you are viewing a single comment's thread
view the rest of the comments
[–] 15 points 15 hours ago* (3 children)

If that's the extent of their AI use then that's fine I mean that's basically just googling stuff on steroids. That's all I ever use AI for.

This is why I find Valves AI disclosure tag to be slightly problematic, I don't think it really drills down enough to define what "AI used in this game" means, so then it's up to the individual developer to make a value judgment and not everyone will agree with where they particularly draw the line. We need a line in the sand that everyone can agree upon or at least everyone understands.

On a side note, how on Earth does unity not have the ability to cull shadows that are outside of the view frostrum, that's unbelievably stupid. I'm pretty sure City Skylines 2 has a similar issue.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 6 points 9 hours ago (1 child)

    Valve's disclosure policy is very specific. It's about visual assets (models and textures), audio (music and VA), script writing (not explicitly translation or subtitling either), and that's it. There is no requirement to disclose AI-assisted, AI-researched, or fully AI-generated code.

    The assets stuff also is specifically about the final game. If a studio uses AI for placeholders and doesn't ship them in the actual Steam game, it's not required to disclose that process.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 1 point 4 hours ago

    AI generated code does need to be disclosed actually, per https://store.steampowered.com/news/group/4145017/view/3862463747997849618. It's unclear to me exactly where the line is drawn between what needs to be disclosed through that and using AI for research like this, but IMO this is probably removed enough from the final product that it shouldn't need to be disclosed.

    To be clear, fuck ai, but examples like the one given are fair enough that I can't really be mad at them for using it.

  • source
  • parent
  • [–] 1 point 11 hours ago

    I'm not sure if I'm reading it correctly, but how I understood it was that you could cull anything not in an single camera's view, or you can not cull shadows at all if you are using multiple cameras. House House wanted to cull everything outside of a given distance for all cameras regardless of direction. Again, I'm not 100% I understood the problem either, but that's how I interpreted it.

  • source
  • parent