Personally, too little, too late.

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[–] 46 points 1 year ago (1 child)

Killing the game before release. That's a new one. GG Paradox.

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  • [–] 49 points 1 year ago (4 children)

    It’s not unexpected. Paradox's business model is basically being DLC happy.

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  • [–] 11 points 1 year ago (2 children)

    Except that with their other games, each DLC not only adds a bunch of content but also brings with it a significant free update to the base game. So there it's clear that the DLCs fund the base game too.

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  • [–] 1 point 1 year ago

    Sure, but that doesn't mean one has to go along with their DLC policy. It's reasonable to be aligned with such a business model (especially when there is competition in the indie segment that is far more reasonable about DLC than Paradox).

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  • [–] 14 points 1 year ago (1 child)

    is it really not cheaper to just stop paywalling parts of the game?

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  • [–] 25 points 1 year ago (2 children)

    It's an RPG like the old school one and not some kind of strategy game, right? So you have to pay extra to be, like, a Nosferatu vamp instead of the basic one? That's wack.

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  • [–] 5 points 1 year ago

    The only similarity with the first game is the setting and the name. The classic White Wolf system has been taken out, there is now a dialogue wheel, and you play as a fixed protagonist. I have also heard the world is a lot less open and the game is more linear.

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  • [–] 18 points 1 year ago (1 child)

    I can see making some clans like nosferatu or malk part of some dlc as they have so much unique stuff and presumably require a lot of extra development. I don't imagine that is applicable to toreador though. Also no day one dlc please. If it's ready at launch, if should be in the base game

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  • [–] 7 points 1 year ago

    Really hope they move the clans to the base game. I never buy games at launch but if I'm interested enough will at the first sale. This one will heavily rely on reviews though lol

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