I 100% recommend Shapez 2. I bought it during early access but even then it felt complete enough that I got my fill of it. Imagine my surprise right now when I discover it had a 1.0 launch. It's an exceptional factory game because it strips the genre down into the most fundamental aspects of factory building and then implements those key aspects with perfection. It's the purest form of factory builders. No exploration, no collecting resources to build bigger factories, no time limits, no combat, very little space restrictions (99% of the time your own builds are what get in the way). You just build factories that build shapes and then you build ways to get those shapes into the vortex and that's the entire game. Conceptually simple, elegantly designed, very customizable and can easily get very complex.
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I played a ton of pre-1.0. It's SO good. What an astronomical leap from Shapez 1.
I'm stoked to dig into 1.0 of the sequel, the new mode looks cool
I know what I am doing my two hours of gaming time today!
I played Early Access and even as an avid factorio player I wasn't convinced.
There is something that makes it meaningless in the fact we are just building shapes.
In Factorio, if I create a battery factory I just automated a core component for a specific range of items and technologies.
In Shapez, you make an arbitrary shape and that's it.
It wasn't for me.
Now I will give it another chance and I totally understand that to some it might be a purer form of factory management games, but to me it will probably lack purprose.
Interested to check the Manufacture mode though.
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