you are viewing a single comment's thread
view the rest of the comments
[–] 4 points 1 year ago (2 children)

I agree with this argument in Dark Souls. It isn't quite the same in Silksong though. Upgrades are very limited. You can't just swap weapons and go farm upgrades for it. You have one weapon and can't upgrade until a few hours into the game, and after the one you can't upgrade again until some future point. Health and silk upgrades are also incredibly limited, and you ability upgrade slots are equally limited.

In DS/Elden Ring, you're supposed to go explore and spend your souls on upgrades. I'm Silksong there are very few real combat upgrades to be purchased. You can't just level up or upgrade weapons to get more powerful.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 4 points 1 year ago (1 child)

    I will need to play more of silksong to be able to comment fully, but I felt that, even though you could understandably say all the same stuff about Hollow Knight, I still do think that the only times I struggled in HK (on required content) I later found out about an upgrade that was available if i had looked that would have made the fight much easier (nail upgrade, ability, charm, more hp, etc).

    No, not to the same degree as Elden Ring, i agree, but I do think HK's exploration played a very similar role as it did in Elden Ring. In both games i would tell people to only bash your head against a boss if you want to hurt yourself, otherwise go explore.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 1 point 1 year ago

    Yeah, I just recently unlocked wall clinging. It feels like now there are several directions to go, but before there was largely just one. Also, because of the way charms are limited (only having two slots for each of three types) finding charms feels much less meaningful. You can only ever have two main combat charms, so you can never find something that'll let you totally change things like you may in HK1.

    Maybe it's only the beginning (I'm about 12h in, so not that early) of the game that feels this way, but yeah so far it doesn't feel like extra exploration will bail you out if you're stuck.

  • source
  • parent