Weird take.
"We're not worried about potentially alienating 10% of our customers. They'll fall in line and buy digital. We have more megaman collections to pump out from 40 year old NES games on the PS6."
Weird take.
"We're not worried about potentially alienating 10% of our customers. They'll fall in line and buy digital. We have more megaman collections to pump out from 40 year old NES games on the PS6."
“It's worth noting the Resident Evil and Monster Hunter maker counts Game-Key card sales as digital.”
We chose to make physical releases unavailable on the most popular platforms, and, completely coincidentally, found they make up a minority of sales.
Also the RE series is widely popular on Steam. We play almost everything Capcom makes and it’s always on PC.
Now that's weird. Is a ps5 disc digital because you need to download the data day one anyway? I don't think the packing and manufacturing companies would agree with this
Game key cards (and discs for update-reliant or online-focused games) are in a weird place. The main reasons people claim to care about physical games are "preservation" and "used games" and those don't actually overlap.
From the preservation standpoint, GCKs and discs that don't have the whole game are both pretty shit. There's an argument that buggy broken v1.0 is better than nothing and that's objectively true, but neither of these things provide actual software preservation in the face of (for example) storefront closure or account banning. GCKs and all discs are useless for preservation of online games, of course: what are you doing with that Highguard or Concord disc? A further argument is that even a complete game burned to a disc that relies on DRM isn't truly preserved as it won't outlive the death of the DRM boxes themselves, when every Nintendo 3DS dies you're not going to be able to play that pristine physical copy of Pokémon Moon. Used physical games themselves are also a physical product that can decay or be damaged or lost - you can't say that a game with a million extant discs being traded around between various people is a "preserved game".
A completely different appeal for physical games is simply the ability to resell. Your gaming budget goes a longer way if instead of spending $60 three times to play three games, you're spending $45 three times and also selling the games for $30 after you're done with them. You could play ten first-party single player Nintendo games legally on the Switch for $0 if you always bought used and sold the used copies for the same price you bought them for. Game-Key cards and discs for incomplete/online-only games do facilitate this perfectly, though GCKs lose all value when the CDN of the storefront closes and discs only lose most value in this situation.
Yeah, there's 3 different lenses here. Preservation, ownership, and piracy.
It's a bit of a hot take, but I don't value "preservation" in the way most gamers do. I prefer it instead of not, but my lens here is as simple as "piracy will always be the true preservation mechanism". The ability to back up your games is legal and technically that game lying on my computer is "preservation". But preservation without distribution is gatekeeping in a way. Distribution is what ensures true preservation, but we cross into piracy.
What I do value is ownership and as you said, Game Key Cards give you all the benefits of ownership at the cost of preservation. It can theoretically be useless one day, and when that happens I see it as free game to pirate. But technically I believe even online Wii games you own can still be downloaded, despite not being able to buy on the store anymore. So we'll see how long that lasts.
Piracy is the most consistent and solid form of preservation, definitely. Well technically piracy is a subset of "DRM-free software" which is the true holy grail (all the advantages of piracy, with total legality and legitimacy!). To preserve software, it must be able to be copied instead of tied interminably to something perishable like a disc or single hard drive. Or, for that matter, a single online account that might suffer anything from a banning to deletion for inactivity to just "lost password and forgot the email and can't get access anymore" to "the company that operates the servers the account uses no longer exists". And piracy needs to be happening during the release windows of the software, not "be respectful and wait 5 years" - the only reason retro console libraries are as well-kept as they are is because people were dumping games to play for free back in the day.
Those Wii redownloads are tied to specific console IDs, and those console NANDs are just as vulnerable to damage or deletion or loss as normal physical media is. They're even worse than account-based DRM'd media since account-based media at least tolerates hardware damage or loss (but not account bans or service EOL). Thankfully, every digital purchase on Nintendo platforms other than Switch 2 is fully preserved and made available. This would be impossible if Nintendo's anti-piracy measures had ever worked for an entire console generation. Switch 2 games, on the other hand, are currently "loseable". You might be reasonably sure that Nintendo will never delist DK Bananza until (insert threshold where you think it'd be acceptable here) but game preservationists also care about game versions. And it's always possible that Nintendo finally managed to nail it and piracy for Switch 2 won't happen ever (or for a sufficient definition of "ever").
I wonder how many of those sales are on PC, where physical copies aren't available. I also wonder what the breakdown is per-game.
For capcom? Not a majority, but I think it's their largest single segment. I'll dig up the details Edit: okay no it's flat out majority in 2026, based on numbers listed in this kotaku article: https://kotaku.com/93-percent-of-capcoms-game-sales-are-digital-and-the-company-expects-that-number-to-grow-2000695728
Capcom can’t even turn megaman into money anymore. Who takes them seriously?
Lots of people? They have consistently been putting out critically acclaimed games for years. No company comes close to their recent output. They even announced a sequel to Okami. People will jizz! I'm saving my spunk for Viewtiful Joe 3.
Why would they need to when they have monhun, resident evil, devil may cry, street fighter, and marvel vs capcom?
I can't think of another AAA dev that's put out as many bangers as consistently as capcom has. Oh, and give them time - they're likely cooking a mainline megaman as we speak. We don't talk about the live service here, although they did convert it into a standalone offline version so idk - I'd have to play it.
they're likely cooking a mainline megaman as we speak.
They announced Mega Man Dual Override for next year (40th anniversary in 2027) back at the game award event before new year, yeah. I don't think we know why they didn't name it Mega Man 12, considering that from what little they showed, it's directly in line with the latest entries of the main series.
Hopefully Capcom will put more of their games to G.O.G, they've already added some of their classics there.
It feels like we are moving to the Spotify/Netflix era of games. This is not a benefit to artists and studios. They will just be noise amongst a marketplace.
Microsoft tried that exact thing, to poor results.
hey look at that. gamers did it to themselves by continuing to purchase digital only.
huh...imagine that.

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