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LET ME IN

Edit: It took 3 hours but Steam servers are stable now, I finally bought it. See you on the other side

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[–] 213 points 1 year ago* (last edited 1 year ago) (61 children)

Activision would kill baby to have people want their game so much that it crash Steam server.

Also the regional pricing is super cheap here($11), this gonna sell 10 millions.

Edit: in the payment processing screen and it just fail to process. Whelp, it's 10:30pm here, might as well get it tomorrow. Good luck everyone!

Edit: so apparently it break every major platform except GOG and Humble. That's crazy!

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  • [–] 124 points 1 year ago* (39 children)

    Hot damn, not bad

    But yeah every major studio sees these games and thinks underpaying devs, union busting, and AI garbage are gonna get them there somehow.

    Meanwhile Steam keeps making self-made millionaires who busted ass on a passion project people adore for years. Like the Balatro guy, it makes me happy to think about and I hope he's doing well.

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  • [–] 50 points 1 year ago (26 children)

    I have no clue what Hollow Knight is other than than individual people being pumped for this silksong thing. No advertising. No "hype train".

    Here's hoping success stories like this shake some sense into the AAA gaming industry.

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  • [–] 38 points 1 year ago (19 children)

    Hollow Knight is amazing. If you're into platformers or metroidvanias it's a must play.

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  • [–] 16 points 1 year ago (9 children)

    I certainly was when I was younger... Good ole Game Boy Color. Glad to see older genre's are still going strong!

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  • [–] 9 points 1 year ago (8 children)

    Wait... Older genres? Never thought of it that way but it is true that there are some new ones. When is a genre old? 20 years, 30 years?

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  • [–] 13 points 1 year ago

    The 2D sidescroller base that's at the foundation of Metroidvanias is quite a bit older than that, though, so I think it's fair to call it an older genre. Even though it is fairly evergreen.

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  • [–] 4 points 1 year ago* (6 children)

    Hm. I'd never considered that.

    I mean "arcade" games are older than most internet users. FPS and MMORPGs older than half for sure.

    Platformers are kind of arcade, but not just arcade. They defs hold a special place in the hearts of anyone who experienced the peak of online flash games.

    I know VR is technical a platform not a sub-genre but there has to be something uniquely VR that is objectively a "younger genre".

    Would Pacman VR still be an arcade game? Not sure lol.

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  • [–] 4 points 1 year ago (5 children)

    Dude, platformers like Hollow Knight were popular in arcades back in the 80s and d early 90s. Contra (87) and Metal Slug (96) are the first two that came to mind but there were tons of others.

    They were literally arcade games and adapted to new mediums like home gaming systems and computers.

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  • [–] 3 points 1 year ago* (4 children)

    Totally. I wasn't saying platformers were invented in the 00s. I was saying games like pong and space invaders technically predate platformers despite both of them being arcade games.

    Please remember I was trying to answer he question, "When is a genre old". Which is somewhat difficult with older genre's that evolved in tandem with each other.

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  • [–] 3 points 1 year ago (3 children)

    30+ years is old for sure, and platforms fit in that range.

    20+ years could be debated, but I consider that old too.

    Being old is not a negative, just a description about how long something has been around.

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  • [–] 4 points 1 year ago* (2 children)

    completely agree. I probably won't pick up another side scroller, turn based, or RTs game anytime soon... but I'm glad those game genre's are still coming out with new games.

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  • [–] 2 points 1 year ago (1 child)

    I am asking this as I am interested in how other people choose games and think about things but you choose games to buy by the looks of it or does gameplay mechanics play any role in it?

    I have been playing games since 1988 so I have played a lot of stuff during my whole life but I have never considered only buying games of a certain genre or camera perspective etc. Gameplay is what catches me and the amount of indie games in my library is proof of this. That said I mostly play to see and experience different rules and mechanics in games. Very seldom I finish a game because once I figured it out it is probably dead to me as I find something new to play. There are exceptions of course. And yes, I know I have a problem 😂

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  • [–] 3 points 1 year ago (6 children)

    How long until it gets good? I spent about 90 minutes on it last week, because the Silksong hype was rolling hard and I didnt want to get left behind, but it just felt like fumbling around and nothing really happening.

    Is it just not for me or did I not reach the good bits yet?

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  • [–] 17 points 1 year ago* (1 child)

    If you don't like Hollow Knight by the time you get to the big tower in the center of the city, you aren't going to like HK. Been a minute, but by then you should have one or two mobility skills and have fought 2 or 3 bosses.

    The game REALLY opens up when you get even more mobility skills and has some of the best traversal in my opinion. And the bosses... I think a lot of the bosses are samey and meh (unless you fight the hard modes) but the "DLC" areas are REAL good.

    But yeah. If you aren't vibing by the time you are climbing the tower then you just don't like it. And that is perfectly fine.


    The biggest tip to newbies though: Listen for the sound of someone muttering and look for paper on the ground. That is how you find the map merchant. I think it is immensely stupid that you have to find the map merchant to get an area map but... that is the game.

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  • [–] 5 points 1 year ago

    I would say if you're through Fungal Wastes and you're not feeling it then it's probably not for you. I usually don't recommend the city as a decision point on the off chance someone stumbles into deepnest first. Once you go into Deepnest you can't come back the same way, so you pretty much have to do a ring around the rosie and enter the city from the east. Which is a cool first time experience but definitely not for everyone.

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  • [–] 6 points 1 year ago

    It also doesn't click for me at first but when it click it click. I have to spend i think about 1 or 2 hours playing it not enjoying it, and then the game just suck me in till i wander every corner of it, played it twice to get a good ending.

    But if it doesn't click, i think it just isn't for you.

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  • [–] 4 points 1 year ago

    After the first boss fight. The game then removes your training wheels and you do whatever you want, in whatever order you want.

    It tough at the beginning until you get the hang of it, like playing Doom on Nightmare mode.

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  • [–] 4 points 1 year ago (4 children)

    Unless someone brings it up during their next golf game, the executive class will literally never hear about this game.

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  • [–] 4 points 1 year ago (3 children)

    I appreciate the class conscious sentiment... but this game has 500k players right now. So ~$10,000,000 in sales in 24 hours... for a game that probably had a budget under 200k.

    https://steamdb.info/charts/

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  • [–] 5 points 1 year ago (1 child)

    I doubt it was under $200k. Paying 3 devs for 7 years is likely $75-100k each per year, or around $700k on just their salaries, which they paid with their sales from HK. Then they had to pay the composer, localizers, bug testers, etc etc. it’s definitely still low budget, but not as much as the first one.

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  • [–] 88 points 1 year ago

    Because aaa developers are in the business of the business of making games. As in financing, shuffling money, stock appreciation, selling assets at opportune times, etc.. They are no longer interested in making games, they’re trying to make infinite money through an established ecosystem.

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  • [–] 2 points 1 year ago (1 child)

    Yes that's what I said, did you read what I wrote?

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  • [–] 3 points 1 year ago (5 children)

    I mean, yes, every studio wants to hit the jackpot and release a solid game that becomes a Movement that can fund about 8 years of development turning a stretch goal DLC into a full game.

    Like, I get the intent. But all you did was say "devs should make good games".

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  • [–] 4 points 1 year ago (4 children)

    The difference is that devs arent the ones in control in most AAA studios.

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  • [–] 5 points 1 year ago (2 children)

    I dont understand what you're trying to argue. The person you responded to made a point about Major studios trying to make a hit... but focusing on business principles over actual game production.

    You responded by boiling it down to "Devs should make better games" which wasn't close to approaching the point they were making.

    My point was that devs are not always the ones in control, and trying to simplify a point about business majors running studios into the ground is somehow about the development team being bad is missing the point by a parser.

    No one said Team Cherry was a AAA studio. At this point of the comment chain, no one had said anything about them at all until you brought it up. No one is trying to disparage your fanboyism.

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  • [–] 4 points 1 year ago

    Is this your first time on an internet forum? Or the internet in general? Topics often drift. Just because the post is about something doesn't mean every single thing in the comments is going to be explicitly about that.

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  • [–] 12 points 1 year ago

    The peak of my career also was definitely when we crashed Steam for a few hours during our EA launch - even though the Steam devs were prepared.

    I’m also really happy that Silksong is getting so much love from players. The team behind it truly seems to deserve it.

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  • [–] 5 points 1 year ago

    I bought it on humble because steam was broken. They ran out of keys shortly after I purchased it, had to wait a few hours until they restocked them. They temporarily took silksong off their store during this time.

    So gog might be the only one that wasn't broke

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  • [–] 2 points 1 year ago (1 child)

    Activision/Blizzard have frequently had game launches where their servers were unavailable due to demand.

    But that’s probably more due to terrible network infrastructure, than overwhelming demand!

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  • [–] 2 points 1 year ago

    Ya, that's where they crash their own server, people able to get the game but can never log in or find a match or something due to their own unprepareness. This one crash all the major storefront.

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  • [–] 2 points 1 year ago (3 children)

    11 dollars ? US dollars ? how does that cole to be ? It's priced 18 euros in Mayotte, I imagine it's the same price on mainland France but I haven't checked

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  • [–] 3 points 1 year ago (2 children)

    Regional pricing. Poor countries get lower prices so they could afford buying games and not just pirate them.

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  • [–] 1 point 1 year ago* (last edited 1 year ago) (3 children)

    What other platforms besides Steam, GOG, and Humble are there? Epic?

    Edit: Oh, you mean for non-PC, I guess?

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