Well… shit.

At least they confirmed they're working on enabling EAC correctly… at some point.

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[–] 150 points 2 months ago

Nice to see some transparency from the devs and owning up to their mistakes.

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  • [–] 89 points 2 months ago (1 child)

    A "we're working on it" is always a win in my book.

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  • [–] 78 points 2 months ago (26 children)
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  • [–] 11 points 2 months ago (2 children)

    This is me all the time being over 40.

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  • [–] 8 points 2 months ago

    Battlefield + Counter-Strike.

    Battlefield for scale and gameplay, Counter-Strike (like, 1.6) for paying for everything on your loadout, including guns, attachments, grenades, ammunition, other utility, and whatever vehicular stuff goes into this, because of the Battlefield aspect.

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  • [–] 14 points 2 months ago* (last edited 2 months ago) (15 children)

    Another Battlefield clone.

    EDIT: sighs OK, Fine. It is another "hey, look at me! I'm better than Battlefield!" milsim. There's like a dozen of them and they all drain all your time and soul eventually. Their average lifespans is counted in decades but their peak players are always in the few hundreds except for a random period of a few months when the entire scene obsess with one single game. Then they die again.

    Gotta admit, "not a battle royale and not a extraction shooter" are actual sale points though.

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  • [–] 4 points 2 months ago (14 children)

    Apart from “guns go pew pew” it’s literally nothing like Battlefield.

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  • [–] 10 points 2 months ago (13 children)

    That's dumb. It shares a lot of traits with Battlefield. It's large scale, arcadey vehicles (I assume), arcadey run-and-gun gameplay it seems, and many other things, like the style (not realism, but like an enhanced over-the-top realism).

    Sure, it isn't a clone of Battlefield, I agree, but it's fairly similar to Battlefield. It's clearly targeting the same players. The biggest difference, in my opinion, is that it isn't EA. I don't know much about this studio, but they can't be as bad as EA.

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  • [–] 9 points 2 months ago (5 children)

    Look at any clip of someone flying a helicopter in Wardogs and you’ll see a something that’s quite far from arcade. Same goes for the basic shooting. It also features 3 teams in a king-of-the-hill mode, which is very much not a Battlefield mode. It does not feature auto-regenerating health and so on. If you watch gameplay you’ll see way more comparisons to ARMA Reforger than Battlefield, and many are downright warning that Battlefield players would probably not enjoy this, as the pace is much, much slower (it takes roughly 3 minutes driving from spawn until you reach the action). Then there is the very fundamental economy system, which once again has no equivalent in Battlefield but is instead much closer to Gray Zone Warfare, or the building system that also has no parallel in Battlefield.

    Battlefield is all about kills (and the tickets that drain when you kill an enemy) whereas a player with 0 kills and 25 deaths can absolutely be the MVP in Wardogs because they transported other players or resources, built FOBs or did many other things that actually doesn’t involve shooting. In Battlefield this type of player would just be someone you’d hope was on the other team.

    So no, it’s not dumb to make distinctions between Wardogs and Battlefield, because diving deeper than a cursory glance you’ll see they are completely different games for different audiences with little overlap.

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  • [–] 4 points 2 months ago (2 children)

    Just because there are differences doesn't mean there aren't similarities. Another comment said it's closer to Squad, which sounded like a contradiction but proves the point. Squad evolved off of Battlefield. It has many similarities, even though it is a very different game, and most Battlefield players would hate it.

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  • [–] 1 point 2 months ago (1 child)

    So I dont follow these games, but: similarities don't make it a clone, either. I.E. every racing game isnt a clone of whatever the first big one was.

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  • [–] 3 points 2 months ago

    I literally said it wasn't a clone. The comment I replied to said they had nothing in common, which is totally wrong.

    Anyway, the phrase "[thing]-clone" has a long history in gaming where it doesn't literally mean a clone. What we know as the FPS genre was originally called "Doom clones" where Wikipedia literally redirects "Doom clone" to "first person shooters". It's the same for the [thing]-likes", like souls-likes. Most of them share little with souls games, but that's still the term we use. I, and most gamers probably, would read "Battlefield clone" to mean a game that takes many components of Battlefield to make a new game, which this does. It's not an exact copy, but it's working with a lot of the same recipe.

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  • [–] 4 points 2 months ago (6 children)

    I would say it's closer to Squad with a managed economy system on top of it. BF has no economy management. Or FoB building, or logistics trucks running resources to build FoBs.

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  • [–] 1 point 2 months ago (5 children)

    Sure, it's got that aspect, though if you consider it close to Squad, a relatively slow-paced mil-sim, which prioritizes teamwork and not individual play, and not Battlefield, then you're crazy. Squad has Battlefield DNA in it, so if it's like Squad then it's also like Battlefield. It's far closer to BF though, from what I've seen, in my opinion, and I'm an avid Squad player.

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  • [–] 5 points 2 months ago* (1 child)

    Okay I just finished playing over an hour, I have to fully disagree with it being closer to BF. If you like Squad you'll like this, but there's no dedicated kit like BF or Squad. You have inventory management like Arma, and you have to pack your magazines. You can specialize however you want to your play style. The maps are absolutely massive. The vehicles have a lot of weight to them and overall the pacing is close to Squad and Arma. The first match from start to finish took about an hour and 40 minutes.

    Obviously a lot of these games have some of that BF spirit but this game is much slower in pacing.

    Edit: also I'm playing this on Arch, and the game ran flawlessly, with proton 11.

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  • [–] 3 points 2 months ago

    Good to hear. I much prefer the milsim pacing. I was also very disappointed a few months ago when they said Linux support wasn't planned, and I thought it wouldn't run. It's nice to see that isn't the case.

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  • [–] 2 points 2 months ago (1 child)

    Starting to sound like there are two different types of players arguing here: mil-sim fans who think it's similar to BF because it isn't very realistic. And gamers, who think it's not like BF because the gameplay isn't very similar.

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  • [–] 2 points 2 months ago

    Yeah, after watching it, I mostly disagree with the Squad comparisons. It has FOBs, building, and logistics, like Squad, but most of the gameplay is pretty casual and very similar to Battlefield.

    The weapons feel like Battlefield, with low recoil and everyone using full auto always. It also seems you're encouraged to just lob rockets and tank rounds at helicopters flying around. It's very Battlefield. You're a little slower than Battlefield, but there's no stamina or anything. It's very much an evolution of Battlefield, with some milsim elements, probably the most obvious being that you can't spawn on your squad, so respawns are expensive in time.

    (It actually reminds me a lot of M.A.G., but there's very few who remember that.)

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  • [–] 2 points 2 months ago

    That's marketing making you see that, but yeah Squad did spawn of BF, but it's not as fast paced as battlefield. I watched an hour stream yesterday, it's got the really slow bits of Squad in its DNA.

    I got an invite for the closed beta that starts today. I'll report back on which it's closer to.

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  • [–] 41 points 2 months ago (5 children)

    They don't have to support linux, just don't block us via anti cheat. Their response isn't clear whether or not we can play it.

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  • [–] [S] 33 points 2 months ago (4 children)

    I can confirm EAC boots up and the main menu (or rather the "Playtest not live yet" thingy) is visible, so I'm positive they enabled Linux EAC. However it sounds like they don't have QA set up for Proton-on-Linux yet so they simply do not know if it will work out.

    So… it's not supported, but might just work good enough.

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  • [–] 26 points 2 months ago

    So it works but they don't have a process in place to ensure it works. That doesn't meet their standard for official support and so they retracted their claim that they support Linux via Proton. But they also made clear that they plan on getting that process in place.

    That's honestly the best possible position.

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  • [–] 2 points 2 months ago (1 child)

    Good to know. I was expecting it to not work with their AC yet. Honestly, I don't care that much if it is officially supported, as long as it runs. I'd like official support, but most games don't officially support Linux and they work fine.

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  • [–] [S] 2 points 2 months ago

    It's really important to make sure it keeps running though. Without them having a proper QA pipelime for Proton the game might just stop working at any time after the tibiest update. Or even worse, EAC perma-bans you from a game you paid for. And them not dealing with Linux or Proton, having no clue how to differentiate between translation layer and malicious interception, refusing to unban. Wouldn't be the first time this happened, so official support for competitive games is pretty much mandatory.

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  • [–] 1 point 2 months ago

    Yeah same. I received an invite (didn't preorder) for the closed beta and booted it up earlier just fine before I realized it doesn't actually start until tomorrow. Oh well, still definitely curious for a non-EA/Activision alternative.

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  • [–] 31 points 2 months ago

    If that's a developer, I assume what happened is that they enabled Proton and gave it a quick test to see if it worked. It seemed to work so they made the original post.

    Then a manager saw the post and said that they don't actually have CI and QA set up for it, so they can't list it as officially supported. Which... Fair, I guess.

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  • [–] 18 points 2 months ago (2 children)

    Are all public discord servers just a vomiting mess of stupid unrelated reactions like that?

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  • [–] 9 points 2 months ago

    Usually the stuff that is in "announcements" or has an @everyone on it gets a vomit of reactions because general users can't actually send messages in those channels. Plus it's fun. You don't see it in normal chat messages though, just announcements and stuff like this.

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  • [–] 17 points 2 months ago*

    Lol does this mean I saw a bunch of news articles pop up because of a discord post? Nice... Hope they appreciate the PR and dedicate some resources now that they've seen how responsive the community is

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  • [–] 8 points 2 months ago

    “Whoops we made a Mac version.”

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  • [–] 5 points 2 months ago

    happens, good that they don't rule it out

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  • [–] 4 points 2 months ago (2 children)

    Sounds like he thought he was giving a "no" as an answer, but turns out that Proton actually means Linux support now.

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  • [–] 9 points 2 months ago (1 child)

    Windows will become a compatibility layer for Linux.

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  • [–] 1 point 2 months ago*

    Even more, it's starting to seem like just another API implementation. I guess technically, that's what it is -- just a huge and poorly specified one.

    I tried playing Planetary Annihilation the other day. It has a native Linux client. It's pretty broken in several small ways. The Proton version works fine.

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  • [–] 3 points 2 months ago*

    Well if they beta this weekend rolls around and it doesn't work I'll refund and wait for the official it is supported to buy it. People were playing it on Linux before though so I'm hoping it still works.

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  • [–] 5 points 2 months ago (2 children)
  • [–] 1 point 2 months ago

    Well shit, I was just getting myself hyped for this.

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