todd, you've done it again

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[–] 3 points 11 months ago

severe input lag and a huge 53GB file size despite being capped at 30FPS

I'm not sure how being capped at 30 FPS should change any of those. Probably they went too ambitious with texture resolutions, etc. Which explains 53 GB AND the need to cap it at 30 FPS. And 30 FPS probably has MORE input lag than 60 FPS as most things only get polled every 33.333 ms instead of 16.666 (both repeating of course)

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