iirc there was a way to do custom textures in steamvr for your controllers.
having the obj files are a boon in this case, right?
iirc there was a way to do custom textures in steamvr for your controllers.
having the obj files are a boon in this case, right?
This is not Blender. I know what real photography is and fake 3D models in Blender. Making 3D models that look this good and realistic is literally impossible.
The reality is that I've just been buying dozens of headsets just so I can take this picture. I even chopped up the controllers to make them all colide with each other:

Either you're just a blatant troll, or you have zero idea how 3D modeling works...
Edit: nvm, it's a sarcastic joke
As a troll comment it's a terrible attempt, but as a joke it's also absolutely terrible.
Or you guys have no sense for obvious irony. It was a failed attempt at praise.
You'd be surprised where we got in the last N years in coloring pixels.
Blender 5.2 LTS - Showcase Reel:
You can't embed a YouTube video as if it was a picture!
Link you tried to post: https://youtu.be/gqfLYIJMv7I
Edit: holy crap that's crazy good
Can you believe that the state of CGI was even worse in the past? In 1969, the technology required to stage the moon landing didn't even exist. They had to build a rocket that could take the equipment and actors to the moon and film on location, just to fake a real moon landing. It was nuts.
Very nice. Did Valve include the materials and textures in the models, or did you have to do that yourself?
I only did materials with no textures or UV mapping. Making a fully photo realistic model would be really cool, but would be a massive amount of work.
The files Valve released are just .stp files. They are intended for CAD software like Fusion or AutoCad. The models have only one basic material over every part.
After I converted them to OBJ files and loaded them into Blender, I then created several materials based on my own Frame for comparison. It was a bit of a pain to apply all of the materials (most parts are one solid mesh), but I'm pretty happy with how it came out.
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