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[–] 60 points 11 months ago (1 child)
  • [–] 28 points 11 months ago (13 children)
  • [–] [S] 24 points 11 months ago (9 children)
  • [–] 5 points 11 months ago (8 children)

    Try a dmt vape instead. Makes the graphics look much nicer.

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  • [–] 4 points 11 months ago (7 children)

    I imagine breaking through playing morrowind and just seeing dagoth ur

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  • [–] 1 point 11 months ago (6 children)

    Nah man, you'd be floating through space in a bathtub casting fus roh dah to be able to catch the unicorn, everyone knows that

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  • [–] 1 point 11 months ago (5 children)

    damn, i hope that one day i'd be able to play my modded Skyrim like that. It was amazing on weed edibles, even if i just got lost in the same village over and over again.

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  • [–] 2 points 11 months ago (4 children)

    Oh I doubt you will be able to control a mouse and keyboard, or controller, as you would be tripping balls haha

    I think it will be similar to this

    Also, the effect is 20 to 30 min (although it can feel like a lifetime)

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  • [–] 1 point 11 months ago (3 children)

    Damn. TIL. Well, I'd better be in a good headspace if i ever try that for sure.

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  • [–] 2 points 11 months ago (2 children)

    It's the drug your brain constantly makes, but is immediately broken down. As soon as you have a near death experience, adrenaline is being released into your bloodstream and is broken down instead of the DMT, releasing the DMT into your brain, giving you the trip of your life just before you die (protection mechanism). This is why you have people say after a near death experience they saw a tunnel with light near the end, saw their entire life pass bye, have out of body experiences, etc.

    There's a plant based variant as well, but you need to mix it with other stuff to prevent it from being broken down by your stomach. It's called Ayahuasca. The effect takes much longer as it goes through your digestive system while regular synthetic DMT goes over your lungs.

    There's also an animal form which is produced by a toad, called 5MEO-DMT which is insanely strong. You can torture the toad and lick it from its back or you can smoke the synthetically made form. But I'd start with regular DMT, 5MEO even tamed Mike Tyson.

    It's nasty (like burned plastic in your lungs), but these days you can get vapes which makes it much easier to take as it has much less taste and to dose.

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  • [–] 2 points 11 months ago (1 child)

    I have never had any experience with a non-cannabis substance sadly (except once with half a pill of mdma), but i'd definitely love something that would let me chill and get in touch with the higher forces of the universe again. I got my ideas for my future games/book series by being so stoned on edibles, I saw the universe as a mathematical web of colorful highways.

    Thanks for all the information you've provided.

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  • [–] 2 points 11 months ago

    I'd go for shrooms if I were you. You can dose it nicely, so start mild for the first time. DMT is end game when it comes to tripping. But whatever you do, study it so you know what to do, what to take and how much and what to expect. And especially: what not to do. It's super nice, but you should do it responsibly otherwise it can be really bad. If you want advice on anything, feel free to dm me

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  • [–] 19 points 11 months ago (1 child)

    What are you writing on-- oh different kind of pen lmao

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  • [–] 13 points 11 months ago (1 child)
  • [–] 12 points 11 months ago (17 children)

    Can someone explain the appeal to these games to me?

    I did play several hours of Skyrim with some mods last year but the combat felt clunky, the loot felt like a pain in the ass to manage, and there didn't really seem to be a good story and the world felt a bit hollow.

    I do realize their age, of course, and this is an unfair comparison but I had a much greater time with Elden ring and the Witcher 3. Both those games are so dense with vast beautiful worlds.

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  • [–] 12 points 11 months ago (2 children)

    The appeal is that these games were made well before Elden Ring and Witcher 3; before 'open world' was mainstream. Every single NPCs had daily routines, quests were dynamically generated, and what you do in the game had consequences beyond pissing one character off. This made triggering specific quests or events difficult if you were just going 'off the hip', and made replayability a big feature. Because of these systems, there were several interesting "game breaking" issues, but these things were charming in their own right due to how new all these systems were put together with almost nothing like it.

    In retrospect, not all the "game breaking" issues were truly understood at the time, and most are a consequence of several factors - the most common being that some quests activate behind the scenes and prevent other quests from starting, even if you haven't picked them up and added them to your journal. So it is possible to do mostly everything in the game with careful planning. But at the time, it really did seem like each playthrough was unique.

    It is/was also highly moddable for its time. While it took a long time to detail every aspect of the game, today there is nothing mods can't do. Even Witcher 3 mods can't do a bunch of things that Skyrim mods can. And it's a good gateway into learning how to mod, and modding can be just as fun as playing. Some mod guides are so long it takes days or weeks to implement. It can get quite insane, with some people maintaining multiple 'mod versions': one to play (most playthroughs won't let you add/remove mods mid-play), one to test new stuff, and one to keep up-to-date with whatever mod guide/group they are following (you know, for fun....and the next playthrough).

    But mostly it's nostalgia, like how some people like older Zelda or Final Fantasy games. Or how you might play that pointless cozy game you played a million times because it connects you to something deeper to what was going on at that time. We know TES games are pretty bad in a lot of regards, but graphics, gameplay, or story isn't what we are after. Hell, there are now adults booting up Minecraft because it's just the game they grew up with.

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  • [–] 3 points 11 months ago (1 child)

    Nostalgia is a hard drug. I replayed Pokemon Red easily 10 times over the years. I tried Pokemon Gold (an objectively much better game) probably about the same amount of times, but I could never get through it, because I didn't play as a kid and thus have no nostalgia for it.

    I have more nostalgia for Keitai Denjū Telefang, which I played in bootlegged form mis-labelled as Pokemon Diamond (that was before the real Pokemon Diamond was released), and even though this bootleg is horrible in quality, it's easier for me to play than Pokemon Gold.

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  • [–] 3 points 11 months ago

    Your Pokémon comparison reminds me of something I’ve noticed with gaming. Sometimes the game just has to hit me at the right time, regardless of nostalgia. I’ve had games that I bounced off of multiple times, then years later I decide to give it a go and get sucked in. I’m fairly sure this sometimes happens due to other factors in my life at the time (situations I’m currently experiencing, things I haven’t experienced, etc.).

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  • [–] [S] 11 points 11 months ago

    The openness of it. I can play as I want and go where I want. I’ve played Skyrim since its release and never have finished the main story. It’s not the main attraction. There’s so much lore carried through the games since the 90s , it’s endless.

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  • [–] 10 points 11 months ago

    For me, personally, these games are the closest thing on a computer to a nearly endless sandbox tabletop rpg experience. I don’t like having to do some grand “save the world” narrative that RPGs push you into, and in Skyrim I can avoid it after the intro or mod it out. Then I create characters like a tabletop RPG (I develop a backstory and where I choose to go and what I choose to do is based on the character’s personality in my mind) and essentially play it like it is a solo tabletop game where the engine takes care of a lot of the work.

    I haven’t played in years, though, because I can’t get the same level of immersion as I did when playing for 5 hours straight before having kids.

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  • [–] 5 points 11 months ago

    After ignoring the TES games my whole life, I first played Oblivion a few years ago, and for once in a very long time, I felt the same feeling I did when playing GTA San Andreas for the first time as a little kid.

    I spent the first 10hrs or so just stealing stuff and fighting in the Arena, didn't even touch the main story. In Oblivion, there is soooo much stuff to do, and I didn't even mod it.

    Elden Ring is definitely a great game, but it's pale in comparison to Oblivion when it comes to "freedom to do anything". Even Skyrim couldn't top that for me. Don't know about Witcher 3 though, I have yet to play it.

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  • [–] 2 points 11 months ago (1 child)

    Did you play it at the time it was released or did u try to go back later? Skyrim was and is a legendary game for a reason, to each their own but in its day it was undeniably the best RPG game in existence and it held that title for years! The story is excellent. Games like this and enshrouded will also never achieve full enjoyment in those that don't bother reading the game lore. If yo skip all the books and never read any I cans see why you wouldn't get as immersed as say in the Witcher 3 story where you have more cutscenes fed to you. And don't get it messed up, witcher 3 is a legend too and probably my all time favourite. But it did not offer me the same replayability Skyrim does. And the last point to Skyrim is it runs good on my potato spec laptop so I can play it on about anything!

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  • [–] 1 point 11 months ago* (last edited 11 months ago)

    This. The game only seems dull on the surface but the more you dig into the text and the background the lore is just sprawling.

    And yea, Elder Scrolls are as replayable as your imagination while Witcher is only as replayable as the different dialogue options you pick from. Every game you still play "a Witcher" and there is only so far that can take you

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  • [–] 1 point 11 months ago (2 children)

    Comparing Witcher 3/Elden Ring to Skyrim is just doing it a disservice. Skyrim released in 2011 alongside the original Witcher game and the first Dark Souls.

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  • [–] 1 point 11 months ago (2 children)

    The Seinfeld effect. Today they seem clunky, janky, unpolished or uninspired. Because you have way better modern examples to compare them to. The catch is that when they came out, they were the first. People have said the same about the Beatles, the rolling stones, the og legend of Zelda, counter strike, etc.

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  • [–] 1 point 11 months ago*

    This is exactly what they are doing, too. They are comparing a game from 2011 to games that came out 4 years later (Witcher 3 in 2015) and over a decade later (Elden Ring in 2022)

    Skyrim released alongside the OG Witcher and Dark Souls.

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    [–] 11 points 11 months ago* (1 child)

    It's too bad Remaster lost all the vibrant colours vibe OG Oblivion had...

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  • [–] 11 points 11 months ago (5 children)
  • [–] 10 points 11 months ago

    you can also stir it with a finger

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  • [–] 6 points 11 months ago

    Pen, pineapple, apple, coffee.

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  • [–] 8 points 11 months ago (9 children)
  • [–] 8 points 11 months ago (4 children)
  • [–] 3 points 11 months ago (3 children)

    Gotcha. I was pretty sure that Oblivion has an in game journal, so I wasn't sure why notes would be taken.

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  • [–] 6 points 11 months ago (2 children)

    That would be Morrowind, where people gave you directions like “just past the creek to the east.”

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  • [–] 5 points 11 months ago (1 child)

    At least in Morrowind the journal recorded EVERYTHING. If it was a highlighted keyword, it was going in the journal. Searching that thing was a bit of an issue though.

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  • [–] 4 points 11 months ago

    That’s one of the very few gripes I have with BG3, depending on your party makeup shit can go down real fast and boom someone is unhappy with you or you’re in initiative, the log doesn’t always show everything said or how/why someone is suddenly dead and tracing back is like trying to follow a conversation on twitter

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  • [+] 3 points 11 months ago (3 children)
  • [–] 3 points 11 months ago (1 child)

    That looks so much better than I remember.

    Maybe I'm just tired of modern, overly-processed graphics. There's a certain clarity to this era of graphics that's hard to pinpoint.

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  • [–] 1 point 11 months ago

    I don’t get it.

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