This is self explanatory; to all who do not support the idea of ownership, there shall be no more funding, regardless of their game's quality.

Advice:

buy from GOG, avoid single player games which require internet connection or 3 party launchers.

Repost from reddit:

https://www.reddit.com/r/StopKillingGames/comments/1ugzirg/stoppayinggames/

you are viewing a single comment's thread
view the rest of the comments
[–] 133 points 4 months ago (62 children)

It is not self-explanatory. You needed to explain it. On its face, it sounds like it's saying to just pirate. I can get behind the message, but these three words aren't it. I know that coming up with effective, catchy slogans is hard, but this one's not going to do well.

  • source
  • hideshow 62 child comments
  • [–] [S] 16 points 4 months ago (42 children)

    Not pay and even if pirate don't promote these games

  • source
  • parent
  • hideshow 42 child comments
  • [–] 28 points 4 months ago (41 children)

    If you're endorsing piracy as a political stance in any way, I don't see it gaining traction. People need to be paid for their work; especially those who built a product for you that's meant to last and can't be taken away from you. I don't know how you convey that in a three- or four-word slogan, but I don't think this one does it.

  • source
  • parent
  • hideshow 41 child comments
  • [–] [S] 20 points 4 months ago* (5 children)

    Well if single player game needs to connect to publisher sever to play then you don't buy this game and piracy is just preservation. I'm not endorsing piracy, but not condemning it.

  • source
  • parent
  • hideshow 5 child comments
  • [–] 12 points 4 months ago (4 children)

    I agree with the first sentence, but that's what I feel this slogan does a poor job of reinforcing.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 2 points 4 months ago* (last edited 4 months ago) (3 children)

    I would argue in some ways piracy is a progressive form of demonstration against a systematic problem, and in this case the bigger studies that milk users and take advantage of those doing the work.

    So telling people not to advocate with their form of protest is a bit unfair, it takes all tactics to get change. Its a bit like telling someone not to go out and march because you don't like that approach. People should get paid, but fairly. and consumers shouldn't be fleeced....So my sympathy for the studios involved is little theres been plenty of time to talk...they didnt listen, infact they stuck two fingers up.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 1 point 4 months ago (2 children)

    It's a convenient form of protest that just happens to get you stuff for free.

    I'm not better than pirates, I am one at times. I don't pretend like I'm doing something moral. I, like everyone else, do it so I can enjoy the content while saving the money for other things.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 4 months ago (1 child)

    I have no qualms paying for products. I try make the right choices but bit by bit it becomes impossible as the tech around us becomes more authoritative, more greedy, more invasive, more enshitified, less fair.

    Streaming is a great example. Nearly all of them don’t treat staff well, they use profits to lobby or abuse their positions. I am happy to pay for content. I am not happy to pay to perpetuate bad behavior. Hence I’d like have an offline collection…but if I simply can’t buy it…then it becomes a service problem.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 28 points 4 months ago (30 children)

    People need to be paid for their work

    The dogged insistence that piracy of a corporate product impacts the pay of it's employees neglects how the wage system works.

  • source
  • parent
  • hideshow 30 child comments
  • [–] 12 points 4 months ago* (26 children)

    The wages only appear if the thing they produce creates profits for the corporation. If they continually produce something that doesn't sell, they won't have a job anymore. And I'll raise you another part of this equation. If you pirated Assassin's Creed: Shadows because you hate Ubisoft or whatever, that game will take somewhere between 35 and 65 hours for most people to finish, according to How Long to Beat. That's 35 to 65 hours that you weren't spending in some other game, perhaps a game that respects your values enough that you'd part with your money to play. Maybe that's Kingdom Come: Deliverance II or The Alters or Knights in Tight Spaces; whatever your preferences are, there's some other game that also didn't get your money because you were playing that pirated game instead, and I picked those three examples because they're recent and run a range of different developer/publisher models while still being DRM-free.

  • source
  • parent
  • hideshow 26 child comments
  • [–] 28 points 4 months ago (5 children)

    What are you talking about? Game devs are constantly being laid off even after the product they create, creates profits for the corp.

  • source
  • parent
  • hideshow 5 child comments
  • [–] a comment that isn't shown here: deleted, from someone you've blocked, or on another page. view the thread from it
  • [–] 9 points 4 months ago* (3 children)

    Eh, there are enough news reports of record profit game sales followed by massive layoffs to say otherwise. The poor allocation of resources you're talking about? Bonuses to upper management :/

    I will 100% pay full price for an indie-published game, or for a game published by an honorable corp. If that company is fucking over its development team, layed off the development team after a successful launch, or is doing some unscrupulous shit, the black flag is raised.

    If further projects by that big corp aren't funded, oh no! That's the point. Starve the bastards enough that they change their ways or give up the game.

  • source
  • parent
  • hideshow 3 child comments
  • [–] a comment that isn't shown here: deleted, from someone you've blocked, or on another page. view the thread from it
  • load more comments (1 reply)
  • load more comments (1 reply)
  • [–] 10 points 4 months ago (2 children)

    The wages only appear if the thing they produce creates profits for the corporation.

    Would you take a job that requires years to complete and forego wages until it retails?

    Nobody actually works like that.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 5 points 4 months ago (1 child)

    No, they typically don't. That's more what startups do. In the corporate world, the schedules are amortized, but the money has to come from somewhere.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 6 points 4 months ago (4 children)

    And yet there are free indie games out there that are generally better than the corp funded crap. Creators will create, no matter what happens.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 6 points 4 months ago (3 children)

    You'll find far fewer of them creating when they need to spend more of their time at a job that will allow them to feed their families. And I don't think the games I've found for free (actually free, not given away for free once as a promo) have tended to be better than the paid ones.

  • source
  • parent
  • hideshow 3 child comments
  • [–] a comment that isn't shown here: deleted, from someone you've blocked, or on another page. view the thread from it
  • [–] 7 points 4 months ago

    Having a personal taste and preference that lets you enjoy free indie and/or old DOS games is great for your wallet, saying these games are "generally better" than paid-for games funded by corporations is wild to me.

  • source
  • parent
  • load more comments (1 reply)
  • [–] 2 points 4 months ago (11 children)

    The wages only appear if the thing they produce creates profits for the corporation.

    That's entirely untrue. Plenty of people get paid to make games that flop.

  • source
  • parent
  • hideshow 11 child comments
  • [–] 1 point 4 months ago (10 children)

    Not for more than one or two games in a row.

  • source
  • parent
  • hideshow 10 child comments
  • [–] a comment that isn't shown here: deleted, from someone you've blocked, or on another page. view the thread from it
  • [–] 3 points 4 months ago (8 children)

    What? They haven't been flopping either critically or commercially. Even Overwatch 2 and Diablo Immortal, with vocal dissatisfaction from players, still made tons of money.

  • source
  • parent
  • hideshow 8 child comments
  • [–] a comment that isn't shown here: deleted, from someone you've blocked, or on another page. view the thread from it
  • [–] 1 point 4 months ago (6 children)

    You are mixing units and data at this point. Acquisitions cost money. Blizzard and Call of Duty come in the same purchase. Call of Duty had a bad release this past year. And none of those things are a measure of how profitable Blizzard games are.

  • source
  • parent
  • hideshow 6 child comments
  • [–] a comment that isn't shown here: deleted, from someone you've blocked, or on another page. view the thread from it
  • [–] 1 point 4 months ago (4 children)

    Not forever. The profits need to outweigh the losses, and the rest comes down to averages. That's how all of this works.

  • source
  • parent
  • hideshow 4 child comments
  • [–] a comment that isn't shown here: deleted, from someone you've blocked, or on another page. view the thread from it
  • [–] 2 points 4 months ago (2 children)

    Are you willfully misunderstanding at this point? Those wages come from averages and projections based on past results of how much money previous games make. If they continually don't make money, their jobs disappear, because the work they're doing no longer justifies how much it costs to pay them to do it.

  • source
  • parent
  • hideshow 2 child comments
  • [–] a comment that isn't shown here: deleted, from someone you've blocked, or on another page. view the thread from it
  • [–] 2 points 4 months ago

    None of those things can happen indefinitely. Loss leaders make up their profits on the back end; the classic example in this industry is selling a console at a loss while selling software at higher margins.

    AI is still in the investment phase. By anyone's account, this is a bubble about to burst, investing in something that doesn't generate enough money to justify the investment. It won't do that forever. I'd be surprised if it continues without a major correction in a few years. No one can predict how or when it will happen, but we've seen so many bubbles throughout history. They all need sustainable profit eventually, or they become a disaster. Gaming already had its own bubble in the wake of the pandemic, and that's where these layoffs are coming from.

  • source
  • parent
  • load more comments (1 reply)
  • load more comments (1 reply)
  • load more comments (1 reply)
  • load more comments (1 reply)
  • load more comments (1 reply)
  • [–] 3 points 4 months ago (1 child)

    Living in some fantasy land where never paying artists for their work magically results in them being compensated is pointless.

    If you want to pirate, go ahead. I have. I don't pretend it's the "moral" thing to do.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 9 points 4 months ago (3 children)

    People need to be paid for their work;

    Then they need to quit fucking over their paying customers

  • source
  • parent
  • hideshow 3 child comments
  • [–] a comment that isn't shown here: deleted, from someone you've blocked, or on another page. view the thread from it
  • [–] 1 point 4 months ago (1 child)

    I seriously don't know how you're this off mark about all of this. No one has said to pirate games from companies that doesn't do what the thread is about. It's literally only about either pirating or not playing the specific games from the companies who shut down games.

    You're on the verge of being like that Pirate Software dude who is against the SKG movement because he's so fucking dumb that he doesn't understand the extremely obvious and clearly communicated points.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 5 points 4 months ago

    Piracy of shitty AAA games sends a simple message: “These games aren’t shitty! They’re STUPENDOUS!!! But they just need to work a liiiitle harder on DRM systems to lock thieves out of it.”

    Besides, I know very few pirates that draw a firm line between AAA/indie pirating. Many will shift excuses at will to play what they want.

    My reaction is simple: Don’t play bad games. Piracy has no entry point to that equation.

  • source
  • parent
  • load more comments (1 reply)
  • [–] 4 points 4 months ago (17 children)

    I am going to be frank, most people don't care about piracy. You making it the crux of this issue is a red hearing and disingenuous. It is something a corporate shill would bring up.

  • source
  • parent
  • hideshow 17 child comments
  • [–] 8 points 4 months ago (14 children)

    Being frank, nothing will come of a movement about consumer rights if it looks like you just want to get things for free.

  • source
  • parent
  • hideshow 14 child comments
  • [–] a comment that isn't shown here: deleted, from someone you've blocked, or on another page. view the thread from it
  • [–] 1 point 4 months ago (10 children)

    Listen, as long as we allow corporations to ruin culture we will never be happy. There is no magical world where we respect copyright and corporate rule and get what we want.

    Your opinion is simply wrong for multiple reasons. That is okay.

  • source
  • parent
  • hideshow 10 child comments
  • [–] 7 points 4 months ago (5 children)

    Picture a neutral voter reading two different headlines. Importantly, picture the voter’s reaction. How they show support in legislative bodies is important.

    1: Purchases of newer video games have gone way down. Consumers are reportedly pirating them instead.

    “God, the younger generation is so incredibly entitled. People slave away on these things and they just want to steal them? Makes me think that ballot question they had about ‘Stop Killing Games’ was just about making them easier to steal. What pathetic thieves.”

    2: Purchases of newer video games have gone way down. Consumers are reportedly buying many indie games instead.

    “Wow, I should look into some of these ‘indie’ games if they’re so good. Sounds like there’s a lot of money in them now! If they spend that much on the hobby, I guess it makes sense they’d push that legislation about consumer rights.”

  • source
  • parent
  • hideshow 5 child comments
  • [–] 1 point 4 months ago (4 children)

    Picture actual headlines.

    Gaming is pricing people out of the hobby

    You don't own what you purchase

    The major players are using their monopoly powers to drive up prices

    All the major studios that make the games you love were bought up and now are being shuttered

    AI is replacing programmers and artists

    Also, we ain't winning this battle by convincing the poors to care about video games preservation.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 5 points 4 months ago (3 children)

    What game company has monopoly powers?

  • source
  • parent
  • hideshow 3 child comments
  • [–] a comment that isn't shown here: deleted, from someone you've blocked, or on another page. view the thread from it
  • [–] 3 points 4 months ago* (2 children)

    You don't have to explain to me, I already know. I said you were wrong and I meant it. There is not going to be a corporation that is not enshitified. Did you miss all of the independent studious being bought up and now closed.

    They are destroying our culture and the best you can muster is buy ethically? We are far beyond that rhetoric now. Like I said before it is okay. You have not really thought about what is going on and there is no shame in that.

  • source
  • parent
  • hideshow 2 child comments
  • [–] a comment that isn't shown here: deleted, from someone you've blocked, or on another page. view the thread from it
  • [–] 1 point 4 months ago

    More independent studios to be forced to use corporate stores to sell digital merchandise that can be revoked at any time. The only person acting childlike is you playing pretend that this is acceptable.

    I totally get it, you want to ride your high horse into the sunset. Do a us all a favor and do this. You don't have answers, you just want the status quo and we are all tired of it already.

  • source
  • parent
  • load more comments (1 reply)
  • load more comments (1 reply)
  • load more comments (1 reply)