their hands on it.

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  • [–] 2 points 1 month ago

    steamos is a linux distro so presumably already working if its supposed to be able to stream from the steam machine. other distros will likely be within a couple days tops if it doesn't work out of the box.

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  • [–] 1 point 1 month ago

    I've streamed Steam games from my Linux PC to my Steam Deck. Other than increased resolution and the foveated streaming, it should be the same or similar enough technology to go to the Frame. I would be surprised if it didn't work. Especially because this "generation" of Steam hardware so far has great interoperability between the Steam Machine and Controller, I would expect them to have thoroughly tested streaming from the Machine to the Frame.

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  • [–] 36 points 1 month ago (3 children)

    Man, I really hate this economy. This AI bubble cannot pop fast enough, but I fear we have at least till the end of this year, possible Q2 of next year to see it happen. Even then, it's not like it will be instant, and capacity won't just instantly switch over to normal consumer components. Assuming even more tech idiocy doesn't happen, we're still years away from a ramp up to "normal" capacity.

    I'm even more scared that the era of personal computing is in it's last days. The combination of drastic cost increases, and the dominance of corpo-tech working 24/7 to destroy ownership completely, might be too much to overcome.

    We'll see a return to the era of computing similar to the 80's and early 90's. Building your own PC will require lots of money and technical skills. Pre-builts will be a distant memory. PC builders will be spoken of in similar terms as HAM radio people are now, hermitic nerds who are hardcore into their ancient, dark, tech wizardry.

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  • [–] 10 points 1 month ago (2 children)

    but I fear we have at least till the end of this year, possible Q2 of next year to see it happen.

    Considering at the start of August, I was already seeing stories that all the fabrication capacity for RAM has been completely spoken for and booked through the end of 2027, I would expect it to keep going quite a bit longer still.

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  • [–] 13 points 1 month ago (1 child)

    You're not wrong, but the whole thing is also a bit of a house of cards. If the buyers don't have the money the contract won't be fulfillable.

    We have a data center planned not too far from my house. It was approved by the city council last December despite a lot of public skepticism. The developers aren't moving because they don't have the money. They're waiting to have someone on contract to lease capacity from them before taking out a loan. In the best case that will simply never happen.

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  • [–] 5 points 1 month ago

    Sure, but with production stuff at scale like that, even if contracts fall through, it doesn't necessarily mean they'll be able to switch right over to running consumer RAM down the lines. Unless the AI bubble bursts hard and soon enough for them not to have contracts to fulfill by March, I wouldn't count on them being able to get meaningful production going during Q2. Switching over from producing one SKU to another can be a crazily time intensive problem on its own, and that's leaving aside whether they have enough raw materials on hand to keep the lines busy producing those products. If they have some stupid Just in Time inventory system in place, we'll get to follow their supply lines as we see where new logistical bottlenecks are emerging in the process.

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