Isn't the last obstacle to switching fully to Linux as a gamer, DRM-enabled games?
With the events that has unfolded, it makes me ick everytime I use Apple and Microsoft. But I am so deeply connected to them
Isn't the last obstacle to switching fully to Linux as a gamer, DRM-enabled games?
With the events that has unfolded, it makes me ick everytime I use Apple and Microsoft. But I am so deeply connected to them
My dream Linux gaming setup would be a fully configured isolated container that can be run on any host OS. Games are the prime candidates for containerization because they're all proprietary, and there's absolutely no reason a game needs user level permissions or to interact with any other program on the system.
Imagine if you could just pull the OGC container from a public registry on your distro of choice, run your game, and then just shut it down when you're done.
I suspect the biggest barrier would be sufficiently low overhead GPU access though.
This is basically how steam on Linux works.
Windows games are run inside wine
Wine is run in a container (they call the tech pressure vessel, the version of the container most games use is called sniper)
Linux native apps are not forced into a container, except they are on steamos, so guess its coming everywhere later
The container is based on ubuntu
Linux native apps are not forced into a container, except they are on steamos, so guess its coming everywhere later
I think they actually are by default. Steam Linux Runtime has been around for quite awhile, and if I'm not mistaken, it's basically just a container full of either Debian or Ubuntu.
The nice thing is you can give a container full hardware access if you wanted too. So if perf was a must, just steal the whole GPU for the container.
Though my ideal would be sidecar container to base desktop container. Just share what you need bus, and device wise.
Pretty much how AMP by CubeCoders works. It's all docker containers
idk docker has so much weirdness edge cases you have to build for, that you can do but I feel like a game should be pretty easy to just statically compile and call it a day. but I guess steam already has their runtime that tries to do the same thing
Good initiative, not the best name.
Open Geospatial Consortium (also OGC) is leading in its domain and has been for years. https://www.ogc.org/
The Linux community comes together and tries to solve problems together? Instead fighting each other... Okay, that's a new one for me.
Where have you been, the cave?
Linux community have been solving problems together since the dawn of time, despite the bazillion different standards they endorse on their own, they collaborate with each other.
Take a look at KDE & GNOME. They are opposed to each other on the surface level, but they both share countless amount of work. Also MATE, which is a fork of GNOME that is created basically from disagreement of modern GNOME's direction, still uses a lot of GNOME's library.
News flash: the things the Linux (open source in general) community fight about are also fought between developers of proprietary software. But you only see some of those fights because the others are either "trade secrets" you have to sign in blood not to reveal, or are in the form of corporate competition, sabotage, and lock-in instead of heated but usually still civil discussion where bridges and compatibility layers can still be built between even completely opposing camps.
Goddamn it, when will people learn to stop using OGC as an acronym
Their GitHub is here https://github.com/OpenGamingCollective
And their website is here https://opengamingcollective.org/
This sounds huge!
I fail to see the point of this.
"The Open Gaming Collective (OGC) is building a unified set of gaming-focused components used across the Linux ecosystem."
So, like, a meta package? I don't understand this, as a linux user. And the projects mentioned on their homepage are...nieche at best.
Can someone explain to me how this would benefit linux gamers and freedom of choice on linux?
Edit: wording.
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