Hard to blame them. Proton is dang impressive, and if it works, it works.
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This isn't made by valve. As I understand it it's very difficult to make a source game for Linux because the version of the engine that these devs can use is like, 10-15 years old.
i'm happy as long as the game works properly
Isn't it kinda crazy that Proton is used not only as a way to play Windows games without Linux support, but also as a specific target because it's more stable than Linux? (Stable as in "works predictably like expected", not as in "doesn't have bugs")
Linux as a target is super difficult due different kernels, drivers, distros, DEs, libraries, services and so on. Proton just abstracts all that away and thus is a much easier target to develop for.
I wonder if at some point Linux will just implement the relevant API calls and such natively, as popular demand and usage grows
No, they won't. DirectX is proprietary Microsoft software. The (originally titled Direct)Xbox was made to push this requirement into gaming and lock down control over open alternatives. Proton (specifically DXVK) translates DirectX call to Vulkan.
That's basically what I meant, just simplified for the average reader. That instead of having to install Proton via Steam, the translation layer could come natively integrated into Linux.
That'll never happen, but but you can get it with a package without Steam. It'll probably be included with a lot of distros though.
I did not enjoy the mod. Perhaps I'll try it again someday.
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