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[–] 45 points 4 months ago* (last edited 4 months ago) (2 children)

When battlefield 6 came out, the hour or two I could afford went a long way: we were in the trenches together figuring it out and having fun.

Now some players are level 2000+, rarely team work and I‘m dying when I spawn. Now it takes more than it gives.

On the plus side, that was the last game stopping me migrating to bazzite

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  • [–] 4 points 4 months ago (1 child)

    I've seen some level 3000+ players as far back as months ago, but I think they glitched/exploited that level.

    The highest legit levels I have seen are about 500 - 650 or so, 500 is when their icon turns gold.

    It's a real slog at times, but I will sometimes just do the weekly challenges and stop. Timed challenges really make the game feel like a chore.

    The game feels really unbalanced as well, so many rounds it's one team completely stomping the other and it's not even close. Often 900 tickets to 0.

    My friends and I had an evening like that as well, 3 times our team won by holding all the objectives and the game ended early. That's no fun.

    Side note, games like BF6 that cannot run in Linux are also what keep me from migrating to a Linux distro. I'd be off Windows in a second if all games ran on it no issues.

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  • [–] 4 points 4 months ago

    Side note, games like BF6 that cannot run in Linux are also what keep me from migrating to a Linux distro. I'd be off Windows in a second if all games ran on it no issues.

    For those curious about it: People are working on it (of course Valve has vested interest in this). Unfortunately Corposcum such as Ubisoft, EA or Krafton aren't interested unless they get complete system control for their overreaching anticheats, and hell freezes over before Linux provides kernel modules for this stuff. Even if every gaming distro would bring DKMS (Dynamic Kernel Module System), that in turn basically breaks Secure Boot (Secure Boot is a Microsoft system - not Linux' fault). Also the support by Linux devs and distro maintainers would literally be a negative number. Kernel-level anticheat is correctly considered malware.

    I think Valve was experimenting with Microkernels and Virtualization or sth… but that's a long way to go. And those other big corpos will only ever give a fuck once their Investors start seeing Linux as a truly exploitable market.

    The game feels really unbalanced as well, so many rounds it's one team completely stomping the other and it's not even close. Often 900 tickets to 0.

    It's a miracle how a multi-billion dollar company can consistently fumble matchmaking this badly.

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  • [–] 17 points 4 months ago (7 children)

    I fell for stuff like this for a while and now I consequently delete every game that tries to pull this shit with me. And I lost the joy in multiplayer games to be honest. I will never match the dedication of some people. And if this means I have no chance to actually enjoy it, I don't want to bother.

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  • [–] 10 points 4 months ago (6 children)

    It got to be a really well made game for multiplayer with a good community (and if necessary good moderation) and proper matchmaking to work. There aren't a lot of those out there, especially not major titles. Those either use the for-profit matchmaking algorithm (putting you in games where you specifically encounter players with purchaseable items your ad profile says you may be convinced to buy, even if it's less balanced - Fortnite uses this for example), have absolutely zero working moderation (literally every Counter-Strike) or are completely overrun with bots, cheaters and scammers (e.g. PUBG).

    Beyond All Reason comes to mind, that's genuinely a joy playing. Probably due to its FOSS nature and small but fine community. And the ELO for balancing is visible by everyone.

    Nothing beats a LAN Party with friends though. That's what Multiplayer was made for. 🥰

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  • [–] 3 points 4 months ago (1 child)

    Beyond all reason is a great multiplayer environment once you get the hang of how to play.

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  • [–] 2 points 4 months ago

    I've played a couple matches but it hadn't clicked for me yet in the same way that TA or SupCom have.

    Not the fault of the game, I still just spend most of my time looking at the build icons wondering what everything does.

    Anyway, nice to hear there's some good game in there once you get past the learning curve (same as any RTS, really).

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  • [–] 2 points 4 months ago

    Ive been playing fortnite for a while now, the only thing you really buy are all cosmetic, and I see plenty of people using the ftp skins. There's a shop that refreshes daily for new cosmetics, but it's universal, not targeted, and if you're seeing people with stuff in the shop, it's probably because they just bought it themselves. so unless I'm missing something the fortnite comment isn't true.

    And yes I know, defending epic is not a very popular position lol, there's definitely enough to criticize already

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  • [–] 13 points 4 months ago

    I've got no time for grinding at my age. Single player game, some cheat engine, and skip grinding when it gets boring.

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  • [–] 11 points 4 months ago (1 child)

    Depending on the game, this is why I install balance breaking mods or just use cheats. I play games to get away from grindy bullshit, I don't need that in my games.

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  • [–] 9 points 4 months ago

    I don't enjoy games anymore because I have so little time and almost all the games I enjoy (apart from Space Cadet ofc) take up so much time that I just don't bother. Don't want to start another game of Medieval Total War 2 or Civ 4 if I have time to only play a few turns. And I know I'll be craving to play more the whole day

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  • [–] 7 points 4 months ago

    I always procrastinate on playing and when I do, I wonder why this is so much fun.

    It looks so strange when I see people playing a lot of one game and what they do seems to be mastering mechanics. Everything is a stat to them, you can optimize builds etc.

    It just seems like a job

    They log off from their real job where they optimize something or other and hop onto a game where they optimize something else and coordinate a team etc.

    It's so weird to me.

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  • [+] 7 points 4 months ago (1 child)
  • [–] 1 point 4 months ago

    Snow runner was so much fun, until it wasn't. Somehow, they even made just exploring a slog. The mechanic was literally "deep mud everywhere." Just give me the first map 10 different times and we're good. A new town to explore.

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  • [–] 7 points 4 months ago (1 child)

    What having an incurable competitionist mentality does to a MF. I can't stop myself from needing to 100% any game I play, and so many have at least a few things that are just too grindy or boring to complete so it ends like this instead.

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  • [–] 3 points 4 months ago

    I have that same mental disorder but I kind of reframed it and stopped burning out as much as I used to. It's not that I enjoy the grind, but multitasking, hanging with friends, and keeping short term goals make it more fun. I'm getting a lot more 100%s and chronicle the min/max I use to help others, too.

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  • [–] 7 points 4 months ago (2 children)

    Me playing Pokemon: All of my Pokemon have to be kept at the same level.

    Me 3 weeks later: I never want to look at this game again

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  • [–] 1 point 4 months ago (1 child)

    Tried picking up a pokemon game after a few years of not touching one. I realize that it is often a kids first pokemon game so they must be taught how the game works from the ground up but it would be really nice if there was a "I've been playing Pokémon for 30 years I know what a fucking pokeball is" button.

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  • [–] 7 points 4 months ago (1 child)
  • [–] 7 points 4 months ago (2 children)

    Some of the most fun is discovering the new setting and art models and special effects for the first time.

    Seeing the majestic six-legged Porco-Taur charging at you through the sun-drenched savannah of King Arthur's Burg in the Realm of WizardTopia is fun the first time it happens. And then you figure out the monster's pattern of attack, get to know the burrow by the lake where it spawns, and can knock one of these creatures down with a few button clicks. So it's not fun anymore.

    Pick up a new game with a new style of monster and a new attack pattern that employes different abilities, and now it's fresh and exciting again.

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  • [–] 7 points 4 months ago (2 children)

    This is why, with rare exception, I've stopped playing open world games.

    I either quit before I finish or I stick it out and end up being sick of it by the time I'm done.

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  • [–] 5 points 4 months ago*

    Its almost like a game that requires or significantly involves regular monotonous grinding is ... like, definitionally, a poorly designed game.

    You can have a regular, repeated activity or loop.

    But if that loop itself is boring, rote... the game has failed at actually being engaging, thus rewarding.

    The loop itself should be what offers the potential for reward, and that reward should be experiential, not... systemitized sequential progression.

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  • [–] 5 points 4 months ago (3 children)

    This is how I am with pretty much any mmo games.

    I'll get through the normal level up/equipment upgrades and then to get any of the better items you have to grind for specific items that have like a fuckin 1 in 10,000 drop rate from a boss that takes a full raid party to beat and takes over an hour to finish. Oh and you need like 50 of said item and you can only run the dungeon on the 3rd Sunday of the month or some shit like that.

    And this is pretty much the standard for mmo games

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  • [–] 3 points 4 months ago (2 children)

    Lol yeah, I'm getting back into classic wow raiding right now, and I really don't have the stomach for farming so I'm constantly broke and can't afford all the 20 consumables you need to stay on top of shit, and that's not even bringing in the whole world buff thing into it. It's just ridiculous sometimes, but getting those sweet drops hits like crack, especially when you're rolling against 8 other people lol.

    I really wish an mmo game existed where you could just design your character at max level if you wanted to and just crush shit though. Like remove all the grinding and just have fun quests and dungeons, and you can raid more than once a week lol.

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  • [–] 6 points 4 months ago* (last edited 4 months ago) (2 children)

    I've had to specifically put a hard stop on my usual thought process while playing games, in an effort to get back to how I played as a kid. If I catch myself strategizing too much to the point where I'm not even playing anymore, and am just going through the motions I already planned out, I purposefully make myself do something completely against the plan just to put myself in the kinds of situations I'd be in as a dumb kid who did the wrong thing, since that was the last time I had real fun playing games. It doesn't always work, but I do have more fun than I did earlier in my adult life.

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  • [–] 2 points 4 months ago (1 child)

    This has really worked pretty well for me. I have to stop myself from researching optimal builds and strategies when I'm learning a game because it always accelerates the path to no longer enjoying the game.

    The most fun I have is when I approach it the way I would've as a kid: what looks cool?

    Turns out games are a lot more fun when you're discovering everything yourself and learning as you go!

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  • [–] 2 points 4 months ago

    Yup, and it's more fun when you let yourself have challenges. Sure, it's easier and more efficient to stealth behind an enemy and stab them in the back, but it's more exciting to go in swinging, even if you're only wearing leather armor and haven't trained your sword skill very much!

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  • [–] 3 points 4 months ago (2 children)

    Ugh this was death stranding for me. I’m 40, and it felt more like work than a game. Beautiful game, but unfortunately couldn’t finish it

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  • [–] 1 point 4 months ago

    I held off buying it but I wanted to give it a go for several reasons at one point.

    It was cheap now so I tried it. So many unexplained components (and I'm not the hand holding playstyle guy) but I simply didn't know the consequences of many things. If I lose a package what will happen? Do I have to track it immediately? Will it be gone? Too many what ifs for me.

    Anyhow when I then lost everything I was carrying in a river I snapped and deleted it.

    Yes, work

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  • [–] 3 points 4 months ago (2 children)

    Every MMO ever honestly. It's one of the cheapest ways to create content - a mindless time sink.

    Single-player games doing this are much more rare, but I bet there are some examples...

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  • [–] 2 points 4 months ago

    I play games in like pushes. I'll put in a lot of hours for like a week or two and then pause for a month to six months.

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  • [–] 2 points 4 months ago

    Oh RuneScape. I’ll still come back and start the cycle over and over

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  • [–] 2 points 4 months ago

    I sunk 3 years and over 1000 hours into Warframe, then I took a vacation to Africa where I couldn't play for two weeks. When I got back I was like "why am I even playing this game? Wonder if anybody wants to play something else" then proceeded to have a few years of great multiplayer games with my dudes.

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  • [–] 2 points 4 months ago

    Play single player Avoid guides Never learn Meta Be happy

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  • [–] 2 points 4 months ago* (last edited 4 months ago)

    I forget exactly where I heard it and the examples given, but the quote stuck with me. Given the chance, gamers will optimize the fun out of a game. It's a big game design problem.

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  • [–] 2 points 4 months ago

    I'll just do all the sidequest and collectables I'm in act 2 of red dead 2 and it's been three years

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  • [–] 1 point 4 months ago

    Im feeling this trying to find a crow sourced on BL4. Why the fuck would you ever make a drop rate so low that players need to invest hours if not days grinding for it? Worse, a DEDICATED drop that only comes from one source, locking you into the exact same fight over and over again?

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  • [–] 1 point 4 months ago

    It's Divinity Original Sins 2 for me. Some side quests are interesting but it is getting cumbersome and a chore for me because getting to some of those side quests are awkward, like I have to teleport my entire team across large crevasses one by one. I think I will just go straight to finishing the main quests and my companions'. I have a backlog of games I need to clear up myself!

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  • [–] 1 point 4 months ago

    The only game I ever beat was Fallout New Vegas. I'm not even talking about 100%, but simply completing the main storyline. Ever. I just get too hung up on side questing until I don't like the game.

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  • [–] 1 point 4 months ago

    I've stopped enjoying games lately but it's a symptom of my need for socialization than grinding the game. The weeks i've been more social i've wanted to olay a bit after

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  • [–] 1 point 4 months ago

    thats RS for you, the grindiest game out there. they made it grindier now, enough to cause people to have a mental breakdown and leave the game.

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  • [–] 1 point 4 months ago*

    I have extremely low tolerance on mindless grind. If I have to repeat x thing y times to have a chance at getting z, I am not gonna bother. I don't mind grind if it evolves - new mechanics, new variables, new tools, all that stuff. But just grind? Fuck off.

    I like playing Warframe. It's kinda grindy, so I don't have much and mostly play doing what I like and collecting stuff during it. Once decided to actually get certain armor as chances were high, so it shouldn't take long.

    It didn't. I think it took 6h. Got fed up with the game for half a year after that anyway. Worst part of it was that feeling of achievement was minimal compared to tiredeness I felt.

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  • Maybe capitalism has broken your idea of what success and 'doing' is, and you need some fucking therapy.

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