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[–] 33 points 1 month ago (11 children)

I know it was unpopular, but I actually liked DS2's "enemies eventually stop respawning if you kill them enough" mechanic for this reason.

Some areas or boss runbacks were a little annoying and being able to clear out specific nuisances or exploding mummies permanently* was great.

Smelter demon is a great example as that area was annoying until you get rid of a few enemies that I think were just there to harass you.

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  • [–] [S] 22 points 1 month ago (4 children)

    It also works as a soft control for balance, since those disappearing enemies can't be farmed to over-level.

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  • [–] 5 points 1 month ago (3 children)

    How are supposed to beat it if you can't over-level?

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  • [–] 5 points 1 month ago (4 children)

    At least for Smelter Demon it wouldn't be necessary if we got iframes on fogwalls

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  • [–] 5 points 1 month ago (2 children)

    I kinda miss that feature. So much of DS3, and Elden Ring for that matter, are trivialized by all those easy iframes.

    Like, playing a run of DS3 where you fully clear the area before advancing is a very different experience. It's a good intro to challenge running, IMO.

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  • [–] 4 points 1 month ago

    The placement of that captain right in front of the fog door has got to be someone at From who just likes to troll the player.

    Probably the same person who put those three crossbow guys within arm's reach of that one bonfire on the tower.

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