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10 comments in c/games@lemmy.world view that post
[–] 25 points 1 week ago

Get fucked microsoft, everything is actually a SteamDeck.

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  • [–] 13 points 1 week ago

    Interesting idea, again sad because it uses LLM

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  • [–] 4 points 1 week ago (1 child)

    I appreciate the work, but the result is kinda depressing imo. I'm seeing a future where the younger generation can't afford consoles or PC gaming - parents spending ~£2k on a machine for their kids just isn't feasible for most families. They're gonna miss out on the incredible experiences we had as young gamers. But most people can afford a phone or android tablet, so I guess mobile gaming is going to be how the next gen get to play games. Maybe it's just cos I'm an old bastard but I can't help but feel the mobile gaming experience isn't the same. That said, this is pretty cool.

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  • [–] 3 points 1 week ago*

    Contrary to what AAA video game publishing propoganda would have you believe, it is in fact possible (some would even say 'good form') to create a video game that does not have monstrous/unattainable hardware requirements.

    You just have to actually know a bit more than nothing about what you are doing, actually spend some time optimizing, planning out how the core, backend, guts type parts of your game will actually work, and don't use an engine that just assumes all video gamers have a $2k+ battle station.

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  • [–] 3 points 1 week ago (1 child)

    I only tested new Vegas, I don't really use it, but I love droid deck and wish love to the team.

    Really hoping Mali/other gpu support continues to improve. I think this could be really big if it wasn't limited to newest snapdragons. The biggest usecase so far seems to be people who bought android hand helds, not too many are aware you can do this on the phone or of they are aware they first think of winlator/gamehub.

    This is the kind of stuff that gives me hope with the future of phones when Google seems so dead set on dreatroying aosp.

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  • [–] 2 points 1 week ago

    I've tested two different forks of DroidDeck that add Mali support, one using the system's blob Vulkan driver and the other using an Android kernel compatible PanVK fork. Both methods got into games, I'm excited that a mesa (PanVK) fork that can run on Android exists now as that was the breakthrough that made Snapdragon chips the preferred option for Android gaming.

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  • [–] 5 points 2 weeks ago

    This is a really interesting project I had no clue existed. Thanks for sharing!

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  • [–] 2 points 2 weeks ago

    Droiddeck is solid, I look forward to future updates.

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  • [–] 1 point 1 week ago (1 child)

    There has been gamenative for a while too now.

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  • 8 comments in c/technology@lemmy.world view that post
    [–] [S] 17 points 2 weeks ago (1 child)

    For anyone unfamiliar with it, DroidDeck is a relatively new, open-source Android application that lets you run Valve’s actual Steam client, along with PC games from your Steam library, on supported Android phones and handhelds. Rather than just launching individual Windows games through something like Winlator, it brings much of the familiar Steam Deck experience to Android, including Steam’s interface, Proton compatibility, controller integration and more. It does all this without needing to root your device or replace Android with another operating system. It’s still experimental, but the progress has been pretty amazing so far.

    So I’ve been chatting with the people behind DroidDeck over the last couple of weeks, and I’ve finally put together what turned into a pretty lengthy feature about the project, its history, and the people making it happen.

    I interviewed The412Banner, Max, xXJSONDeruloXx, Kimchi and Astro Sky, digging into everything from their earliest experiences with gaming and development to how their separate experiments with Linux, Gamescope and Steam eventually came together. What started as a way of getting the actual Steam client running on Android has grown into something way more ambitious, and I really wanted to tell the story of how that happened rather than just write another overview of what the software can do.

    We also got into the technical challenges, the ridiculous pace of development (it updated and changed a few times while I was writing this!), their approach to AI-assisted coding and automated testing, the importance of open source, and where they hope to take DroidDeck in the future. There are some personal stories in there too, particularly about the early breakthroughs and the excitement of finally seeing things work. It’s a long read, admittedly, but I wanted to give everyone involved the space to tell their side of the story. I’m really grateful to all five for taking the time to answer my many, many questions, and I hope you enjoy getting to know a little more about the people behind a project that’s quickly become one of the more interesting developments in Android handheld gaming!

    And just to be transparent, since I know it’s a subject people have strong feelings about, DroidDeck does make use of AI-assisted development.

    We discuss that openly in the article, including how the developers use AI tools, automated testing and code reviews as part of their workflow.

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  • [–] 11 points 2 weeks ago (3 children)

    Trying to find a phone with an adreno 725 or above has opened my eyes to how miserable just trying to find a phone to buy is and I have no idea how phone geeks haven't given up.

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  • [–] 7 points 1 week ago (2 children)
  • [–] 0 points 1 week ago

    There are only a few dozen devices on that list total. Hundreds more are relevant; for example, the AYN Odin 2 and newer likely work very well, and I can personally confirm that some games work well on the Odin 1 (but only if you upgrade to LineageOS 22, since the stock firmware is stuck on Android 10).

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  • [–] 3 points 2 weeks ago

    Wow, that's a cool project there.

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  • [–] 1 point 1 week ago

    One thing this might make possible is giving abandoned games a new life on Android. Way back in the day I bought some games designed for earlier versions of Android, games that were never updated and now can't run at all, Plants vs Zombies, Puzzle Quest 2, probably people know of other genes that went missing. But those games exist on Windows and still run fine there, i'm sure they work on the steam deck, they're not demanding.

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