I figured this would be notable enough to show here.

DSP showed that no player input is needed to complete Wolverine's first motorcycle section. Considering he's the sort of guy this level of difficulty is made for, even he's baffled that he didn't need to do anything to clear the section.

The people who say the game is far too easy may have a point.

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[–] 2 points 1 month ago* (2 children)

I don't know what part of driving from point a to point b is cool but to each their own I guess. It just feels like filler to make the game feel longer than it actually is.

That game also had QTEs that auto complete and and decisions that don't matter.

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  • [–] 2 points 1 month ago (1 child)

    There was a car interstitial that was throwaway, but the parts I was talking about were one where you chased a plane and one where you ran a garbage truck through an alley like a tank, both of which are pretty on-brand.

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  • [–] 1 point 1 month ago

    Right, I remember those. I still don't think that being on rails like that is fun or has any real value in a game other than to pad runtime. If there's no need for player input, eats the point.

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