It is not procedurally generated, but I'm sure the movements of the human is different in every playthrough.
Not sure about the microtransactions...
It is not procedurally generated, but I'm sure the movements of the human is different in every playthrough.
Not sure about the microtransactions...
I actually can't stand procedurally-generated games, I'd rather have a curated/hand-crafted experience with lots of thought put into every little detail. I'll play it once, enjoy it and remember it fondly then move on to the next thing.
Am I the only one tired of indie games being defaulted to a rougelike? Don’t get me wrong. Not trying to yuk anyone’s yum, but sometimes a 2-hour game doesn’t need to be stretched into a 20+-hour experience by making it difficult and something I have to play through multiple times.
Maybe I’m the oddball, but in the late 90s through the mid 2010s, I remember when there was a lot less focus on the game trying to ‘beat’ the player. Sure, there were still tough games, but I feel like those were not the popular genre. They were the exception.
Sometimes, after work, I already feel plenty accomplished and just want to blow some stuff up or experience a hero’s journey. There are so many games I’ve avoided with beautiful stories and great gameplay loops simply because I don’t want to be frustrated with the gameplay.
I don’t like roguelikes either. Mainly because i like to play the same thing over and over for many hours and i don’t like when it changes and i don’t know where to go.
Boy, have you heard of Nier Automata? You can play the same story 3 times, just switching your character in between. /s
It's great!
I had never heard of this game before your comment and i went to look it up on wikipedia. 26 endings? And not a roguelike? I’m in.
People making 6+ hours lore recap videos on Nier and the previous series that the creator somehow decided happens in the same universe.
Have fun!
happens in the same universe
Somehow, amazingly, I feel like this needs to be clarified. The creator decided to put in a secret ending to his previous series where the protagonist, who rides a dragon, somehow slips into an alternate reality where you inexplicably suddenly play a rhythm game against an eldritch monstrosity and then get shot out of the sky by a literal fighter jet. And that universe is where Nier takes place.
Yoko Taro is an insane man and I love it. I still won't play Drakengard, but that's just because it's not a great game.
I don't want to ruin your excitement, but a lot of those endings are a one-off thing (i.e. make this one particular choice, get an ending and load back from latest save) or even an unique path.
And, in my opinion, the first Nier game has more of "just play the game again lol"
Love them both though
Try to go in as blind as possible, the game is even better that way. 100/10, and incredible experience.
Blue Prince probably would have been one of my favorite games if they hadn’t stretched a 5 hour game to artificially take 10x as long. It’s like playing Myst if, once you realize a clue is there, you have to spend an hour getting far enough to see if it’s possible to test the clue this run or start over.
What is a rougelike? Does it differ from a roguelike?
I'm only being somewhat facetious fwiw, because I've seen this (presumably?) typo so often that I'm beginning to think there's actually another genre I'm not aware of.
There's roguelikes and roguelites but they get conflated. The definition is kinda subjective but it's basically any game that shares characteristics with the game Rogue. Permadeath, random generation, simultaneous turn-based, tile-based movement and maybe a couple more. Roguelites are anything that uses these concepts but doesn't stick so much to the formula. At least that's my definition and nobody agrees.
Oh, right, I'm well aware of the differences between those two, I'm simply wondering about rougelikes, not roguelikes or roguelites.
It's either a pervasive typo, or it might be a third disctinction I'm no aware of - I'm leaning towards the former, but have seen it too frequently to fully dismiss it.
It's just a typo. Head into a TTRPG community and be prepared to see rogue mispelled as rouge a lot.
Nah, that's normal, rogues of any type aren't for everybody, but I enjoy them when going inbetween different linear games
It's a joke but cats do get easily bored with toys. That's why you're supposed to hide them when not playing.
you are the roguelike element foolish human, how you move it around is what randomizes the play
Bruh, can't have cat permadeath because 9 lives. Also there's plenty of procedural goodness with that bouncy string.
I've been playing video games since my brother showed me how to load up some kind of mining game on our Commodore 64 back in about 1987.
I still have no idea what a 'roguelike' is.
The name is based on the game rogue from way back in the day, a roguelike is really just any game that has a gameplay loop where you completely reset without any carryover of items or skills, and a roguelite is the same but there will be a small amount of carryover of skills or items or something like that. For instance the binding of Issac is a popular roguelite, you lose all your items when you restart but you can unlock characters that persist even if you die.
Roguelite*
Man, that bothers me too, so many people calling roguelites "roguelike". Unfortunately it's so widespread the Mandela effect is in full force
Nah, both roguelikes and roguelites are a thing
Roguelikes are like Rogue: progress does not carry over, every run is fresh.
Roguelites are that, but lite: you unlock more things to help your next run.
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