Growing up when I was gaming in the 90s and on, I knew of the stigma of cheating in video games. You were seen as stupid, someone incapable of completing challenges on your own. You were seen as lowly, someone who can never go through life without cheating. Like, it was a pretty big deal as I grew up, hearing all of this for years on end.

I've been able to beat games without cheating, of course. But during my late teens and early adulthood, I just tried going past the stigma. Cheating in video games don't necessarily reflect how you handle life and don't translate. I've found it quite fun to cheat in video games. Probably not in multiplayer and especially on the receiving end.

I even use cheats just to beat games anymore, who the hell cares. People only care if you want to make a big deal about it, by showing it to everyone and boast how you've beaten a game in record times. I've tried beating some games head on without cheats but there just comes a point where you ask yourself if it is fun dying a hundred times at some part of a game. I don't think so, personally.

So yeah, I don't have the stigma anymore. I kinda like how gamers today only care about cheating if it was done in multiplayer or if you're trying to beat a speedrunning record or some score record. Fun is meant to be how you find it.

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[–] 1 point 1 week ago

Sometimes cheating can lead to an interesting new way to play a game.

Diablo 2's Open Battle.net was an interesting place that really was a kind of wild west that showcased some of the silliest items people could make.

After joining a few random lobbies, I remember being given a charm that did something like adding 99 to all skills, as well as a ton of movement speed, experience gain, and resistances.

That got me into using the D2 Hero Editor and the hacked character dueling scene which had its own meta of transforming your character into the Amazon Valkyrie skill and using a shield to Paladin Smite people to death.

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