In a developer panel at the console game developer conference in South Korea, Harada shared his raw thoughts on the challenges on the Xbox Series S.

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[–] 3 points 13 hours ago (2 children)

Hey man, not everyone can afford expensive hardware and you don't have to realease on it.

Everyone deserves culture.

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  • [–] 2 points 13 hours ago* (1 child)

    With consoles, the console is the baseline... Adding an extra entry that is half the specs, while the competition adds a "pro" version that is beefier, makes things harder.

    Oh, and you do have to release on it. Microsoft demands parity, which is the issue. If your game doesn't run the same features, same build, same etc. on the Series S as it does on the Series X (obviously performance notwithstanding as long as it is playable as per MS requirements), then the game doesn't get published.

    Also, "everyone deserves culture" and "you don't have to release on it" is kinda antithetical.

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  • [–] 1 point 13 hours ago

    Also, "everyone deserves culture" and "you don't have to release on it" is kinda antithetical.

    Everyone deserves culture to the extent you don't impose on others. I won't judge anyone if they don't want to put in the work for series S with limited ROI. But a lot of devs do and it's nice to have that available to you for an amount that's not exorbitant.

    With consoles, the console is the baseline... Adding an extra entry that is half the specs, while the competition adds a "pro" version that is beefier, makes things harder.

    The whole point is that you have something more affordable for those folks who can only go for the affordable option.

    Oh, and you do have to release on it. Microsoft demands parity, which is the issue.

    Oh, I was then wrong there.

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