[–] [S] 1 point 1 month ago (1 child)

I wondered about that level navigation part, whether the path forward was clear enough or not, because my 11yo nephew, who is not a gamer by any measure and very rarely gets access even to a smartphone, didn't have trouble seeing that lower part of where she was supposed to go.

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  • [–] 5 points 1 month ago* (1 child)

    So Godot STILL doesn't let you treat the InputMap.Actions as an editable array? Why? I remember suffering like hell to allow players to have main buttons, secondary buttons + gamepad rebindable keybinds, all because I couldn't simply do something like InputMap.set_action("action_jump", 1) = "whatever"

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