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[–] 2 points 2 months ago* (last edited 2 months ago) (1 child)

Dolphin was a pretty mixed bag at the time. I got through Xenoblade Chronicles on that system, but I remember one of the regions on the mechonis(?) would only do like 7fps at best, but other areas would do 20-30. But monkeyball worked pretty well, as did some of the other GameCube games.

But I was using that system when Sandy Bridge was already out, and still using it when Haswell came out, because I was a broke student. So the software may have been a little more developed than when you were messing around with it.

Also I don’t think the e8400, or any of the core 2 duo/quad cpu’s had hyperthreading. I know the Pentium 4 had it, not sure about the Pentium D

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  • [–] 2 points 2 months ago

    You are right, I misremembered it. The e8400 didn't have hyperthreading. I guess the drawback of the q6600 with 4 cores was, it had lower speed at 2.4ghz compared to the 3ghz on the 8400. And that hurts a lot the single core performance, which is much more important for emulators. That's why you had this back and forth between both CPUs. I also didn't really understood all of that back then.

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