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[–] 41 points 4 days ago (3 children)

The days when success paid off for the devs, instead of getting half the team fired anyway...

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  • [–] 17 points 4 days ago* (last edited 3 days ago)

    Half?

    Modern studios barely have permanent staff to begin with anymore. It's just a revolving door of contractors led by a small team of "permanent" employees, desperately holding the direction of the project together...

    Whom the execs will inevitably think are easy to replace, fire, and do a surprised pickahu face when they then set up a new indie studio and start outselling them at a fraction of the budget.

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