I feel like the often unspoken rebuttal to any defense of Playstation doing what Steam already does is how much easier it is to pirate your Steam library if they go too far off the rails. I suspect that part of the reason Steam has been slow to enshittify is their recognition that piracy is a competitor.
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The pure, unmitigated nerve Playstation has makes me very curious to see how the PS6 will do. Are they correct that most people are mindless sheep who will slurp up whatever anti-consumer crap they offer? Maybe.
I am shocked that people are willing to pay $70 for a digital download when they can buy a used disc for $10. I get that you're paying for convenience, but it's too much!
they thought because xbox Was a dying franchise, and think people will accept the only console that isnt enshittfying itself, will keep buying it.
The Nintendo?
I wish but the fake cartridges (game key cards) they've introduced with Switch 2 are terrible too.
Also the occasional shitty time-limited FOMO releases, even as downloads (Super Mario 3D All-Stars, the translated version of Fire Emblem 1).
And the shift since Switch 1 from letting us buy legacy games to a subscription model.
I will not buy a console without a disk drive. They might persuade me with a system like the Switch, otherwise I'll get a steam machine or a similar game pc to use as a console.
Yes, they are but also the next PlayStation will be a handheld like steam deck or switch 2
Internet boycotts to mega corps literally never make a difference.
This wouldn't be the matter of an internet boycott, but normies just not wanting a $1000+ digital only system.
Yes, most people are sheep. They will not care that it will affect them, because they think it will not.
MS went full AI slop and cant be bothered to invest its other departments, the xbox ceo was put there to eventually slowly burn xbox to the ground, probably try to keep some of the fans buying thier products.
It's sad we have come to the point that doiong the bare minimum is considered consumer friendly...
Playstation still has no games. I will wait 5 years for the emulator to show up and play whatever game is locked to the system if I care.
Xbox, in 2013, was trying to be consumer-friendly with it's game sharing system. I hate to feel like I am defending Microsoft, but the convoluted game sharing system that they had proposed along with the Xbox One reveal would have ultimately allowed consumers to finally resell digital games.
People keep saying this and forget that the reason that wasn't well received was because they were going to give the ability to third party publishers to decide if you could sell your game or not.
It wasn't ever all about just letting you sell digital games to other players it was also about limiting discs you could resell period and only at certain participating retailers.
https://www.pcmag.com/news/microsoft-clarifies-xbox-one-used-game-policy
Because with this new proposed system, physical games were effectively just download codes. Which introduced several downsides for the many people who rely on discs, most notably the complex system involved in reselling physical discs.
Sure, this system made physical game ownership worse, but it made digital game ownership much better. Which Microsoft assumed would be a welcome tradeoff because consumers largely prefer digital games. But they had overlooked the large segment of consumers who are physical-first and do not care about digital games at all. Sure, gamers are largely gravitating towards digital games, but we are not yet at a point where literally everyone prefers digital. There are still some consumers who rely on physical for some reason or another.
The other big downside of that proposed system was the always-online requirement. Your console had to ping the Xbox servers once every 30 days to check what licenses are attached to your account or something. That was another reason why this system was ahead of its time; by assuming that every user had a stable internet connection. For most people, that wasn't a problem because they prioritize having a decent Internet connection, but plenty of people don't use the Internet.
Even to this day, an always-online requirement like that wouldn't be welcomed by many. Sure, most users in 2026 would be unaffected because they are always connected, but there are enough users without an Internet connection that would find that to be a problem. And saying "People without a good Internet connection are just not ready for this next generation, so we're still supporting the previous generation for a while" was not the best answer for those people.
It was just an easy system to attack, and difficult to justify. I thought it sounded good.
It made digital game ownership significantly better at the downside of making physical game ownership worse. To people who prefer digital games (which trends show to be more and more users as time goes on), that tradeoff is very welcome. But there are still a lot of users (even in 2026) who do not care about digital games at all, so to them, that system just added extra headaches that were of no benefit to them in any way.
I'm confused, because I had an Xbox and was definitely buying secondhand games.
Sure they proposed killing that with their always online bs, but they caved to the consumers and "flipped the switch" they said they couldn't flip.
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