It has been the sensible order of choosing the source account then choosing the destination account. Now they’ve switched it to where you have to first choose the destination account then choose the source account.

I understand this shouldn’t be a big deal but my brain just absolutely rejects it and even knowing full well they’ve made the change on several occasions I’ve moved money the wrong way. Sometimes without even realizing it for days.

I don’t think this is simply a muscle memory thing that I’ll eventually get used to; I feel like it’s fundamentally nonsensical and I’m curious if it’s just me. Or am I just being a stubborn old man stuck in his ways?

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[–] 26 points 1 year ago (3 children)

Both orders make sense, although switching the order is stupid.

Let me guess, the labels aren't extremely obvious either are they?

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  • [–] [S] 12 points 1 year ago (2 children)

    I guess I’m just stuck in a physical mindset where you have to get the thing first before you can take it to where it goes.

    The problem isn't really the labeling because when they show my list of accounts I’m just focused on finding the one I want to move from. Im not even looking at the surrounding text.

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  • [–] 4 points 1 year ago* (last edited 1 year ago) (1 child)

    Did they just make the page look basically the same, but reverse the order? If so, then that's on them because of shitty UI planning. Making such a drastic change should come with an equally drastic visual layout change to disrupt the automatic mental flow that goes with muscle memory.

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  • [–] 47 points 1 year ago

    Choosing the source then the destination is the correct order. The money moves from X to Y, of course you should choose X first and then Y. Destination then source feels inherently wrong to me too

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  • [–] 22 points 1 year ago (1 child)

    They should display all your accounts as a word cloud and have you draw a line (directional arrow) from the source to the destination. Yes, using your finger (on a touchscreen) or the mouse.

    #shittyuiideas

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  • [–] 15 points 1 year ago (1 child)

    My bank did the same and I totally moved money the wrong way and fucked up and over drafted.

    Luckily I don't get overdraft fees with my bank. But who the fuck designed putting destination first after years of it being second?

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  • [–] 3 points 1 year ago

    Source then Destination is the usual convention in my mind. I probably wouldn't make a mistake either way because I'm the type to punch shit into my calculator 3 times to make sure.

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  • [–] 4 points 1 year ago (9 children)

    How much a nerd are you? Not in the insulting way though. Could use something like Greasemonkey to rearrange the elements after page load.

    For many reasons, I am not recommending that you do so but it is a possibility.

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  • [+] 3 points 1 year ago (8 children)
  • [–] 4 points 1 year ago (7 children)

    This statement summarizes many of the problems with my modern life.

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  • [+] 3 points 1 year ago (5 children)
  • [–] 3 points 1 year ago* (4 children)

    Yeah, so ... This statement summarizes many of the problems with my modern life.

    edit: Also, I like your username. It makes me think of both Discworld and Adventure Time, two things that serve to partially counter the depressing nature of this conversation.

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  • [+] 3 points 1 year ago (3 children)
  • [–] 2 points 1 year ago* (2 children)

    Yes, I am pondering trying to take over the world!

    ... I'm too tired to actually be funny/relevant, but I appreciate your engagement.

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  • [–] 1 point 1 year ago (31 children)

    Honestly, picking the destination first makes more sense.

    But the primary law of UX is you don't change shit up on people. I'd have taken a stand if I was on that team

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  • [–] [S] 13 points 1 year ago (25 children)

    Curious why you think destination first makes more sense.

    I just can’t get over the idea that when you move a thing to a different place, you go to where the thing is first so you can take it to the new place.

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  • [–] 5 points 1 year ago (23 children)

    Sure... If I want $300 in an account, that's my goal. I don't want to decrease another account by that amount

    So my goal is to move X money into Y account, or maybe all but X money into Y account

    The second half is where it comes from. It's not the goal, it's the means

    But again as I said, flipping this is a worse solution than either direction

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  • [–] 4 points 1 year ago (11 children)

    Seems a convoluted way of looking at it to me, but i guess it's just another case of different strokes for different folks.

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  • [–] 1 point 1 year ago (10 children)

    I mean, I do this professionally, I took courses that break down what makes something feel intuitive

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  • [–] 2 points 1 year ago* (last edited 1 year ago) (9 children)

    I don't doubt that, but courses are selected/designed by their teachers - who likely select what fits their pre-existing biases. Virtually nothing humans do comes out without biases affecting things, which is what makes the "reproducibility" of studies such an important part of science - and even those reproductions need to be done numerous times by varying parties for the results to truly start to become trustworthy.

    In short: there's no pleasing everybody, but if you're going to try then you must allow for differences in views and modus operandi.

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  • [–] 1 point 1 year ago (8 children)

    You realize this is actually a field of study? Like, this isn't a particularly soft science... Companies have done massive A/B campaigns and written papers on it, universities do studies on it... It's not just opinion

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  • [–] 1 point 1 year ago* (last edited 1 year ago) (7 children)

    Yes, as it has been for decades. I also learned some about it back in the early days of the '80s into the '90s. It's constantly evolving along with the tech (and the capabilities of the current majority of users), so there's never been much of an absolute set of standards that have withstood the test of time. Again, there are a wide variety of people in the world - all with their own perspectives and ways of doing things. As such, the goal of a universally intuitive interface - while laudable - is a bit of a quixotic pursuit, IMHO. At least until it fully resembles & interacts like real-world objects & beings, anyway.

    ETA: They're more likely eventually going to settle upon a set of standards that is based upon what users have collectively already been forced to learn from using existing interfaces. Once the vast majority of the world's population is used to and on board with the same way of doing things, that will likely become the "standard" by default. For example, a growing number of people today are only comfortable using their phone, and have never really learned how to use a computer with a similar level of comfort. It will likely remain that way until some new major "paradigm shift" in tech happens (like the shift from PCs to phones) that starts the process anew.

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  • [–] 1 point 1 year ago (6 children)

    They don't teach material design or something, they teach you to look at the interfaces people use the most and copy the shorthand and general layout

    Then they teach you what not to do... Don't make buttons appear and disappear, don't make interactions move things around... These are basically universally confusing

    They get into a bit of color theory, making certain actions "weighty" by adding loading, and all sorts of other techniques

    But the most important piece is figuring out what the main use cases are, and making the tradeoffs to make the experience as frictionless as possible. Stuff like minimizing clicks, piching things by default, hiding unnecessary information, etc

    It's like teaching art. You put labels on concepts and make them practice picking apart the composition so they can understand the individual elements at play and how they fit together

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  • [–] 1 point 1 year ago* (5 children)

    I get the gist. I'll use myself as an example in an attempt to make my point. I hate, Hate, HATE the very reduction of "complication" you're referring to. Dumbed-down interfaces that contain no "unnecessary information" drive me nuts. What's unimportant information to you may be important to me.

    By all means, design for the "most common use cases," but the buck stops right there FAR too often anymore. There's minimal, if any, customizability, alternate layouts that are more information-dense, or just any accommodation for those that didn't fit that most common use case. It's dumbing things down for those who don't want to learn anything, or use their device to it's fullest capabilities, and those of us who prefer to use our brain just get ignored and have to suffer.

    I get the desire to make things approachable for non-technical people, but if that's all that ever happens then they'll never learn anything more advanced than that. So our society gets more and more coddled, and incapable of doing things for themselves - making them all the more dependent upon the tech oligarchs, which is, of course, more profitable for them and more power handed over to them.

    No thanks.

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  • [–] 1 point 1 year ago (4 children)

    Well, that's just capitalism for you. Maintaining code takes man hours, so of course the minute they had the slightest excuse to reduce code and fire people, that became the norm

    It's profit dictating style basically

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  • [–] 1 point 1 year ago* (3 children)

    I'm aware why it happens, but if even you are aware then that means you know what I've said is true. As such, it seems you also should know that you're not designing for the best interface, but just the one that the largest proportion of the masses are able to use well enough to win out over alternatives in a quest for market domination. Dumbed-down wins in the numbers game, but isn't necessarily the "best" interface.

    Another part in the numbers game is cost. As someone reminded me recently, the "best" solutions rarely win over ones that are "good enough," but cost the end users less. Technology's history is veritably littered with superior options that lost out against their competition because of such cost differences. This is part of how Android became so dominant over the objectively much easier to use (earlier in, anyway - things have since improved somewhat) iOS. Google included almost everything one might need for free - all you had to pay was your privacy.

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  • [–] 2 points 1 year ago (2 children)

    Definitely... But you can both streamline an interface for the masses without taking away from power users. OSX was a pretty good example of this - they kept a simple veneer, but if you dug a little deeper you used to be able to do some pretty advanced things and configure it all just how you like it

    It just takes more time and effort, so it's becoming rare

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  • [–] 2 points 1 year ago (1 child)

    Agreed, and that's what's frustrating the shit out of me over where things have been going for several years now.

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  • [–] 1 point 1 year ago

    Sorry friend, but it's only going to get worse for the foreseeable future

    I'm with you lamenting it though, I'm very frustrated too. Everything is breaking, for the stupidest reasons...

    For decades now, I've joked that the Internet is just a fad... But recently I realized, we might just see it die

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  • [–] 7 points 1 year ago (9 children)

    We have very different brains in regards to this subject.

    When I pay for something (moving money) the first thing to do is choose the source. Cash, credit card, venmo, etc. Only once I've decided that can I pick where to move it... The cashiers hand, credit card machine, scan a venmo barcode, etc.

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  • [–] 2 points 1 year ago (2 children)

    It's funny, in all your examples, the need to pay comes first, then your selection of the source.

    Like the cashier extends his hand, so the destination is clear, then you think about the source. The credit card machine is clear, then you choose which of your cards to use. The venmo scanner is there, then you choose how to fulfill that.

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  • [–] 1 point 1 year ago

    It's not a perfect example. The need to pay sort of starts as soon as you put something in your shopping basket. I'm not transferring money to the cashier unless it's cash -- otherwise it goes somewhere else and eventually the store gets it.

    It's just a thought experiment about something reasonably similar, and the similarities for me start after everything is rung up and it's time to move money.

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  • [–] 1 point 1 year ago

    I think you're adding more layers to this than what is actually required.

    To move money from a to b. Not why it needs to be moved.

    To pay a cashier you need to get your money/payment first. That's the source. Handing it to the cashier is the destination.

    Everything else you've mentioned is a why and has no bearing on the movement of payment.

    That's my..O2 anyway

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  • [–] 1 point 1 year ago (2 children)

    I think that my flow is far more natural... But suffice to say I wouldn't switch it on you either way

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  • [–] 1 point 1 year ago (1 child)

    I looked at three of the banks/brokerages I use and the results are interesting!

    The brokerages present you with step by step screens, and first have you choose the "to" account. Then you click 'Next' and choose the "from" account.

    My bank presents them on the same screen, going top down. On top you pick the "from", and below it you select "to".

    So, despite my strong opinion, apparently there hasn't been any consistency in my experience, granted I don't transfer money very often.

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  • [–] 9 points 1 year ago (4 children)

    If you think of it in physical terms , when you move something you have to grab it from its source then go to the destination.

    Like even moving money to pay for something, you take out of your wallet and hand to the cashier.

    Even computer filesystem management is: copy source destination, move source destination

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  • [–] 1 point 1 year ago (1 child)

    It depends on how you look at it, and how it's presented

    You don't fill a hole by grabbing dirt and finding a hole, you realize you need to fill a hole, and then you grab/buy materials to fill it in with.

    It's just a matter of approach. You can frame it in either direction

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  • [–] 1 point 1 year ago* (last edited 1 year ago) (1 child)

    Can also think like this, "I have an invoice that I need to pay. So I need to pay to there, let me figure out where to get the money from", i.e. impetus/problem-based thinking instead of process-based thinking.

    The process is move X to Y, but the need to get something to Y actually came first, like Y is an invoice, or an account that is overdrawn, or whatever. Y created the "problem" initially, and then moving from X is the "solution".

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