Valheim 1.0 has arrived!

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[–] 14 points 2 months ago

I'm so stoked!!!!!!!!!!!!

me and my brother have started a new map for every expansion update and we're so excited to start a new one for this

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  • [–] 11 points 2 months ago

    As excited as I am for this, it'll be a while before I can get back to Valheim. My wife and I finished our last run, defeating The Emerald Flame in Ashlands, a couple months back and we're not ready to deal with the Mistlands and Ashlands again quite yet. We also just enjoy the early game enough that we'd usually rather re-roll to experience the new content than continue an old world.

    I'm also going to be curious to see what, if any changes and tweaks happen to the game with it officially released. In our last playthrough, the Mistlands still suffered from issues dealing with enemies which were slightly off-plane. A situation you cannot avoid in Mistalnds. Also, the particle effects and screen shake for magic were way over-done. Casters basically blind everyone else, but the magic is so incredibly invaluable that someone needs to do it, especially in Ashlands. I don't know how you're supposed to deal with the forts without it. Between spawn rates turned up to "yes" and melee weapons which have all the stopping power of a limp dick, the only reliable solution we found was yeeting a couple trolls into the fort with a batch of vines setup to hold the breach.

    I'm also curious about support for mods. It makes sense that they didn't want to put time into support during early access, but that's now over. We basically don't play without the Mass Farming mod and the Better Wisps mod. The former is just a tedium reduction mod and the later strikes a nice balance (for us) between keeping the mists and actually being able to find anything in the mists. The hunt for black cores is tedious enough without being able to see any further than my own feet.

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  • [–] 11 points 2 months ago (3 children)

    Have they finally added any options to lower the natural rate that Greydwarves spawn? Those things are so damned annoying every time I'm trying to build they are just constantly up in my shit and the various mods I hsve found claiming to fix it have done basically nothing at all.

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  • [–] 6 points 2 months ago*

    All you gotta do is put workbenches down. They dont spawn inside the build area they create. I make a big ass fence around my base and cover the whole thing in workbenches. Benches get in the way so I hide them by digging a small hole and putting floor on top. Make sure they are inside the perimeter, greydwarves usually seek the workbenches out first. Eventually you can layer on the fence defense by adding spikes around the outside of the fence and/or digging a trench around the outside so they get stuck and you dont have to keep repairing. I just make little hanging outcroppings near the gates so its easier for me to jump across or complete a bridge temporarily to get animals across if I need to.

    This also helps with some raids. The raid enemies will spawn outside the base area. Beware that advanced raids involve flying enemies, otherwise they usually shoot so if you idle too much your fence will probably get destroyed anyway. Still, it is nice to have, but tedious to set up. I usually make this huge and close to water so I can have a nearby dock for hauling metals and a portal hub tower in the main base for everything else. Workbenches have a limited height so if you make towers hide another on the upper floors too.

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  • [–] 5 points 2 months ago

    I haven't tried the update yet, but based on the patch notes I skimmed through, there isn't any new world modifiers like that and no spawn balancing for the early areas.

    I am planning to test out a new game tonight, I'll update if anything seems different.

    Personally I would also love to see a boss HP slider for the world settings, some of the later bosses feel like massive sponges when playing solo.

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  • [–] 3 points 2 months ago

    I forgot about this game. I played for about 25 hours a few years ago on gamepass. Didnt realize it was early access, Just bought it today! Pretty excited to start a new playthrough

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