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[–] 41 points 1 week ago (3 children)

The days when success paid off for the devs, instead of getting half the team fired anyway...

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  • [–] 17 points 1 week ago* (last edited 6 days ago)

    Half?

    Modern studios barely have permanent staff to begin with anymore. It's just a revolving door of contractors led by a small team of "permanent" employees, desperately holding the direction of the project together...

    Whom the execs will inevitably think are easy to replace, fire, and do a surprised pickahu face when they then set up a new indie studio and start outselling them at a fraction of the budget.

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  • [–] 16 points 1 week ago (1 child)

    To be fair, a lot of recent games have not been as good as games like the original Tomb Raider.

    Teams were making generational masterpieces with shoestring budgets and like, 50 dudes or less in a random business office corner in under 3 years.

    These days massive 500+ people studios are taking 5+ years with a budget of hundreds of millions just to drop games like Halo Infinite? Concord? Highguard? I mean sure, not every modern game is that bad, but these modern failures still caused monumental financial loss compared to what bad games back in the day might cost the studio and investors.

    I just think the teams are way too big, and the budgets are also way too big. More people and more money doesn't equal a better game.

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