Out of interest what's the hourly rate for a Minecraft server?
Are we talking pounds or pennies
Out of interest what's the hourly rate for a Minecraft server?
Are we talking pounds or pennies
do you have to use discord?
How do you plan to handle large worlds that are used infrequently? What's the plan for servers where multiple people may want to play but not at the same times? What's the story around importing existing worlds and exporting worlds? Will you allow mods? You may want to add your domain to the Public Suffix List.
How do you plan to handle large worlds that are used infrequently?
We’ve implemented Google Drive and OneDrive integrations so you can offload dormant servers to your own storage to save on hosting costs.
Performance-wise, we’ve tested worlds up to 20GB without issues. Spin-up times are slightly longer at that size, but in our European and North American test runs, start times stayed comfortably under 10 minutes.
What's the plan for servers where multiple people may want to play but not at the same times?
We have server collaborators, allowing you to add multiple admins who can start and stop the server whenever they want.
Currently, the hosting cost sits entirely with the server owner, but we are planning community server features where groups can split the bill.
What's the story around importing existing worlds and exporting worlds?
Already fully functional. Both importing and exporting are handled directly through Game Saves.
Will you allow mods?
We already do, as long as they are within guidelines. You can drag and drop your entire setup, and active testers have full access to edit and manage server files directly.
Do you have any other questions, or specific features you'd like to see added?
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