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[–] 12 points 1 year ago (4 children)

You can make the case that it's not a fun use of our time but how is it not tied to difficulty? Being able to get to the boss with enough health or consummables is certainly part of the intended challenge.

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  • [–] 12 points 1 year ago (1 child)

    I haven't played silksong, but most games like Dark Souls and the like, getting back to the boss without taking damage is pretty easy. It's not difficulty, it's just time.

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  • [+] 7 points 1 year ago (1 child)
  • [–] 5 points 1 year ago

    I will say the run backs in Silksong/HK are better than, for example, DS1 for the reason you give. In DS you just run past enemies and it's trivial. In the HK games running past enemies becomes a platforming challenge. Yeah, you can still do it, but you still have to engage with the enemy even if that's just jumping over them. DS you just run past them and they almost always too slow to engage with you if you're sprinting.

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