[–] 5 points 2 weeks ago

if you're on windows, you can try searching with qbittorrent's built in search

You can also find a lot of stuff in the Internet Archive, though download speeds are slooooooooow - https://archive.org/details/ps3-games-part-2

Vimm's lair has a bunch of games, too, but it limits downloads to 1 at a time, they're all self hosted.

You can also search for sites on Yandex.com, they still show pirate sites. Be sure to have uBlock Origin on your browser

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  • [–] 44 points 2 weeks ago (3 children)

    David Ellison and Ynon Kreiz sent a memo to the newly enlarged staff, informing them they will need to start coming into the office more regularly or stay home forever.

    How dare they not offer 100% of their life towards company profit????

    [David] Ellison, with help from his father [Larry Ellison, Oracle CEO] and sovereign wealth funds from Saudi Arabia, Abu Dhabi, and the UAE, bought the studio for $110 billion and took on $80 billion in debt.

    Boy, I sure hope daddy doesn't get fucked over in the AI datacenters contracts, it'd be soooo baaaaad for Oracle and Skydance!

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  • [–] 2 points 3 weeks ago

    Across those runs, regression-hunt produced 25% fewer false-positive findings than the baseline, with a 95% confidence interval of 14% to 38%.

    What were the baseline numbers of false positives? No mention? Silly me, expecting some rigor in numbers that make AI look good

    I checked the Scapy repo linked, no mention of how many false positives there were before and after. The only concrete numbers are

    Eleven search runs across 670 agent sessions reported 471 crashes and bugs, which deduplicated to 265 distinct bugs. Of those, 129 went to the maintainers (92 private reports, 37 pull requests); as of Sep 14, 2026, 80 patches had been merged (85% of patches) and 89% of reported issues were resolved.

    So, of the 265 bugs, 236 were fixed. Those are the only concrete numbers we got.

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    Reminiscing on how kids of the 80s, 90s and 00s can all get games of their respective times via emulation and piracy, but anything inside Roblox is likely to be inaccessible when present day kids become adults and look back with nostalgia

     

    Post title at limit, but meant to be peak tactile feedback in computer storage.

    The space saved from being thin made it bad for looking up and finding a specific disk within a stack, tho, as it couldn't fit an end label

     

    I started playing this game not expecting much, but I was pleasantly surprised, because it's a solid game by itself, despite its age. It's not all sunshine and rainbows, but overall the game is very well done. There is no nostalgia here, I never even saw this game on the few shareware discs of the late 90s that I had. I played the GOG version, but it's also available on Steam.

    Keep in mind that 1996 was the year Quake and Duke Nukem 3D were released, so a number of less technologically impressive games were more easily ignored by players. It's also interesting to note that the game began development under Apogee, but ended up sold to Inner Circle, who finished the development.

    The good stuff:

    • Really good looking pixel graphics
    • If you like violence and gore, there's plenty here
    • Death sends you back to the last checkpoint with full health - the only setback is that you lose 20% of your cash and some enemies respawn. I never would've expected this mechanic in a game from 1996
    • Levels will take around 15-25 minutes to finish the first time and offer a good variety of platforming and exploration
    • Plenty of speedrun possibilities - jumping is much faster than walking, shooting while walking allows you to rapid fire by tapping a direction, dying can be a time saver.^[Judging from the times available at the archived Hall of Fame, a legit run can be done in 41 minutes and possibly less (#18 Locritani Nicola's time is 0:41:40). There are a number of sub 10 minute entries, which means there might be some exploits or level skips - or those fellas actually cheated and got away with it :)]
    • Decent enemy variety
    • Only bugs I've encountered were sound related, and only twice during ~5h of total playtime
    • My overall feeling regarding level design is that they're well done for the most part, with some light puzzles and help from the friendly ape aliens. Only 2 times I really felt like I had no fucking clue of what to do or where to go.

    The meh:

    • I can't enter the hall of fame at www.alienrampage.com anymore :(
    • The fucking camera not following you properly while you're jumping
    • Money is only used to buy ammo, no shop sells health packs
    • Action keys can only be remapped between CTRL, ALT, SHIFT and SPACE BAR.
    • Couldn't get a XInput controller to work with the game, the analog kept reading/inputting up for some reason. The face buttons worked fine, tho.
    • You're better off playing with the Numpad instead of the arrow keys - easier to aim. Also, the camera will only pan downwards if you're aiming down (1 or 3 on numpad), crouching won't do.
    • Most of the free ammo you find on stages is to renew your bolter, which has regenerating ammo.
    • The first boss is much harder than the 2nd, the latter is only hard because of bats.
    • Saving is only between levels. Can't replay levels unless you load a game for that specific level.

    The shit:

    • Fucking bats
    • No music. Not a bug or a version problem, the only bit of music in the game is in the short opening cinematic.
    • Some levels are really asshole-ish in design, this happens more later on. Lots of leaping towards places you can't quite see. The last 4 levels have some mines that are like 5x3 pixels.
    • Tiny enemies that swarm you will shred your face in no time
    • Armor and Cloak powerups border on being useless, given how short their effect is (i think 15 seconds?)
    • The levels where you pilot a ship. The last level even crashed the first time I actually beat it, after 20+ deaths.
     

    When going through the list by platforms, it will also list games that got relisted, though some lack the [RELISTED] tag but are being sold as packages with other similar games (Doom 1+2, Heretic+Hexen), as remasters only (Soul Reaver 1 and 2, Metal Gear Solid 2) or as a "final edition" with all updates and DLC as if it was a different game (Super Lucky's Tale, Street Fighter 4)

    For every online-only game, the reason was a matter of publishers no longer being able/willing to keep servers running - Super Monday Night Combat is a peculiar case because the reason for the shutdown was that their netcode didn't comply with European GDPR

    For single player games, the most common case is copyright imbroglio. There is also the case of Tax Heaven 3000, which was delisted from Steam before release, but it remains available on itch.io

    The lists also contain the shovelware asset flip clones, like "The Last Hope" which surprises nobody when they get delisted, really.

     

    Patrick was the man that actually started coding what would become Warcraft: Orcs & Humans before "real" development began. Some highlights:

    • The main motivator for the game was "Dune 2, but with multiplayer"
    • While there were plans for making it a Warhammer game, most of the team was against that idea, wanting freedom and being burned out from previous work with DC
    • The name "Warcraft" was idealized by Allen Adham, who wanted a game series of historical conflicts
    • The game originally allowed you to select as many units as you wanted, but that was later limited to only 4

    Part 2 - https://www.codeofhonor.com/blog/the-making-of-warcraft-part-2
    Part 3 - https://www.codeofhonor.com/blog/the-making-of-warcraft-part-3

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