In a developer panel at the console game developer conference in South Korea, Harada shared his raw thoughts on the challenges on the Xbox Series S.

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[–] 3 points 20 hours ago

I get the feeling both the Switch and Deck benefited from the Series S.

If facing a PS5/Xx environment, console publishers that hear about performance issues would just shrug and go “Get a console or go home”. But they’re not just looking at those two targets anymore. They HAVE to account for the Series S, and maybe in future for the Deck, the Switch, phones, or even just the PS5 but in a “Performance” mode rather than Presentation.

It’s teaching devs scalability, even if that means they can’t laser focus on one system.

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