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It is modded with custom command block-powered add ons

Small things like giving spiders the ability to trap you in webs, dynamic skeleton weapons, minibosses, items like low gravity boots and explosive projectiles, and more

Drop your IGN and I will add you

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I would like to share an opensource project I've been working on since quite a while, Bugrock to Bedrock is a resource pack for the Minecraft Bedrock Edition. It addresses various confirmed bugs listed in the Mojang bug tracker, such as, but not limited to blocks having incorrect or no sounds assigned, block textures being randomly rotated when they shouldn't, incorrect player hand animations, many inaccurate or missing translations, and GUI elements using outdated hover color.

In contrast to similar projects I try my best to stay in compliance with the Minecraft EULA (license agreement) to publish this project under an opensource license and to not infringe anyone's copyright while doing so. This means among other that I do not include modified or unmodified Minecraft assets, but instead directly overwrite changes I want to make using my content or those of third-parties with proper authorization.

You can find the Git repository and releases (including downloads) on Codeberg.

If you have questions, concerns or feedback, feel free to provide it in the comments. The project is also open for contributions, but I still need to set up a contribution policy, but you can open pull requests, etc., nonetheless, and I will address all the necessary details directly (e.g. generative AI usage, licensing, attribution, etc.).

Pack icon of "Bugrock to Bedrock" displaying the text Bugrock in Minecraft title font and in the background a 3D model using the missing-texture texture.
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cross-posted from: https://reddthat.com/post/76256590

I've tried to do research and found games that exist, but not many opinions on them. I don't wanna rely on one singular opinion just to find out that the game is for them but not me. Classicube ie too simple. Cubys is like Minecraft's Arch, and Luanti with Mineclonia seems the most promising, but have done the least research from. Eaglercraft isn't fully open-source liscense-wize, Android java launchers like Mojo use too many resources, and PC launchers require a Minecraft install and a Microsoft account. I don't wanna just straight up pirate the game directly either. How are your experiences woth those complete alternatives?

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grief rule (sh.itjust.works)
submitted 1 week ago by to c/minecraft@lemmy.world
 
 
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I've been looking for a non-web based Minecraft skin editor and have only found MCSkin3d which was last updated 8 years ago. It did work for my needs but when I used it I was on Windows but I switched over to Linux so I had to use Wine to still use it. It works fine on Wine but I was wondering if there could be one native to Linux. All I can find are web-based ones and most aren't open source either. Funny enough, I found out MCSkin3d is open source but again, not touched in years. If I did have the technical know how, I would love to make a Linux port of it and maybe modernize it a bit.

Does anyone know of one? If not, I guess I better start learning how to code a Linux native version of MCSkin3d.

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We just did a full watch-through of Adventure Time with the kids, and we were inspired to model all of Finn's main swords. We wanted to follow the constraint of keeping them pixel-aligned like a vanilla swords, so we had to make some shape compromises, but I think they worked out! The list we worked from is here: https://adventuretime.fandom.com/wiki/Finn%27s_swords#Main_swords

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minecraft has confirmed it in minecraft live

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After posting the things from my 1.21.X base, (and due to my reddit ban) I decided to FINALLY plunge back in to MC YT Content Creation. "Back in" because I had this very series wayyyyyy back in 2011/12 when the game launched and while I had fully intended to keep doing MC Let's Play content, life got in the way. (kids getting into that loud phase / legal issues surrounding my now estranged sibling / jobs not lining up with time to film).

Every update would pass and I'd say "I'm gonna do it this time!" but never did. Well now I have! It's a bit of journey, and I'm learning as I go, but I'm taking it seriously.

The new map for my SMP is up and I'm filming as I go, so, now that I'm about to be 5 episodes in, I'm inviting you all here to take a look. I'm not monetizing (yet), so don't feel like you need to sit through AD reads or endure YT commercials for my sake. This is a great opportunity to get in on the ground floor of a new(ish) creator, if that's something that interests you! Hope to see you there!

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EDIT: Ok of course as soon as I post this I get a trident. But, I definitely had to change my strategy up. I found a river biome at night and used a rinse-and-repeat strategy of generated as many drowned, killing any trident holders, then going really high up with an elytra and despawning them. Still, I had to kill like 7 more trident holders before getting one, which only reinforces how unlucky I was (<5% worst chances). That is---10% of people have killed as many drowned as I have without getting a trident.

Original:

Not a support thread. I've killed like 15 drowned holding tridents with a Fire Aspect II, Smite V, Looting III sword and gotten zero tridents. The wiki claims 11.5% is the success rate with my enchantments, but plugging that into a binomial distribution puts my case in the unlucky 15%. I refuse to cave in and build a useless farm for just this item. (I've found 4 trident-holding drowned in the last hour, so the number is higher).

It also doesn't help at all that drowned do not spawn in our Realm, unless you find some underwater ruins. It might be due to some chunk loading elsewhere from a Zombie Piglin farm (I blame my friend), but surely that's more than 15 chunks away? Ugh!

Fucking Mojang...

Cool pic provided as a reward for reading that drivel

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The enhanced version of ClassiCube seems to handle the low amounts of VRAM better than the Classic version, which is nearly unplayable. It seems like that’s where the actual development is happening.

You can change controls, use resource packs, join multiplayer, chat in public, save worlds, place liquids, custom blocks, change skins, go into third person, fly and speed hack, change graphical settings, and play custom plugins on servers. Cons are that download speeds on servers can be low (resource packs are 2012 speeds) and you can sometimes run out of sysRAM or VRAM while joining a custom world once leaving a lobby.

The game also freezes up at times during loading. This could be helped by using a second thread to actually do this work and give the user a more interactive progress screen for any behind the scenes stuff, which is currently opaque. Besides that, it’s really impressive, and much more than what I expected from the old 3DS with only 128 MB RAM and 6 MB VRAM.

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Still no news on Vibrant Visuals for java editon :/

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submitted 2 months ago by to c/minecraft@lemmy.world
 
 

Had to make myself a place to live at a satellite base. I’m very happy with how it turned out. Done in vanilla survival

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Do you have any minigames in mind that you used to like which you cant play anywhere anymore? Suggest them here, from these suggestion we will hold a vote and recreate the minigame, open source it and host it!

As an example we already remade a basic version of the old Cores and BowBash. To discuss or for more information you can chat in the Matrix space or come try the modes on goodoldmc.com

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You may have seen my earlier post saying that i was trying to bring back some old gamemodes that became lost in time, Cores is now playable again after many years as ReCored!
Modrinth waiting for aproval https://modrinth.com/mod/recored

I also have it running on my server if you want to try it IP: goodoldmc.com

If you can contribute in anyway or want to discuss and/or add other old gamemodes to be remade, i invite you all to the matrix space

recreated map from gommehd
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Edit: its working now https://github.com/Arda501/ReCored

Maybe you remember a gamemode from the 1.8 days called Cores or under a different name. The one I grew up with was played in a German server called gommehd.net, the mode has been gone for years and they even declined to sell me the code and I could never find a different server with it.

Cores is similar to bedwars, but always only 2 Teams of various sizes, each team has 2 Cores (beacons) as long they exist you have infinite respawns and once they're mined the game is over. Mining a core take a long time and thus defending it is fairly easy and you have to build and attack with multiple people to successful mine one. This results often in either matches that are over in an instant or that go on for so long that all islands become fully build and overtime the battlefield starts looking like world war 1 trenches. There is some loot on the map, in middle and outer islands and at certain times other loot and bosses spawn, this makes it kind of similar to a moba, you can farm and make your team stronger which will often be needed if both sides are good enough.

I'll admid that the whole code will be mostly vibecoded as I can't code much but since its a fairly simple mode I expect it to work well, I already got the basics working and will open source or and host it on my own server aswell once it's finished. If anyone would like to help make maps for it let me know, you can see an example in the picture, its islands based.

Are there any other old gamemodes that have become lost in times you guys remember? After this I'm going to start recreating a nieche mode that was called bow bash, and I plan to make my server an archive of these old gamemodes of there's enough interest

I'm recreating an old gamemodes and going to host them, first is Minecraft Cores!
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3 and half years of AlphaAnarchy.org a Beta 1.7.3 Minecraft anarchy server
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Hey guys, we're trying to build the next-gen gaming server host, where people would pay by-the-hour, instead of monthly, to save on costs.

We're in public beta, and we'd happily host your Minecraft games, if you'd like to play with your friends, family and team, in exchange for feedback on reliability and service as a whole.

The website is https://warp.cool/

My Discord @adamwarp

Just let me know if you're interested, and I'll assign you your credits.

Your feedback would be invaluable to us!

(Factorio players welcome as well)

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did you use a random or pre-selected seed?

did you allow friends or play solo?

will you reset chunks to make room for new biomes/terrain features with updates?

what mods did you use?

what difficulty did you select?

what gamerules did you change?

how long has it been going?

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i looked everywhere on the internet for people that downloaded them i tried everything scanning my devices asking people and website archives but unfortunately i lost most of my old mcpe maps that i made almost 10 years ago (zombie island, one block challenge, and overworld end cities a megalopolis adventure) these pictures are the only thing that i could find this is a tribute to my childhood projects that no longer exists i hope all enjoy !

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My Base "Tour" (www.youtube.com)
 
 

So, Apologies for my rambling, and zonked nature. It was very late and I had some con flu from visiting FanExpo Boston last week end. (So I was a bit loopy.) I'm also trying to learn Davinci resolve so hopefully future videos will look/sound better.

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Hello again! A couple of months ago I dropped in here with some builds and the response has been amazing. Well, I'm here today to inform all of you that the server those builds are from is about to update to one of the newest versions, and that means we are starting a fresh map! We have a bit of a problem however: "Lack of players." Our server owner has mostly moved away from Minecraft, (for now) and as her and her husband and her friends were half the server, this has left a bit of a void in our community.

Rather than violate rule 3, I will simply describe the server and if that server is something that interests you as a player, perhaps we can discuss further steps privately. The point here is to seek out new players, and to that end, you'll need to know what we are about.

#A Sharp Miner, The Who:

ASM is an "18 plus" server, however, as some of the members have children of their own, they occasionally play on it. We are generally left leaning in ideology, and have a strong "personality type first" attitude toward the whitelist. We are almost all MBTI type INXX's (I myself am an INTJ, our server owner is/was an INFP) and do not like drama.

It is preferred that if you apply to join, you are serious about game play. We are looking for players who have a passion for their builds, not folks who are just popping in to check the latest update, slap together a dirt hut and then not play for several months, or until the map resets. We are accepting redstone savants, lore builders, explorers and/or minigame mavens. Filming on the server is allowed and encouraged!!

#The Culture:

We do have a series of QoL mods installed, but otherwise run fairly vanilla. Our server is set to hard difficulty. We usually pre generate chunks out to about 1500 blocks from spawn, and our world border is set to 50K. We do have the sleep limit set to half the server, so it is advised that you keep a bed on you at all times, when out exploring. (people not in the over world are not counted.) We do NOT have a user economy, as such. Instead we have a community storage area, and any "shoppes" at or around spawn are free to take from. ("tip jars" are allowed however.) If you would like to charge for any items, you may set up such shops at your personal base. The end is locked until about a month or two into the server, to allow players to explore, enjoy the early/mid game, and generally "Gear up." Our server map (An external browser based plugin called Dynmap) is also locked until after the dragon hunt, for similar reasons. Server seed is known only to server admin and the owner. At the end of each map, it is saved and posted in our servers' discord, and usually hosed on a google drive, or drop box, for use in single player. All bases must be at least 250 blocks from spawn and 50 blocks from each other, unless you happen to be double/group basing. (this is to avoid drama) Mines are a bit more lax about this rule, but do try to keep it "under your base" or stake a claim farther out where it will be less of an issue. (we've never had any, TBF, so use your best discretion)

Generally, we have the usual rules: don't be a douchebag, don't be a bigot, don't greif people, clean up after your pranks, PVP is on, but should be consensual, you know the drill. If a creeper blows it up "near civilization" please refill the hole, don't hog/raid all the structures, within reason, etc. We try not to build duplicate public farms, however, you may earmark any farms you personally build as private, in which case this does not apply. If you build a "better" public farm, the old one may be decommissioned.

#Our Community

We have a discord server, and chat is usually logged to that, however the pugin is a bit borked at the moment. We occasionally run events (in game) in line with the holidays, but it's pretty relaxed. We have a couple mods specifically for fun like a /joke command, Troll machine, and if there's more than 3 people on a game called "Man Hunt" begins where you have nine minutes to find and click on another player designated. Fabulous prizes go to you if you succeed; The same goes to the chosen player if you do not. It's actually a great way to get some hard to find items!

So this is what A Sharp Miner is about. Again, strictly speaking, this is just talking about the server I play on and what it's like. No obligation or pitches are in anyway intended. If this server sounds like something that appeals to you though, feel free to shoot me DM, and we can discuss options for onboarding you to the whitelist/contacts for the Admin team.

#What are your servers like?

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