Light years are a unit of distance
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I know it was unpopular, but I actually liked DS2's "enemies eventually stop respawning if you kill them enough" mechanic for this reason.
Some areas or boss runbacks were a little annoying and being able to clear out specific nuisances or exploding mummies permanently* was great.
Smelter demon is a great example as that area was annoying until you get rid of a few enemies that I think were just there to harass you.
It also works as a soft control for balance, since those disappearing enemies can't be farmed to over-level.
At least for Smelter Demon it wouldn't be necessary if we got iframes on fogwalls
I kinda miss that feature. So much of DS3, and Elden Ring for that matter, are trivialized by all those easy iframes.
Like, playing a run of DS3 where you fully clear the area before advancing is a very different experience. It's a good intro to challenge running, IMO.
Well good thing Elden Ring nerfed that by having the messages obscure half of your screen and sometimes block your inputs entirely
The placement of that captain right in front of the fog door has got to be someone at From who just likes to troll the player.
Probably the same person who put those three crossbow guys within arm's reach of that one bonfire on the tower.
I always approach this like an efficiency puzzle.
How can I get there faster, taking the less amount of risk and not losing all the ammo luring the mobs.
That's why I fucking loved Otzdarva no hit run challenge streams, the entire thing was him doing this "puzzle" thing
And that's honestly still not as bad as Sir Alonne or those tigers after the big foggy fields of go fuck yourself.
Still, at least it's not Demon's Souls. Some of those run backs are just sadistic.
Still, at least it's not Demon's Souls. Some of those run backs are just sadistic.
That swamp...
The swamp at least has a shortcut, even if you have to backtrack a bit to get to it. 5-1 on the other hand. Poison damage, deadly falls, confusing layout...
4-2 was a beast as well. Nearly every enemy in there can just about one shot you if you're not careful.
At least the bosses are mostly simple enough. Except Maneaters. Fuck Maneaters.
I recently started a fresh NG+2 game, via a save editor, this wasn't the place that gave me the most pushback (probably because i was already at lvl 100 something, because of all the extra spuls), it was heides tower of flame, since then everything went pretty smooth when you do your best to play smart.
Funnily enough, while the areas are harder, invasions are easier since i over level, probably shouldn't play online though but i just didn't feel like messing with it.
It is an enjoyable way to play the game though, if you've patience for a challenge run.
Overall I'd say that SoFS and vanilla DS2 are a push in terms of quality, but the proliferation of knights in Iron Keep is one place where SoFS fucked up.
You mean Dark Souls 2, right? No need to slander the best part in the series
Maybe they play it while flying through space and at their speed it is the same time as it takes to travel 8 light years?
The dlc smelter runback is actually doable. The main game one though; 2 before the door, wait for the next to drop down and lure outside, get the archer in the window, ballista in the back, go out the door briefly and wait 15 seconds for one or two to come through the door, 2 on the bridge, 2 that drop down opposite the archer, then home free!
See, simple as!
/s
DS3 looks at you with puppy eyes then throws Abyss Watchers at you. Legit the boss fight I struggled with the most I think out of all the games. And that was on a second playthru after I’ve beaten them before, they took me many hours to beat again somehow?!?
I know I can just join that one covenant to pause this or do the NG+ ash thing, but the fact that most enemies in Ds2 despawn after killing them enough times makes me want to play in a lame way. It makes the souls feel like a finite resource which makes me hate the idea of dying and potentially losing any permanently. So I play way too conservatively, and repeatedly fight all the enemies in an area to make them despawn while playing safe enough to not lose any souls. I have entire areas that are just empty now.
Either that or if I want to explore or get to another area, I just run past everything.
19th try and still fighting mobs?
Tell me you've joined the Covenant of Champions without telling me you've joined the Covenant of Champions.
This has to be bait because that’s Dark Souls II.
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