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[–] 114 points 6 months ago (7 children)

More expensive than the base-level Xbox/PS controller, but cheaper than their pro-version - as well as the Joy-Con 2s.

I'm down for it, nobody else is doing trackpad controllers after all.

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  • [–] 62 points 6 months ago (2 children)

    IMO it should be compared to the pro controllers, since it has back buttons and Hall effect sticks

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  • [–] 56 points 6 months ago* (1 child)

    Not “Hall Effect.” “TMR” specifically - it’s an even more advanced version of the magnetic field measurement used for Hall Effect but distinct.

    Uses less battery power, too.

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  • [–] 12 points 6 months ago

    I think the main advancement and attraction of the TMR technology over Hall Effect is the better battery power usage. I wasn't aware that it is even more sensitive to movements and changes than Hall Effect, according to the linked article. But don't know how much the differences in battery usage and sensitivity are.

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  • [–] 13 points 6 months ago* (last edited 6 months ago) (3 children)

    Not with two of them, but the Dualsense does have a trackpad.

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  • [–] 18 points 6 months ago (1 child)

    I find that trackpad icky. I hate how PlayStation users have been forced to mash the mushy button that it is for the past 10 years.

    It’s never lived up to the potential.

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  • [–] 4 points 6 months ago

    I own a dualsense. I've always loved its trackpad for mouse cursor control in games that are less controller friendly on PC, but ever since the steam deck and it's split trackpads, I'll never look back. The split pads are such a superior option, especially with the way they work with the steam deck's on screen keyboard, or for aiming in FPS games.

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  • [–] 55 points 6 months ago (6 children)

    The leaked review also lists several controller features. These include dual trackpads, magnetic TMR or Hall effect thumbsticks, HD rumble and four back buttons. The controller is also said to use a wireless dongle that doubles as a magnetic charging puck.

    We don't need the "leaked" video for that. These are officially confirmed features of the controller, with a video and web page dedicated to the controller by Valve.

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  • [–] 7 points 6 months ago (3 children)

    Anyone else read 'four back buttons' and think "why do you need so many ways to return to the previous menu screen?"
    Just me?

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  • [–] 6 points 6 months ago (1 child)

    They don't have the same limitations that you have on a console. Steam input allows you to bind any button to the following things:

    • keyboard buttons
    • mouse buttons
    • controller buttons
    • system actions (volume, power, etc.)
    • controller actions (controller slot toggle, controller power, action layers)
    • steam actions

    And probably one of my favorite but underutilized:

    • Games can also provide custom actions that show up in the button bind menu, and they can be basic things like "jump" or really bizarre things like "make character think." Games can have built-in action layers as well, so you can bind buttons multiple times for different layers such as "in combat", "in a menu", "dialog", etc. which means you can have contextual actions be different to match your comfort (think PlayStation × vs o regional differences in-menu and in-game where o is confirm in menus but × is the main action button in combat).
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  • [–] 2 points 6 months ago

    Steam Input is awesome, and rarely gets the love it deserves.

    I remember what it was like back when it was a toss up as to whether or not a game was going to recognize my controller without some additional program that maps keyboard keys to controller bottoms.

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  • [–] 3 points 6 months ago

    The cool thing is, that you can assign the buttons any function. I use RetroArch on my Steam Deck and the back buttons have some special functionality, such as open the RetroArch menu itself or enable / disable fast forward or slow motion. That's good to have, so that all other regular buttons can be used as a regular joypad without changing their functionality.

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  • [–] 38 points 6 months ago

    I was hoping for less but bracing for more.

    Let's see if that price is true.

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  • [–] 13 points 6 months ago (3 children)

    I like my original steam controller but that is a lot. I need some more cheap controllers tbh for co-op games like overcooked. Also need more good local co-op games because it isn't something I have really bought much of before as I always play on my own or online. But if my partner has friends over we only have my PC.

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  • [–] 8 points 6 months ago (1 child)

    8bitdo lite 2 was my solution for a 4th co op controller.

    However it looks like it's 40% more expensive than when I bought it in 24... maybe scratch that advice.

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  • [–] 1 point 6 months ago

    they have gotten too big and aren't as good. I have the pro 3 and it comes with alternate face buttons which all shattered, and the squish to click toggle on the triggers pops open during use which made me fail the one attempt that was going good at the final ghost boss in GoW:R. Also had the pre hall effect model of the xbox layout controller and the under paddles shattered just being used as jump and interact.

    The older snes/sfc style controllers still tank hits like nothing else and will probably outlive me.

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  • [–] 10 points 6 months ago (1 child)

    Touch pads and back buttons. I don't have any gamepads with this many buttons. Once I get one I'll try less gamepad friendly games with community layouts

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  • [–] 5 points 6 months ago

    Still worth it to me. I love the idea of playing Civ 5 on my couch with this controller like I do with Deck.

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  • [–] 5 points 6 months ago* (last edited 6 months ago) (3 children)

    This is a complete tangent, but can anyone identify the software / platform that website is using? Is it just a WP theme?

    Edit: Thanks ya'll for the replies

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  • [–] 5 points 6 months ago

    It looks like it, yes. Their source code references:

    https://videocardz.net/wp-includes/js/jquery/jquery.min.js?ver=3.7.1
    

    Which is a Wordpress url.

    It’s not proof, but it’s pretty strong evidence.

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  • [–] 11 points 6 months ago

    $70-80 felt reasonable. $100 is a steep ask.

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  • [–] 3 points 6 months ago

    The price is painful but theres nothing else like it, im gonna buy it when it launches

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  • [–] 9 points 6 months ago (15 children)

    Oh no, I can't believe that. 100 Dollars is a lot of money for a gamepad, even though it is exactly what I was waiting (and hoping) for years. I thought it would cost 70, and was ready for 80 if neccessary. I said 90 would be the maximum limits... Oh no, do I have to break my word? Man 100 is tough. Maybe it will cost 90 Euros... maybe I don't have to break my word...

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  • [–] 11 points 6 months ago (9 children)

    It is if you compare it to a regular controller, but from what it offers - touchpads, back buttons, hall effect sticks, gyro, full remappability etc - it's more comparable to something like the PS5 Edge and those are almost twice the cost.

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  • [–] 6 points 6 months ago (8 children)

    There are controllers that offer almost all off this such as hall effects, back buttons, gyro, full remappability, even including a dock and a builtin memory to save settings, just without the touchpads. In example the 8BitDo Ultimate 2 Wireless Controller and it costs only $55.99. I am not saying it is fully equivalent (clearly it isn't, as touchpads are missing and a few little features off course).

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  • [–] 4 points 6 months ago (6 children)

    If you don't care about the back buttons, the Ultimate 2C is $29 and has Hall Effect joysticks.

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  • [–] 5 points 6 months ago (5 children)

    That's not the only difference. The non C version has TMR over Hall Effect, which is better (although I doubt it is noticeable in daily life). It also has gyro, which was one of the main selling points to me at that time and it can be configured with their newest iteration of software (although I had to do this in a virtual machine as it does not support Linux). And the non C version comes with a Dock too. Just wanted say that, because someone might want to buy in order save money (huge difference!), but it should be an informed decision.

    There is a chart showing which of the 3 models support features. I remember it was hugely confusing when I purchased it: https://www.8bitdo.com/ultimate-2-wireless-controller/

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  • [–] 2 points 6 months ago (4 children)

    Good point. Is the gyro working on Linux? Last I heard it didn't work with the 2.4ghz dongle and only with Bluetooth.

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  • [–] 2 points 6 months ago (3 children)

    I have the Ulmate 2 Wireless (using 2.4ghz), which is different from 2.4ghz named variant, and the Bluetooth variant. I don't know why they are making it this complicated. Unfortunately there is a huge problem with this, and its not the hardware but from software side. I think it works on Linux, but...

    The controller has multiple modes. The Xbox mode is the default one and behaves like a Xbox controller. That means in this mode no gyro is available. To activate gyro, we have to be in Switch mode, which on the other side deactivates analog triggers (I think). And in the Switch mode off course the programs and applications do not see it as an Xbox controller and activate different options and modes (I suppose, because I do not use that mode).

    In the end, I do not want to deal with the different modes and use it in Xbox only. That means I don't use one of the main functionalities I purchased the controller for. Other than that, its basically a better version of my previous Xbox 360 / One S / Series S controllers. I didn't want bring up this issue, because it was not really relevant to the price point I was making, as this is a software logic / development issue. Besides this one issue, I am actually happy about the controller and use it on Steam and for emulators in general on Linux. Just without gyro...

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  • [–] 2 points 6 months ago (2 children)

    I have the same controller. With newer firmware, if you hold B while turning it on, it starts in D-Input mode instead of X-Input or Switch. That should enable analog triggers and gyro at the same time.

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  • [–] 2 points 6 months ago (1 child)

    I have to enable that mode each time I take the controller off the dock, right? Also not all games support D-input Sony mode, and controller is seen as a different gamepad depending on the mode. I do not want switch between the modes depending on what I play. I really dislike the idea of multiple modes and is something don't want to deal with.

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  • [–] 2 points 6 months ago

    Yes, unfortunately it has to be done each time. Annoyingly it doesn't work as it's being taken off the dock, so I have to turn it back off then hold B and turn on again.

    I've been lucky that Steam maps the controller to just about everything I play. I see where switching modes all the time would get irritating quickly.

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  • [–] 2 points 6 months ago

    It’s not fully comparable. Basically Microsoft, as it seems to be the default, messed things up by making the Xbox: sure, before that the computer gamepad situation was chaotic, but after, they created the de facto standard that is the Xbox controller. Is a feature on that controller? No? Well, nobody else will have it then. Back buttons are really just there for ergonomics because with a thumb over each stick you get no access to face buttons but back ones can be remapped to those. It’s cool! But also the only thing they can really do. Steam Controller/Deck? Thanks to Steam input, more or less anything you want! Mouse click? Sure. Pop up menu with a bunch of options? Obviously. The game supports Steam input? Then you can bind them to anything the game offers. As a super basic thing, you end up with a controller that has two analogs, a d-pad, “not anymore start and select”, a “home” button, 4 face buttons, two shoulder buttons, two triggers, two trackpads, a gyro and four back buttons. I have a GameSir Cyclone 2, and I’m eagerly waiting for the Steam Controller 2 as it’ll be a meaningful upgrade even if at first glance the only missing feature are the trackpads.

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  • [–] 3 points 6 months ago (4 children)

    Probably 120€ if you add shipping from the US and VAT to it. The weak US$ helps a bit so maybe 110€.

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  • [–] 4 points 6 months ago (3 children)

    The Steam Deck had a European release. Will probably be the same with this one.

    Earlier today (or yesterday) the Steam Controller page on Komodo, the official Asian reseller, went accidentally live. I'd say that's a good indicator that they're gearing up for a more or less worldwide release with dedicated shipping centers.

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  • [–] 1 point 6 months ago* (2 children)

    Still needs shipping and the US prices given are usually without VAT, which means another ~20% on top.

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  • [–] 4 points 6 months ago

    $40 more than I'd personally pay for it, imagine buying controllers for the family or for your home setup and choosing these and having to pay $400 for just 4 of them. Too gougy for me. 8bitdo at least is reasonably priced and who knows if/when there will be clones.

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  • [–] 2 points 6 months ago

    Really hard ask in CAD, especially since I'd want two so my partner has one. Hope the price is not true but, honestly, I was kinda expecting that price point.

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  • [–] 1 point 6 months ago

    I'm open to it but it's gotta be a phenomenal controller. I built an htpc with some old parts and found controllers over Bluetooth spotty and using their dedicated 2.4 dongle to be good but if I want multiplayer I need a dongle per controller.

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  • [–] 1 point 6 months ago

    Nah. Hated the first one. Spent so many hours in so many games forcing myself to use it and never liked it for even a second.

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  • [–] 1 point 6 months ago

    I wonder if old Valves leak on purpose

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  • [–] 1 point 6 months ago

    Hard to justify what that will come to converted to CAD. That will be 1/4 of a Steam deck (1/3 of a Steam deck when it has gone on sale).

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  • [–] -1 points 6 months ago

    Massively hard pass.

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