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[–] 23 points 1 year ago (1 child)

It's weird to me that game devs don't experiment with alternative organizational structures more often, kind of like Motion Twin; or how they're only just beginning to unionize in some places. The "capital" in game development is a little bit computer hardware, but otherwise the vast majority of value in a game design studio is the human beings and their talent and skills.

I cannot think of any other industry where the workers are more essential, and management more superfluous and replaceable.

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  • [–] 8 points 1 year ago

    A lot of the value is in the IP or existing assets/engine/codebase.

    If you are starting a new IP then fuck it you may as well go with an alternative structure over a giant corp.

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