The thing is, PC games don't have this issue since expectations are different based on hardware configuration. A lot of great features have to be dropped from the end product since the Series S cannot support them, and Microsoft expects parity between console versions (whereas on PC you can just turn the setting off and put a minimum requirements section on steam for additional details so you can keep cool things available but disabled for the entry level hardware).
Also, the console subsidy is coming to a close, at least if Xbox's repeated corporate restructurings (they can't sustain a division making 50 cents on the dollar forever) and ongoing hardware prices are anything to go off of.
The switch 2 is a different animal due to the way Nintendo handles games, and I would argue expectations are also quite different compared to Xbox players (not to mention necessary concessions due to it being a portable platform with an emphasis on battery life over detail).
Regarding PC pricing, things are fucked right now, but the way to go on a budget is to ship of Theseus the thing by getting what you can with the money you have then upgrading your machine incrementally. It's the boots theory of gaming where buying cheap consoles repeatedly will make you worse off in the long run compared to paying for a modular setup that has more longevity. (Don't be scared of the used parts market either)