14 years I've been wandering about.
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Operation Harsh Doorstop multiplayer - I can't get enough of Project Reality style semirealistic battlefield games.
Motortown: Behind The Wheel - the driving just feels so damn good...
Cataclysm Dark Days Ahead - specifically Sky Islands mod to give the game a more "run based" focused feel. This game has passed an event horizon of environmental richness no other adventure game comes close to, the landscape truly feels alive and it is very addictive in a good way.
Call Of Duty Mobile & Other Battle Royale Mobile Games - such as (now defunct) Apex Legends Mobile or Farlight 84, never spent money on it in addictive way I just find higher level competitive battle royale gameplay fascinating.
First was RuneScape, that lasted a month or so. Next was Civ V, that was a couple weeks. I learned my lesson.
Gemstone 3 mud back in the late 90βs. Had its claws in me for a few years.
As others have said slay the spire took over a few days off my life as did dicey dungeons, and Stardew valley.
Factorio. I blinked and a month went by the first time I played it. It ruins my sleep schedule like no other.
Absolutely love it
After playing Satisfactory I thought I'd love factorio too, but somehow never really got into it.
My friend was the same way, largely due Factorio being in 2D. He was able to get into Satisfactory due to it's 3D nature.
Oh I don't care about the graphics at all, as long as I know what I'm looking at. I should try again.
I had the same experience, but the other way around. I started losing interest in Satisfactory after I found out the map was static.
Honestly, the good thing about that is that everything is hand crafted. So exploring is really rewarding IMO. A good example is an area where you find tons of power slugs.
I played Factorio first and since my friends are "done with Factorio" (not sure what's wrong with them but I think I need new friends) I agreed to play satisfactory with them. It was fun for a couple of hours then it just started tobuild up rage inside of me because of so many strange or stupid design decisions the devs made. When we got to trains and I started building that was when I hit my rage limit and boiled over. My god those stations are huge and the unloading was the most stupid shit ever. Then all the small finicky tricks you can do to slim your builds... And this you want to learn/do since blueprints are small. Don't get me started... Never started the game again after we were done but have a couple of hundred more hours in Factorio since then :)
I can't enjoy Factorio... It just feels like I'm at work. I don't even think I've finished the tutorial levels yet.

Your iron plate production is looking a little lackluster there, bud
Have you tried invading and exploiting the resources of multiple planets to keep up your green chip addiction?
Steel pan music
AuDHD means every game is part of an addiction phase. I will binge a game for like 100hrs then drop it out of nowhere. Then return right where I left off anywhere between 6 months and 4 years later.
Then return right where I left off anywhere between 6 months and 4 years later.
Unless the return consists of restarting the game, or trying to play for an hour or two then quit out of frustration because you have no idea what the fuck was going on here, I just can't relate.
Interesting. I have been diagnosed with ADHD since childhood and besides rare Hyperfocus, this doesn't happen for me. But everyone is different, of course.
You probably need to find the genre that tickles your brain just right. I found that automation games are like crack to my brain. Since you mentioned minecraft and satisfactory, have you played Factorio or Astro Space Colony or Dyson sphere program? Those are games in a similar automation vein and are other ones that gave me the same feeling as the other two (currently playing Minecraft again rn)
I spent over a decade addicted to World of Warcraft. Like, I would come home from work and immediately jump on WoW and do nothing else until bedtime.
Thankfully, Activision buying out Blizzard and then ruining the game made me eventually quit. I've tried to go back, but I can't get into it anymore. It's just no fun.
The last few expansions, I've spent a week burning through the main questline, then I walk away until they announce another expansion. Endgame content is not interesting enough to keep me after the main story is over. I never even finished the last two expansions; I checked out partway into the story. I think I'm officially done buying expansions for WoW and hoping I can get back into it.
Other games that I've been addicted to in recent times have been Satisfactory and Enshrouded. Both base building games that have no end, but rely on your creativity to enjoy.
I have ADHD (the hyperfocus type) and Satisfactory really scratches that itch. Focusing on minute details, trying to make a seamless, efficient, organized factory to produce an end product. And the sky's the limit (literally). You can build hundreds of factories across a massive map and get really creative about style, design, efficiency, etc. it's a really fun creative game.
Enshrouded is the same, except instead of efficient factories, you're building homes, villages, castles, etc. in a fantasy medieval setting. With questing and monsters and magic too! It's been loads of fun and my friends and I have been super addicted to that game for a while now too. I actually just posted a review about it in !games@lemmy.world yesterday.
On a side note, I find it interesting to see Minecraft mentioned a lot in this thread. That game first came out when I was in my 20s (I'm in my 40s now) and it was pretty popular when it first dropped. I played it a bit, but besides running around and digging (mining?) a bit, there wasn't really any direction or goals or anything, so I kind of lost interest. I found out years later there's a whole endgame to it, but without any in-game directions, there was no way I would've ever progressed in that game without online help.
Decades later, Minecraft got a resurgence of popularity with younger generations and now it's suddenly the game of Gen Z and Gen Alpha. One of my baby nephews is addicted to that game now and speaks of almost nothing but Minecraft. Crazy how it can continue being so popular across multiple generations like that.
Maybe it is a good thing that Activision ruined blizzard, if wow was consuming so much of your life. I lost interest in Satisfactory when there was nothing cool to unlock anymore. And I think Minecraft remains so popular because it is the most modded game in history (I think). I am in my early 30s and only play single player modded. Tech mods can make Minecraft incredibly complex, but even without mods it is crazy what people have built in that game (like a working computer and pokemon red, the whole game, just with Redstone and command blocks).
You're right, the modding community is probably why Minecraft continues to be so popular. Without mods, Minecraft is kind of boring. At least, in my opinion.
Minecraft's core gameplay sucks, it is only the genius and freedom of the general design coupled with mod support that sustains it.
I have played countless hours of minecraft but these days I don't see the point when I can play Vintage Story or Luanti.
https://content.luanti.org/packages/wuzzy/mineclone2/
(Luanti works on Android too!)
The engines of both games are far more capable than java minecraft.
well said! I should check out Enshrouded. I just bought Factorio after finally learning it never goes on sale, lol. and then immediately got lost in two other gangs, now doing a fourth Stardew Valley playthru
also fyi there's no hyperfocus type of ADHD; that's just a broad effect of executive dysfunction
I just bought Factorio after finally learning it never goes on sale, lol.
I always try to buy games on sale, so I've been avoiding Factorio on principle. Their developers refuse to lower the price because they feel there no point in setting a price for a game, then discounting it every once in a while to draw in new players. They believe it's a $30 game, so they want everyone to pay $30 to play it, period.
Fortunately, I won a Steam key for it in a raffle, so I got it for free. And I'm glad, because I don't feel it's worth even $30. It's not a bad game, but I personally would've paid $10-15 max for it.
fyi there's no hyperfocus type of ADHD; that's just a broad effect of executive dysfunction
True, but explaining the nuances of ADHD in a thread that's not specifically focused on it is complicated. Especially since we're still trying to define the vague differences between ADHD, autism, ADD, and a few other cognitive disorders. Some things are merging under umbrella terms (e.g. ADD doesn't really exist anymore; it's now a form of ADHD) and other distinctions are getting blurry, with too many cross-over symptoms to clearly define. Much easier to just point out that one of my greater symptoms of ADHD is hyperfocus.
Bruh Factorio is a fantastic game
No doubt, it's a fun game, but not $30 fun.
Then again, my idea of game prices is a bit skewed. I don't think ANY game is worth $60. I buy all my games on sale, and for most of them, I wait until they're $20 or less before I buy.
At a full price of $30, I'd expect to eventually find it on sale for $5-10 if I waited long enough. But the developers don't plan to ever lower the price, which is a big negative for me. If I didn't get a copy for free, I'd probably still not own it.
As far as gameplay itself, I'm annoyed at the random swarms of bugs attacking my factories. I just want to build and create, but having to also defend from attack and then repair my stuff afterward... that makes Factorio frustrating for me. But that's my own personal opinion, I know that's what makes the game fun for so many others.
That's why I like Satisfactory so much. The wildlife is only aggressive if you bother them, and there aren't packs of them roaming around. You can relax and enjoy the atmosphere and get lost in your build process without being bothered.
Minecraft, holy shit, I have a singleplayer, creative world that I spent hours every day building on for 8 years or so.
That map is gigantic, and I even saved it from a hard disk crash
Is that a vanilla world, or how have you gone that long without your world hitting lag death? I mod the fuck out of my worlds, so I generally don't get more than 3-6mo before the game starts to become unplayable.
100% Vanilla world, no extra tools or mods
Shattered Pixel Dungeon. Spent years on that one.
I always played wizard π§ One of the few great open source games for android.
is Evan on Lemmy? he seems like a lemmy kinda dude
Stardew Valley. I have it on my computer and switch. I even made myself a perfection guide.
Fallout. I played 1 and 2 back when they first came out. Great games, great writing, seditious humour ad a real feel of a world.
But then came 3, FNV, and 4. Each of those I played through as my default 'helpful stealth archer' character, then a second time as 'evil melee' character, and then again to make sure I had maxed out each faction and got each ending. And then again, because I loved it, and again to collect all the bobbleheads, magazines, etc.
I'm in my late-50s. I'm already slowing down my career in preparation for retirement, and now I work as a freelance consultant which means I have some control over my working hours. I can't wait for Fallout 5. I will be probably take at least two weeks off work to binge the shit out of it.
Less so with Elder Scrolls 6, but I'll be taking at least a week off to play it when it drops.
For me, this only happens in story-based games. The most recent was Expedition 33. Itβs also the first time a videogame has ever made me cry. What an incredible ride that was.
I used to play Tetris on my OG monochrome Gameboy obsessively. I would go through stages where I'd put a fresh set of batteries in and play until they went flat in one go. The only limiting factor on my game time was the availability of AA batteries in the vicinity. It got to the point where I'd be dreaming about playing it, and when putting things away I'd stack things Tetris style and get angry when things wouldn't fit together cleanly.
Then one day I just stopped and never felt the urge again. Thank goodness.
Hades, I spent like 6 months playing almost nothing else. Platinumed it and still couldn't get enough, and I'm not even that good at it!ΰ²₯_ΰ²₯ I managed to get to 25 heat I think.
Modded Factorio. I did 450 hours of pyAnodon's recently and it just broke me. I didn't win the game. I feel like I lost at it and life.
It seems impossible to manage the side products properly. Ridiculous amount of materials that are all interrelated means that if you are low on one thing, it is very hard to fix it because you need the thing to work to make anything.
Too many recipes means it is very difficult to make modular, adaptable designs to copy and paste. Advanced recipes seem better, but they end up just exacerbating the issue even more.
Vanilla factorio had me at βjust one last thingβ until dawn numerous times.
I had an old housemate who lost his very lenient student job due to being late and missing work multiple times due to the game.
Itβs great :)
Pyanodon changes factorio so much. The byproducts are a big issue, and you need to get in the mentality that often it's fine to burn up items just to avoid the logistical nightmare. The biggest change for me is how expensive infrastructure is. You often need buildings that eat up 10 minutes of production just in materials. Scaling up is a challenge also because of how huge he buildings are (both a blessing and a curse) and how expensive everything is. Even conveyor belts are expensive at the beginning.
I played py hard mode until py science 1, then later on I started what was supposed to be an easier playthrough in pyblock, but i still stopped with a few parts missing for logistical science.
I still consider it one of the best mods out there (it's really well balanced), but you should start playing it only with a "I will not finish it" mentality, since it's thousands of hours long.
Yes and it makes you feel like you should plan everything in advance, but you keep getting new recipes that keep changing the math.
I was about to get to the fourth science pack. I was tearing down the old factory to build one for the trains while also setting up the trains and upscaling my factories.
Now I feel like even after 400 hours, I upscaled too fast and maybe in the wrong places and used too many advanced recipes that would stop working at the slightest imbalance.
Maybe hardmode would actually be a bit easier psychologically if they add enough extra recipes to use everything up so you don't have to burn things or turn guts into biomass and then into subcritical water and rocks into saline water only to dump it into a hole while another side of your factory is low on rocks and you can't make fish because your auog meat warehouse is full of guts and can't make any more lard.
Factorio quite literally made me ill. Had to have my back fixed after a few months playing as i spent many, many hours sitting way too still. This game must come with the health warnings!
I love this thread, so many people passionate about their experiences with games makes me happy.
For a while it was Elite Dangerous. Reached triple Elite, then eventually Odyssey drops and I stopped playing. After Elite was Baldurs Gate 3. Bg3 was the fastest 1000+ hours Iβve ever dropped in a video game
I wasted some 2-3 years of my life in CSGO too when I was younger. All my free time, down the drain basically. It wasnβt even fun after a while, just a hard, tiring grind. Attempted to compete on semi-pro level, somehow got it to my head that it was possible. Did compete ultimately, but none of my teams made it. Never got anywhere and the day I finally got off it was the best day of my adult life. It was bad.
I feel ashamed to admit this out loud. Itβs just so cringeworthy. But it does some good to keep my head level and remember the shortcomings of my younger days.
Nowadays the closest I get to βaddictionβ level is bingeing a few months worth of evenings on the likes of Crusader Kings 3, M&B Bannerlord, Stellaris or Rimworld. Much more sane since itβs not as intensive, it can be paused at any moment, and ultimately thereβs an end to it, so it just naturally withers away from my days eventually.
I can definitely relate to the counter strike stuff. I played faceit and esea for a while and the competitiveness eventually ruined the game for me. Also it was incredibly frustrating to start a regular game just for fun and have an opponent start spinning immediately.
Yeah, and somehow it just gets worse once youβre just scheduling a full calendar of scrims a week in advance and treat it like work that way. The pugs were at least entertaining in some way, but the rest of it was only ever going to be satisfying if it lead somewhere instead of being a clearly misguided wasted effort from the start
Factorio. At my worst, I was seeing conveyor belt patterns in my sleep.
Nothing will ever hook me as badly as Kerbal Space Program did. If I wasn't at work, I was playing Kerbal for five years straight. No breaks, didn't play anything else during that time. Once I got RealSolarSystem and RealismOverhaul working, you couldn't pry me away from the computer. I put in aver 10,000 hours, easily.
Path of Exile. And by extension Path of Building.
I've only played like 8 leagues (each league is around 3 months long) and I have almost 5k hours :/.
Usually if I decide to play a league, i will make sure I have no obligations for an entire month and then I will take the first week of the league off work.
Original World of Warcraft.
I put years into that game. Then I started a family and I just had to quit.
If my gf (now wife) played we'd probably never get anything done.
I played for maybe 4 years... With my GF.
We'd play together for hours nearly every day.
I would play "a bit" before work and end up an hour late. This happened often and we just quit cold turkey. Ended up MMO hopping for like 12 years. Now we don't do MMOs.
Ha, I met my now-wife on WoW so long ago :D.
I guess I consider myself lucky I never really got addicted to that point, as in, I never even maxed a single character. (I had a bunch of them in various race/class/faction/server combos though...later found out I had ADHD lmao)
I mostly treated WoW like a chatroom with a game attached hahaha.
I totally understand the draw though, like, I LOVE MMOs as a concept but I hate how difficult it is to make an ethical one that doesn't waste players' precious time, or incentivize addiction. I feel like there's an answer buried in how some MUDs operate(d), somehow... before casino psychology was introduced.
Reconciling the desire to pop into a "meta-verse" (screw you, facebook, that's our word.) to socialize and cooperate with others, against our finite time constraints on various scales, is a difficult challenge.
I could ramble on and on, but linear level systems definitely exacerbate this. I never played as much as my always-online friends so we'd all start characters and suddenly by next week they're all level 30 and I'm still like 13 and I'm like "K nvm."
But it's a very human thing to enjoy a sense of progression. Hm...
I'm glad you were able to break free though! We're similar in our gaming lives. Instead of one monolithic game, we pass the controller on single player games or play co-op stuff, and get a wide variety of experiences. :)
That's sweet you found a partner through an MMO.
Our issue is MMO drama. You always end up in a guild because all MMOs push guild/group content. Most guilds have leaders and leaders are just human. People are of course flawed. We all have our quirks and that creates friction. The friction brings drama.
You need organizers to coordinate and lead activities. A good leader will organize parties and help with strategy.
In every single game I end up in a leadership position because I'm really good at it. Which brings more drama to me directly.
That and it does suck to run a raid and finally drop the piece you want only for it to go to someone else...
FF14 has that token system which is nice though.
I bought No Man's Sky about a year ago. There's something comforting in the repeated tasks and exploring. I spend entire days just running around accomplishing nothing.
You gotta check out elite dangerous then.
Civilization, Civilization 2, Civilization 3 and FreeCiv
Just one more turn. Looks up. Where did the day go?
I finally kicked the habit with FreeCiv.
My first Civ game was civilization revolution (xbox 360) back in the day and I loved it, though it didnt get addicted to it.
I bought Civ 6 with all the dlc's last year on a steam sale for like, 7 bucks. I got 200 hours in.. three months?
I played non stop for a good few months all I know. Haven't touched it in a bit, but I love the civ games
I think most here are too generous with the term addiction.
I had to uninstall Hearthstone years ago, because I compulsively played it multiple hours every single day, despite not really having fun playing it anymore. It was either grinding to get cards or tilting on ladder. That's what I would call an addiction.
Edit: After Hearthstone I played a lot of Slay the Spire and after that Marvel Snap. Never more then I enjoyed it, so I wouldn't count those.
I'm not sure if I should tell you to try Balatro, or to stay far away from it...
I had to put balatro down after spending 4 days straight trying to get conpletionist++. After the few hundred hours it took to get the rest of the achievements. I will get those last damned rare Jimbo's at some point!!
You are right, that is part of an actual addiction diagnosis. It's good that you did the right thing.
I got a couple hundred dollars deep into hearthstone, but luckily they came out with cubelock and I lost all interest after having to fight that stupid deck over and over.
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